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- Rich Dickinson, Xbox Wire Editor
- Joshua
Xbox Insider Release Notes – Alpha (2310.230920-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles.

We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!

Xbox Insider Release Notes System Update Details: OS version released: XB_FLT_2310ZN\25398.2424.230920-2200 Available: 2 p.m. PT – September 22, 2023 Mandatory: 3 a.m. PT – September 23, 2023 Fixes Implemented

Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:

System

Various updates to properly reflect local languages across the console. Note: Users participating in Preview may see “odd” text across the console, for more information go here. Known Issues

We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

Audio

We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. Note: If you experience issues with audio, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible: When did the issue start? Did you lose audio just in the game/app or system audio as well? Does changing the audio format resolve the issue? If yes, what was the format before and after? Does rebooting resolve the issue? What does your setup include? Equipment, layout, etc. And any additional information you can provide to reproduce the problem.

Keyboard Button Mapping for Xbox Controllers

In the Xbox Accessories app, the “Learn More” button is currently not functional. If you change your keyboard language settings while the Xbox Accessories app is open, the change will be reflected after quitting the app or rebooting your console.

Manage Queue

We are aware recently installed titles may wrap to a second row unexpectedly, and we are working on a fix.

Networking

We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able. Workaround: Wait a minute for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center by holding the Xbox button > Restart console > Restart.

Upload your Captures to OneDrive

If you are backing up a very large collection of captures (1000+) to OneDrive, it may take a while. Please allow for a few days for everything to appear.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2310.230920-2200) appeared first on Xbox Wire.

- Joshua
Xbox Insider Release Notes – Alpha Skip-Ahead (2408.230920-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview coming to the Alpha Skip-Ahead ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles.

We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!

Xbox Insider Release Notes System Update Details: OS version released: RS_XBOX_DEV_FLIGHT\25957.1001.230920-2000 Available: 2 p.m. PT – September 22, 2023 Mandatory: 3 a.m. PT – September 23, 2023 Fixes Implemented

Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:

My Games & Apps

Fixed an issue where some installed titles could display as not installed when viewing the Manage page.

System

Various updates to properly reflect local languages across the console. Note: Users participating in Preview may see “odd” text across the console, for more information go here. Known Issues

We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

Audio

We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. Note: If you experience issues with audio, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible: When did the issue start? Did you lose audio just in the game/app or system audio as well? Does changing the audio format resolve the issue? If yes, what was the format before and after? Does rebooting resolve the issue? What does your setup include? Equipment, layout, etc. And any additional information you can provide to reproduce the problem.

Keyboard Button Mapping for Xbox Controllers

If you change your keyboard language settings while the Xbox Accessories app is open, the change will be reflected after quitting the app or rebooting your console.

Manage Queue

We are aware recently installed titles may wrap to a second row unexpectedly, and we are working on a fix.

Networking

We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able. Workaround: Wait a minute for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center by holding the Xbox button > Restart console > Restart.

Upload your Captures to OneDrive

If you are backing up a very large collection of captures (1000+) to OneDrive, it may take a while. Please allow for a few days for everything to appear.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha Skip-Ahead (2408.230920-2000) appeared first on Xbox Wire.

- Joe Skrebels, Xbox Wire Editor-in-Chief
EA Sports FC 24’s New PlayStyles+ Are Your Players’ Personal Superpowers
EA Sports FC 24 Hero EA Sports FC 24’s New PlayStyles+ Are Your Players’ Personal Superpowers Joe Skrebels, Xbox Wire Editor-in-Chief Published September 22, 2023

Son Heung-min is doing what he does best. He’s received the ball on the left flank, skinned the defending full-back, deftly touched the ball to the right as he reaches the box and – as he has so many times before – aims to send a curling ball arcing into the far corner of the goal from long range. And then a little golden diamond pops up above his head.

This is the moment I first come across EA Sports FC 24’s new feature, PlayStyles+. A moment later, I’ve scored the beautiful goal I was attempting to recreate, I’m 1-0 up, I’m irritating my neighbor with the noise I’m making – and it’s thanks to Sonny’s PlayStyle+ in Finesse Shots.

Think of PlayStyles+ as special abilities – each one aiming to represent the world’s best players’ own personal athletic genius. PlayStyles come in two forms: PlayStyles (without the +) are an evolution of the series’ previous Traits, innate abilities that each player possesses. But PlayStyles+ are rarer, offering extra abilities beyond that of the regular professional’s scope.

Found in among your players’ line-up of stats, PlayStyles are an attempt to not just rate your squad by stats alone, but in what each squad member can do beyond their base abilities. PlayStyles+ elevate the very best players beyond a counterpart who might otherwise share a similar numerical rating.

A PlayStyle+ can apply anywhere on the pitch – players can have them for various facets of goalkeeping, ball control, physicality, defending, passing, or shooting – and can be deeply relevant to how you choose to use that player, or how to set up your team.

“Think of PlayStyles+ as special abilities – each one aiming to represent the world’s best players’ own personal athletic genius.”

Taking Son as an example again, his PlayStyle+ with Finesse Shots – which means they’re taken faster, with more curl, and extremely high accuracy – means that I now aim to use that kind of shot more than any other.

Moving over to Bayern Munich, I quickly discover that wing-back Alphonso Davies comes equipped with the Quick Step PlayStyle+, meaning his initial burst of speed from an explosive sprint is freakishly fast – so I quickly begin routing my counter-attacks through him to make use of that immense speed. With Man City, I suddenly see new signing Josko Gvardiol arc out a leg almost impossibly to stop a shot, in a way I’ve never seen before – all thanks to his Block PlayStyle+ – and know that I’ll be taking control of him the next time a marauding attacker approaches.

EA FC 24 Image

In a lovely touch, each time you activate PlayStyles+, an icon appears above the player’s head – and there’s an unexpected joy in seeing that appear for the first time, a scramble for the Team Management menu to check it out, and a desire to see it again. As much as I admire the system for what it adds to FC 24’s simulation make-up, what I’m loving about it is that old fashioned, deeply video game-y feeling of unlocking a new spell, or stumbling on a fighting game special move you didn’t know about. Each time I see a new one, I’m delighted all over again.

EA Sports FC 24 launches on Xbox Series X|S and Xbox One on September 29 – but you can play it in Early Access today by playing the Ultimate Edition, with an EA Play trial, or with EA Play Pro.

EA SPORTS FC™ 24 Ultimate Edition Xbox One & Xbox Series X|S Xbox Live EA SPORTS FC™ 24 Ultimate Edition Xbox One & Xbox Series X|S

Electronic Arts

☆☆☆☆☆ 32 ★★★★★ $99.99 $89.99 Get it now Pre-Order* EA SPORTS FC™ 24 Ultimate Edition before 29 Sept to receive: – Up to 7 Days Early Access, start playing on 22 Sept – 4600 FC Points – Access to a Nike Campaign in Ultimate Team™ from 22 Sept to 29 Sept – Nike Ultimate Team™ Campaign Loan Player Item (24 matches) – Nike x EA SPORTS FC™ Ultimate Team™ Kit – Untradeable Team of the Week 1 Ultimate Team™ Player Item – 1 Month Xbox Game Pass Ultimate (new members only)✝︎ – Plus all Standard Edition incentives Play by 1 Nov to earn Founder Status*. EA SPORTS FC™ 24 includes Xbox One & Xbox Series X|S games. EA SPORTS FC™ 24 is a new era for The World’s Game: 19,000+ fully licensed players, 700+ teams, and 30+ leagues playing together in the most authentic football experience ever created. Feel closer to the game with three cutting-edge technologies powering unparalleled realism in every match: HyperMotionV**, PlayStyles optimised by Opta, and an enhanced Frostbite™ Engine. HyperMotionV captures the game as it’s truly played, using volumetric data from 180+ pro men’s and women’s matches to ensure movement in-game accurately reflects real-world action on the pitch. PlayStyles dimensionalise athletes, interpreting data from Opta and other sources into signature abilities which heighten the realism and individuality of each player. The enhanced Frostbite™ Engine delivers The World’s Game in lifelike detail, bringing a new level of immersion to each match. Develop club legends and improve your players with the brand new Ultimate Team™ Evolutions, and welcome women’s footballers to the pitch alongside men as you craft your dream XI. Write your own story in Manager and Player Career, and join friends on the pitch with cross-play*** in Clubs and VOLTA FOOTBALL™. EA SPORTS FC™ 24 is the next chapter in a more innovative future of football. This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items. FC Points not available in Belgium. *Conditions and restrictions apply. See https://www.ea.com/games/ea-sports-fc/fc-24/game-offer-and-disclaimers for details. **HyperMotionV technology only available on Xbox Series X|S. ***Cross-play enabled in certain modes on same-generation platforms. Cross-play not available on Nintendo Switch™ version. See ea.com/games/ea-sports-fc/fc-24/news/fc24crossplayupdate for details. ✝︎Xbox Game Pass Ultimate Codes will be delivered via Xbox system message after full payment is received. Redeem at microsoft.com/redeem by January 1st, 2024. Valid for new Xbox Game Pass members only. Valid payment method required. Unless you cancel, you will be charged the then-current regular membership rate when the promotional period ends. Limit: 1 per person/account. Subject to the Microsoft Services Agreement, Game Pass terms and system requirements at: xbox.com/subscriptionterms. Available in all Game Pass Ultimate regions except Russia see xbox.com/regions. Conditions & restrictions apply. See ea.com/legal for details. © 2023 Electronic Arts Inc. Electronic Arts, EA, EA SPORTS, the EA SPORTS logo, EA SPORTS FC, the EA SPORTS FC logo, Frostbite, the Frostbite logo, Ultimate Team, and VOLTA FOOTBALL are trademarks of Electronic Arts Inc.

The post EA Sports FC 24’s New PlayStyles+ Are Your Players’ Personal Superpowers appeared first on Xbox Wire.

- Mike Nelson, Xbox Wire Editor
Next Week on Xbox: New Games for September 25 to 29

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!

Horror Tale 2: Samantha Xbox Live Horror Tale 2: Samantha

EpiXR Games

☆☆☆☆☆ ★★★★★ $6.99 Pre-order

Horror Tale 2: Samantha – September 25

Start a scary adventure and be the first to solve all the mysteries of this horror game. Who is the kidnapper, and why is he doing it? Where are the children disappearing to, and how to save them? You can solve all the puzzles and find out the answers…if you don’t get scared!

Cyberpunk 2077: Phantom Liberty & Quadra Vigilante Pre-Order Bonus Cyberpunk 2077: Phantom Liberty & Quadra Vigilante Pre-Order Bonus

CD PROJEKT RED

☆☆☆☆☆ 14 ★★★★★ $29.99 Pre-order

Cyberpunk 2077: Phantom Liberty – September 26
Optimized for Xbox Series X|S

Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there’s only one person who can save her — you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.

El Paso, Elsewhere Xbox Live El Paso, Elsewhere

Strange Scaffold

☆☆☆☆☆ ★★★★★ Get it now

El Paso, Elsewhere – September 26
Optimized for Xbox Series X|S / Smart Delivery

A supernatural neo-noir third-person shooter. Hunt werewolves, fallen angels, and other creatures in a vivid slow motion love letter to action classics. Fight your way through a reality-shifting motel, floor by bloody floor, and save the victims of Dracula, lord of the vampires.

Harvest Moon: The Winds of Anthos Xbox Live Harvest Moon: The Winds of Anthos

Natsume Inc.

☆☆☆☆☆ ★★★★★ $49.99 Pre-order

Harvest Moon: The Winds of Anthos – September 26
Optimized for Xbox Series X|S / Smart Delivery

Explore the Amazing World of Anthos! Farm all around Anthos using Doc’s new and improved Expando-Farm. Easily move from place to place and farm everywhere from snowy mountains to beautiful beaches!

Paleo Pines Xbox Live Paleo Pines

Modus Games

☆☆☆☆☆ ★★★★★ $29.99 $25.49 Pre-order

Paleo Pines – September 26
Optimized for Xbox Series X|S / Smart Delivery

Welcome to Paleo Pines, a charming island known for its friendly dinosaurs, quirky townsfolk, and mysterious past. Set out with your dino companion, Lucky, to uncover the island’s secrets and discover new dinos. Together you’ll grow crops, assist local villagers, befriend adorable dinosaurs, and unearth the island’s lost history to build your cozy dino sanctuary.

Terraformers Xbox Live Terraformers

Klabater

☆☆☆☆☆ ★★★★★ Get it now

Terraformers – September 26
Optimized for Xbox Series X|S / Smart Delivery

Terraformers is an expansive turn-based colony builder and resource management game with roguelike elements. Explore the Red Planet, develop spectacular cities, spread life and terraform the planet with ambitious projects.

Train Sim World® 4: Standard Edition Xbox Live Train Sim World® 4: Standard Edition

Dovetail Games

☆☆☆☆☆ ★★★★★ $49.99 $39.99 Pre-order

Train Sim World 4 – September 26

Experience immense velocity and express unrivalled creativity with Train Sim World 4! Learn the basics of operating a range of traction in the Training Center, before taking to the rails of the real world on the East Coast Main Line with the LNER Azuma, Antelope Valley Line with the Metrolink F125 and S-Bahn Vorarlberg with the ÖBB 4024.

Truck Driver: The American Dream Xbox Live Truck Driver: The American Dream

SOEDESCO

☆☆☆☆☆ ★★★★★ $59.99 Pre-order

Truck Driver: The American Dream – September 26
Optimized for Xbox Series X|S

Get your life back on track by stepping into your father’s shoes to become a famous and well-respected truck driver. However, this new path doesn’t come without its hardships, as the road to becoming a successful truck driver might be a hard and lonely one.

Betomis (Xbox) Xbox Live Betomis (Xbox)

Eastasiasoft Limited

☆☆☆☆☆ ★★★★★ Get it now

Betomis – September 27
Optimized for Xbox Series X|S / Smart Delivery

Enter the tricky pixel art dungeons of Betomis, where you’ll need to carefully observe and explore your surroundings to escape! Betomis is a retro 2D action platformer where each chamber of the sprawling dungeon is a single screen of environmental puzzling.

The Crackpet Show: Happy Tree Friends Edition Xbox Live The Crackpet Show: Happy Tree Friends Edition

Ravenage Games

☆☆☆☆☆ ★★★★★ $19.99 Pre-order

The Crackpet Show: Happy Tree Friends Edition – September 27
Optimized for Xbox Series X|S / Smart Delivery

Happy Tree Friends are back! Embrace the legendary cruelty and humor of the iconic cartoon as you play your favorite characters in The Crackpet Show: Happy Tree Friends Edition! Get ready to unleash chaos, earn fame, and have a blast!

Lord of the Click: Interstellar Wars Xbox Live Lord of the Click: Interstellar Wars

ChiliDog Interactive

☆☆☆☆☆ ★★★★★ $4.99 Pre-order

Lord of the Click: Interstellar Wars – September 27

Lord of the Click: Interstellar Wars takes the endless conflict of good, evil and arthritis to a whole new cosmic level! Fight aliens and mutants, colonize new planets, reach for the stars, and all this under the measured and lulling creak of your joints.

Tested on Humans: Escape Room Xbox Live Tested on Humans: Escape Room

mc2games

☆☆☆☆☆ ★★★★★ $9.99 $7.99 Pre-order

Tested on Humans: Escape Room – September 27
Optimized for Xbox Series X|S / Smart Delivery

An escape room in a dark setting that will test your skills. Solve puzzles, decode secret codes, find hidden objects, and investigate the different rooms of the research center while you discover the events that led you there.

Abomi Nation Xbox Live Xbox Play Anywhere Abomi Nation

DANGEN ENTERTAINMENT

☆☆☆☆☆ ★★★★★ $19.99 Pre-order

Abomi Nation – September 28
Xbox Play Anywhere

A roguelike monster-taming RPG where every playthrough will create a new version of Abomi Nation and provide a unique world with different Abomis for you to find. Explore your universe, watch your Abomis bond, and battle it out as your adventure unfolds in a way totally unique to you.

Afterdream Xbox Live Afterdream

Feardemic

☆☆☆☆☆ ★★★★★ Get it now

Afterdream – September 28

Get lost in a lucid dream, bending the lines between reality and fiction. Navigate the obscure residence populated by ghosts and collect items to solve puzzles as you move further through its intriguing story.

Chipmonk! Xbox Live Chipmonk!

QUByte Interactive

☆☆☆☆☆ ★★★★★ Get it now

Chipmonk! – September 28

A retro-inspired beat ’em up starring chipmunk warriors. The gluttonous gray squirrel has stolen all the land’s food stores, threatening the forest’s inhabitants with starvation. Embark on a perilous journey as a chipmunk martial arts master — Grey, Cheeks, or Red — as you battle a multitude of foes in a heroic attempt to recover the stolen food.

CyberTD Xbox Live Xbox Play Anywhere CyberTD

Clockwork Origins

☆☆☆☆☆ ★★★★★ $19.99 Pre-order

CyberTD – September 28
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Mutant viruses have invaded cyberspace and are threatening to destroy it. It’s up to you to take on these waves of viruses and defend the core in a way that prevents any of them from reaching it. But there’s no need to fret — you’ll have countless upgrades and a split-personality killer drone to (more or less) help you out!

Everhood: Eternity Edition Xbox Live Everhood: Eternity Edition

BlitWorks Games

☆☆☆☆☆ ★★★★★ Get it now

Everhood: Eternity Edition – September 28
Optimized for Xbox Series X|S / Smart Delivery

Welcome to an inexpressible world filled with a deep story, humor, amusing musical battles and strange, delightful encounters. This is the best console version of the adventure RPG indie hit, including 16 exclusive new musical battles composed by some of the most renowned artists in the indie scene and designed by members of the community.

Infinity Strash: DRAGON QUEST The Adventure of Dai Xbox Live Infinity Strash: DRAGON QUEST The Adventure of Dai

SQUARE ENIX

☆☆☆☆☆ ★★★★★ $59.99 Pre-order

Infinity Strash: Dragon Quest The Adventure of Dai – September 28

With a new crisis facing the world, Dai makes a promise to his mentor, encounters new friends, and slowly learns about his own inescapable fate… This is the beginning of Dai’s adventure, and his quest to become a true hero! The legendary “Dragon Quest The Adventure of Dai” manga and anime arrives as an exhilarating action RPG. Re-live the events of the anime in Infinity Strash as you take charge of Dai and the Disciples of Avan in their battle against the Dark Army!

Forgive Me Father Xbox Live Forgive Me Father

Fulqrum Publishing

☆☆☆☆☆ ★★★★★ Get it now

Forgive Me Father – September 28

Forgive Me Father is a dark, old-school horror FPS set in a comic book style world inspired by the novels of H.P. Lovecraft. As the only sane person in a world consumed by madness, can you last long enough to find answers and relief?

Pizza Possum Xbox Live Pizza Possum

Raw Fury

☆☆☆☆☆ ★★★★★ Get it now

Pizza Possum – September 28

Life is good when you are a possum. You can eat all you want, and there is no one who can stop you. Well, except for all the guard dogs patrolling the village you’re in. So, what are you waiting for? Time to eat! Engage in adorable arcade-style hide-and-seek action and wreak havoc as an irresistible possum.

SHARK! SHARK! Xbox Live Xbox Play Anywhere SHARK! SHARK!

BBG Entertainment GmbH

☆☆☆☆☆ ★★★★★ Get it now

Shark! Shark! – September 28
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Inspired by the legendary Shark! Shark! game released for the Intellivision home console in 1982, this reimagined version for up to four players offers you a modern gameplay, fantastic graphics, great sounds, lots of levels and many underwater characters.

Wildmender Xbox Live Wildmender

Kwalee

☆☆☆☆☆ ★★★★★ $24.99 Pre-order

Wildmender – September 28
Optimized for Xbox Series X|S

Explore the vast desert, alone or with friends. Collect plants and bring them back to your garden to thrive. Craft new tools and use them to shape the earth, and channel water to your plants. Delve into the mysteries of a fallen civilization and discover their magic. Befriend animals, spirits, and seek out the gods to help you defend the land from the vicious wraiths who seek to corrupt it. It’s up to you to save the world, one seed at a time.

Cocoon Xbox Live Cocoon

Annapurna Interactive

☆☆☆☆☆ ★★★★★ Get it now

Cocoon – September 29
Game Pass / Optimized for Xbox Series X|S / Smart Delivery

Available on day one with Game Pass! From Jeppe Carlsen, the lead gameplay designer of Limbo and Inside – Cocoon takes you on an adventure across worlds within worlds. Master world-leaping mechanics to unravel a cosmic mystery. Playable on Cloud, Console and PC.

EA SPORTS FC™ 24 Standard Edition Xbox One & Xbox Series X|S Xbox Live EA SPORTS FC™ 24 Standard Edition Xbox One & Xbox Series X|S

Electronic Arts

☆☆☆☆☆ 58 ★★★★★ $69.99 $62.99 Pre-order

EA Sports FC 24 (Standard Edition) – September 29
Optimized for Xbox Series X|S

EA Sports FC 24 is a new era for The World’s Game: 19,000+ fully licensed players, 700+ teams, and 30+ leagues playing together in the most authentic football experience ever created. Feel closer to the game with three cutting-edge technologies powering unparalleled realism in every match and the enhanced Frostbite Engine delivers lifelike detail, bringing a new level of immersion to each match. Xbox Game Pass Ultimate and EA Play members can enjoy a 10% discount on all things EA FC 24 and play a 10-hour free trial starting September 22.

Deflector Xbox Live Deflector

©RedDeerGames

☆☆☆☆☆ ★★★★★ Get it now

Deflector – September 29

Deflector is a hack-n-slasher where you will experience dynamic gameplay with an unlimited and unique combo system. Test your reflex and don’t let your guard down because enemies will have no mercy. Jump into the future, select your loadout, and save the world!

Indoor Kickball Xbox Live Indoor Kickball

Snow Day Software

☆☆☆☆☆ ★★★★★ $14.99 Pre-order

Indoor Kickball – September 29

A fast-paced, 1v1 game of kickball played where your parents wouldn’t let you. Destroy the living room, kitchen, bedroom, basement, and many other rooms of the house with a chaotic game of kickball.

Love Kuesuto Xbox Live Love Kuesuto

Ratalaika Games S.L.

☆☆☆☆☆ ★★★★★ Get it now

Love Kuesuto – September 29
Optimized for Xbox Series X|S / Smart Delivery

Take on the role of an old man whose life is flashing before his eyes. As you awaken, the goddess Aphrodite guides you through four game boards full of romantic trauma and relationship dilemmas. Be careful with your choices because God and The Devil are watching.

Rise of the Triad: Ludicrous Edition Xbox Live Rise of the Triad: Ludicrous Edition

New Blood Interactive, Apogee Entertainment, Nightdive Studios

☆☆☆☆☆ ★★★★★ $19.99 $15.99 Pre-order Xbox One X Enhanced

Rise of the Triad Ludicrous Edition – September 29
Xbox One X Enhanced

Rise of the Triad: Ludicrous Edition, the definitive release of the cult classic FPS by original developer and publisher Apogee Entertainment, the maniacal minds at New Blood Interactive, and the gaming treasure hunters at Nightdive Studios.

Royal Roads 2 Xbox Live Royal Roads 2

8floor ltd

☆☆☆☆☆ ★★★★★ Get it now

Royal Roads 2 – September 29

Embark on an incredible journey through different countries in a world filled with ancient monuments and mysterious artifacts. Many various tasks, 50 game levels, intriguing plot, and a magical world await.

Super Box Delivery: Beyond the Horizon Xbox Live Super Box Delivery: Beyond the Horizon

Revulo Games

☆☆☆☆☆ ★★★★★ Get it now

Super Box Delivery: Beyond the Horizon – September 29

Get ready to hop into the driver’s seat and embark on an epic journey like no other in Super Box Delivery: Beyond the Horizon! Enter a vibrant cartoon world full of whimsical cars and charming customizations.         

PAW Patrol World Xbox Live Xbox Play Anywhere PAW Patrol World

Outright Games Ltd.

☆☆☆☆☆ ★★★★★ $39.99 Pre-order

PAW Patrol World – September 29
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Explore the world of PAW Patrol like never before, in a 3D action adventure where anything is PAWsible. Play as your favorite pups, drive their vehicles and save the day by taking on fun rescues and missions. It’s the ultimate PAW Patrol playtime!

The post Next Week on Xbox: New Games for September 25 to 29 appeared first on Xbox Wire.

- Joe Skrebels, Xbox Wire Editor-in-Chief
Sea of Thieves Season Ten Brings Cooperation, Competitive Voyages, and Safer Seas
SummaryPlayer-created Guilds are arriving in Sea of Thieves at the launch of Season Ten this October.Further headline features will be released monthly as part of Season Ten throughout the rest of the year.Sea of Thieves is available free for all players with Xbox Game Pass and can be played across Xbox Series X|S, Xbox One, Windows 10/11 and Steam.

Sea of Thieves players are getting their first look at the much-anticipated Season Ten this week, with a new video showcasing Rare’s plans for this ambitious ‘Super Season’. With Season Ten due for release on October 19, this content breakdown offers an early opportunity to find out what new features you can expect to be enjoying later this year and when each update is scheduled to arrive!

Shared Progression

Unlike former Seasons, the content for Season Ten will be released in instalments over several months. First up is the introduction of a new way to play and share progress with your friends: Guilds. Launching alongside the new Season on October 19, this progression system is designed to help players form meaningful bonds beyond their immediate crew and unlock a series of rewards along the way.

Once a Guild has been formed by a Captain pledging an owned ship, up to 24 players can team up to work towards shared goals. Members of a Guild will be able to sail on other players’ pledged ships, complete with all their chosen cosmetics, and progress their Ship Milestones even when the vessel’s owner is offline. By doing so, they’ll help to contribute to the shared Guild Reputation and unlock brand new cosmetics for all their Guildmates to enjoy.

With customizable names, branding, and mottos, Guilds can be personalized to reflect their members and bring everyone together under the same banner. Through the new system, pirates will be able to more fully express themselves and their play styles, and create a much broader network of friends than has previously been possible with the standard four-person crew system.

Competitive Questing

The second major Season Ten update is also intended to bring players together, though in a slightly less collaborative manner! A new type of world event is set to arrive in November, as strange ghostly notes start appearing pinned to ships’ masts with directions for locating and retrieving a valuable new artefact known as the Skull of Siren Song.

There’s a catch, though: this unique Voyage is offered to all players sailing the seas simultaneously. All crews who accept it will share the same treasure maps, pointing them to the same chest and key necessary to claim the Skull. Being the first to reach a dig spot will leave you in possession of one of the two components, but it’s useless without the other half and as soon as you dig it up, it’ll emit a beacon for all other crews to see and give chase. Claim both chest and key for yourself, however, and you’ll be rewarded with this powerful ancient artefact.

Challenging as it might be, unlocking the chest and getting the Skull is only the first part of the battle. Once aboard, the Skull will place a curse on your ship to reduce its sailing speed, giving those enemy crews time to catch up and try to claim the prize for themselves. If you want to the be the one handing it in and walking away with the gold – and the glory – then you and your crew will need to man those cannons and battle your way back to land!

A New Way to Play

Just as we hope that the Skull of Siren Song will encourage competitive play, we recognize that for some players, a quieter, more independent experience can be preferable. That’s why, in December, Season Ten’s third major feature will introduce an entirely new game mode that grants players the ability to sail the Sea of Thieves alone or with a crew of friends, within their own private game session.

Safer Seas is intended to offer a gentler introduction to Sea of Thieves for new players, as well as providing a quieter map for existing players looking to pursue their own solo adventures. If you’re hoping to get some peaceful fishing done, or complete a few Tall Tales without interference, Safer Seas is the perfect choice. All applicable Commendations can be progressed in this game mode, so there’s a lot to work towards without needing to keep an eye on the horizon for enemy players.

At the same time, the reduced risks of Safer Seas mean that the rewards you can earn will be correspondingly decreased from the main game mode, which will become known as High Seas. Trading Companies will offer less gold and reputation for treasures handed in (although Seasonal Renown will be granted as normal), and the rank 40 cap means that Pirate Legend status cannot be attained while in Safer Seas, nor can Voyages on behalf of the Athena’s Fortune Trading Company be undertaken. Some other challenging and PvP-focused aspects of the game will also be out of reach, such as The Reaper’s Bones, the Emissary system and Faction battles.

While High Seas will remain the primary and most aspirational way to play Sea of Thieves, Safer Seas offers a complimentary way to explore and learn more about the pirate life in a more predictable environment. Our hope is that this broadens Sea of Thieves’ appeal and encourages ever more players to find their sea legs, before graduating to the High Seas and proving themselves as Pirate Legends!

Find Out More

For more information on the upcoming changes arriving in Season Ten, check out the full preview video on YouTube and keep an eye on Sea of Thieves social channels for future news. Season Ten begins on October 19 and will be free to all Sea of Thieves players who have bought the game on Xbox Series X|S, Xbox One, Windows 10/11 PC or via Steam, or have access to it with Xbox Game Pass.

New to Sea of Thieves? Find out about the latest free content updates on our What’s New page, get familiar with Who’s Who or pick up some gameplay tips from our Pirate Academy, which provides invaluable information on topics ranging from sailing to swordplay as you prepare for your maiden voyage. Learn more about Sea of Thieves here, or join the ongoing adventure at www.seaofthieves.com where you can embark on an epic journey with one of gaming’s most welcoming communities!

Sea of Thieves 2023 Edition Xbox Live Xbox Play Anywhere Sea of Thieves 2023 Edition

Microsoft Studios

☆☆☆☆☆ 942 ★★★★★ $39.99 $31.99 Get it now Xbox One X Enhanced PC Game Pass Xbox Game Pass 2023 Edition Out Now Celebrate five years since Sea of Thieves' launch with this special edition of the game, which includes a copy of Sea of Thieves itself with all permanent content added since launch, plus a 10,000 gold bonus and a selection of Hunter cosmetics. The Hunter Cutlass, Pistol, Compass, Hat, Jacket and Sails will ensure you cut a formidable figure as you set sail for adventure! About the Game Sea of Thieves offers the essential pirate experience, from sailing and fighting to exploring and looting – everything you need to live the pirate life and become a legend in your own right. With no set roles, you have complete freedom to approach the world, and other players, however you choose. Whether you’re voyaging as a group or sailing solo, you’re bound to encounter other crews in this shared world adventure – but will they be friends or foes, and how will you respond? A Vast Open World Explore a vast open world filled with unspoiled islands and underwater kingdoms. Take on quests to hunt for lost loot, forge a reputation with the Trading Companies and battle foes from Phantoms and Ocean Crawlers to Megalodons and the mighty Kraken. Try your hand at fishing, make maps to your own buried treasure or choose from hundreds of other optional goals and side-quests! Sea of Thieves: A Pirate’s Life Play the Tall Tales to experience Sea of Thieves’ unique narrative-driven campaigns, and join forces with Captain Jack Sparrow in Sea of Thieves: A Pirate’s Life, an acclaimed original story that brings Disney’s Pirates of the Caribbean sailing into Sea of Thieves. These immersive and cinematic quests provide around 30 hours of the ultimate pirate adventure. A Game That’s Always Growing With each Season bringing in new game features every three months alongside regular in-game Events and new narrative Adventures, Sea of Thieves is a service-based game that’s still growing and evolving. Check back regularly to see what free content has been newly added, and see how far you can climb through each Season’s 100 levels of Renown to earn special rewards. Become Legend On your journey to become a Pirate Legend you’ll amass loot, build a reputation and define a unique personal style with your hard-earned rewards. Adventurer. Explorer. Conqueror. What will your legend be?

The post Sea of Thieves Season Ten Brings Cooperation, Competitive Voyages, and Safer Seas appeared first on Xbox Wire.

- Jon
The Xbox Mastercard Is Available Today! A New Way to Earn More Value for Gaming

Summary 

The Xbox Mastercard will be available beginning today, in waves, exclusively to Xbox Insiders in the continental United States, Alaska, and Hawaii. To become an Xbox Insider, visit Xbox Insider Program. The Xbox Mastercard allows cardmembers to earn card points with everyday purchases and redeem those points on games and add-ons at xbox.com. Terms and Conditions apply.

_______________________________ 

Earlier this month, we announced the no annual fee Xbox Mastercard in partnership with Barclays. Beginning today, we are thrilled to share that Xbox Insiders 18 years and older who reside in the continental United States, Alaska, and Hawaii can start applying for the Xbox Mastercard. With the Xbox Mastercard credit card, players can earn card points with everyday purchases to redeem on games and add-ons at xbox.com.

How to apply

The Xbox Mastercard will be made available to Xbox Insiders on a rolling basis throughout this fall. Look for the Xbox Mastercard Preview in the Xbox Insider Hub app on your Xbox or Windows PC.

To get started on an Xbox console: 

Open the Xbox Insider Hub. Navigate to Previews. Select Xbox Mastercard Preview. Select Join.

How to join Xbox Insiders

If you would like to join the Xbox Insider Program, you can get started by downloading the Xbox Insider Hub app on your Xbox or Windows PC. For more information, visit the Xbox Insider Program. 

With the Xbox Mastercard, players can earn card points for every $1 spent on purchases including:

Xbox & Microsoft – Earn 5X card points on eligible products at the Microsoft Store.

Streaming Services – Earn 3X card points on eligible streaming services, such as Netflix® and Disney+®.

Dining Delivery Services – Earn 3X card points on eligible dining delivery services, such as Grubhub® and DoorDash®.

Everyday purchases – Earn 1X card points on all other everyday purchases.

You can read more about the Xbox Mastercard’s additional benefits, such as a bonus of 5,000 card points (a $50 value) after your first purchase, and more here.

For more information on earning and redeeming card points or card benefits, visit our Terms and Conditions.

We look forward to hearing feedback and we’ll continue to find new ways to deliver value to the Xbox community!

The post The Xbox Mastercard Is Available Today! A New Way to Earn More Value for Gaming appeared first on Xbox Wire.

- Danielle Partis
What’s New from Capcom on Xbox? Tokyo Game Show 2023 Roundup Report

Exciting looks at eagerly anticipated Xbox games from Capcom took center stage at Tokyo Game Show 2023. Check out a rundown of the highlights below!

Dragon’s Dogma 2 Swoops in with New Gameplay Details

Dragon’s Dogma 2 Director Hideaki Itsuno shared new gameplay details for the highly anticipated action-RPG, with an emphasis on combat and the dense new world players will immerse themselves in.

The vocations you choose determine the playstyle of you and your AI-controlled Pawns. Director Itsuno shared a look at the four starting vocations that you can choose from at the start of the game, as well as two additional vocations. 

Cut down enemies and protect your party as a Fighter. This vocation focuses on melee combat, utilizing a one-handed sword and shield for an equal balance of offense and defense. It’s a great all-around vocation and fits well with most party compositions.

Rain down arrows from a distance using a bow and arrow as the Archer. This vocation is best suited to take down enemies above you, such as the many harpies that roam the skies. Take advantage of different arrows in your arsenal like exploding or blighting arrows to best your foes.

Strike swiftly with dual daggers as a Thief. Taking advantage of this vocation’s agility and choosing your openings is key. Stay aware of the enemy’s attack and use the Thief’s Swift Step ability to quickly dash away from enemies after an attack.

Cast powerful attack, healing, and support magick as a Mage. Summon powerful spells from above or cast an enchantment to strengthen your allies to get the edge in battle. More advanced magick will have longer incantations, so you’ll need to stay safe when casting powerful magick. 

The Mystic Spearhand vocation wields the double-edged Duospear combined with unique magick attacks. Twirl your spear to hit multiple foes and use your magick to throw items or block an enemy’s movement. This new vocation is a great all-rounder that can adapt to any situation.

The fan favorite Magick Archer, delivers magick arrows that can devastate opponents and heal and support allies. One powerful and risky skill allows you to sacrifice your health to unleash a powerful attack over a wide area. No risk, no reward!

Choose the vocations of your party to best suit your needs and triumph over the many foes that await. You’ll be able to change your vocation at a Vocation Guild, so feel free to experiment! The full game will feature more unique vocations, so we hope you look forward to seeing them.

Director Itsuno also introduced some of the details that will be part of your journey in this world. Two nations reside in this world: Vermund, the kingdom of humanity, and Battahl, the land of the beastren. Vermund is a land ruled by the Arisen for generations, full of lush green meadows and rolling hills. Batthal is an area full of rugged canyons and the new beastren race calls home.

Why not ride an oxcart instead of hoofing it on foot? Hop onboard and take a quick rest to make it to your destination quickly. You can be attacked during your travels though, so stay ready!

Pitch black nights are another key series element returning in Dragon’s Dogma 2. Some highly dangerous monsters only appear during nighttime. Being cautious and prepared when traveling at night is key to survival, but waiting until morning is a sound strategy. Head to a campsite and use a camping kit to rest until the next morning and recover your health. 

Environments can also play a key role in combat. For instance, breaking a dam to unleash a rush of water onto your enemies can completely change an encounter. Facing enemies like the Cyclops in canyon areas with the right combination of vocations in your party could topple over to create a makeshift bridge. Plenty of emergent gameplay situations like this await in your adventures ahead. 

All of this is just a small slice of what you can expect in Dragon’s Dogma 2, and we can’t wait to share more in the future!

The Wargames Evolve in Exoprimal’s Next Update

Thanks to every Exofighter who joined the wargames on Xbox and Windows! Exoprimal’s dinosaur action continues to evolve with Title Update 2, coming to Xbox Series X|S, Xbox One, and Windows on October 18!

Ocean Platform is a new map coming to the wargames! Full of narrow scaffolding and with an emphasis on verticality, this offshore oil plant will challenge you to use your exosuit’s skills and rigs efficiently to navigate across the map while holding off dinosaur swarms.

Also included in Title Update 2 is Escape, a new final mission where you’ll team up with the opposing squad in an intense ten-player cooperative mission. Work together to secure and defend points on the map as quickly as possible to improve your odds of survival, then make a final rush to escape while fighting off overwhelming hordes of dinosaurs and neosaurs – dinos that have been altered in strange ways on their trip through time – to either escape as a team, or to be flagged for mortal sunset.

Title Update 2 will add two new rigs – suit attachments that can be swapped out at any time during gameplay – to the mix: the Drone rig and the Edge Strike rig. The Drone rig flies forward when deployed, leaving a lingering explosion and blinding any dinosaurs that come into contact. The Edge Strike rig fires a blade and teleports you to its location, before unleashing a quick slash.

Plus, it’s time to take Exoprimal to the streets! Street Fighter 6 collaboration content is also arriving on Bikitoa Island as part of Title Update 2. Ryu, Guile, and the newly revealed Chun-Li exosuit skins, charms, stamps, emotes, and decals make the leap from the streets to the wargames. 

Season 2 of Exoprimal also launches on October 18, bringing a new Survival Pass with plenty of new earnable rewards. Be sure to jump in and complete the Season 1 Survival Pass while you can! We’ll also have an upcoming series of holiday events where you can earn special exosuit skins. There’s even more on the way with Title Update 3 in January 2024, which will introduce a collaboration with the Monster Hunter series, so Exofighters should remain on their toes and be ready for future dimensional integration.

Court is Back in Session with the Ace Attorney Series

Hold it! Whether you’re brand new to the Ace Attorney series or are looking to get back into all the thrilling courtroom drama, we’ve got you covered. 

Recently revealed at Tokyo Game Show 2023, Phoenix Wright: Ace Attorney Trilogy is coming to Game Pass on September 26! Experience the early days of Phoenix Wright’s career in the series’ first three mainline entries full of nail-biting narratives, quirky characters, and unpredictable courtroom battles. It’s a perfect entry point for greenhorn attorneys to dive into the series for the first time.

Continue the story with Apollo Justice: Ace Attorney Trilogy releasing separately on January 25, 2024. Packed with three titles that track the rookie lawyer’s journey to bring an end to the dark age of the law, Apollo Justice’s legal journey has been relitigated for modern screens with updated visuals and presentation! Apollo Justice: Ace Attorney Trilogy can be enjoyed as its own complete storyline, while those who have played Phoenix Wright: Ace Attorney Trilogy as well will have the extra fun of recognizing certain characters and callbacks to the first trilogy, as well, allowing attorneys of all stripes to experience one or both sagas on Xbox.

Apollo Justice: Ace Attorney Trilogy also has some welcome additions that are sure to please the court. An episode select feature that allows you to choose any episode from any of the included three games right from the start, DLC costumes and bonus episodes from Phoenix Wright: Ace Attorney – Dual Destinies and Phoenix Wright: Ace Attorney − Spirit of Justice are included, an animation studio where you can replay each character’s unique animations, and a Museum including an Orchestra Hall and Art Library will provide you with plenty to listen to and look at when you’re not busy with sorting out the Court Record!  So get your Chords of Steel ready – here comes Justice!

We hope the updates above have you excited for everything Capcom’s got coming to Xbox. Don’t forget that in addition to Exoprimal and Phoenix Wright: Ace Attorney, you can also play Monster Hunter Rise now on Xbox Game Pass. Looking ahead, our exciting new title Kunitsu-Gami: Path of the Goddess is also coming to Game Pass.

Thanks again for reading, and we look forward to sharing more news in the future!

The post What’s New from Capcom on Xbox? Tokyo Game Show 2023 Roundup Report appeared first on Xbox Wire.

- Rich Dickinson, Xbox Wire Editor
Free Play Days – Farming Simulator 22, State of Decay 2: Juggernaut Edition, and Tekken 7

Experience the joys and challenges of modern agriculture, survive the zombie apocalypse with your friends, or unleash your fighting skills with Free Play Days! Farming Simulator 22, State of Decay 2: Juggernaut Edition and Tekken 7 are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday September 21 at 12:01 a.m. PDT until Sunday, September 24 at 11:59 p.m. PDT.

Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire.

How to Start Playing

Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.

Keep the Fun Going

Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts and percentages may vary by title and region.

Farming Simulator 22 Xbox Live Farming Simulator 22

GIANTS Software GmbH

☆☆☆☆☆ 352 ★★★★★ $49.99 $39.99 Get it now Xbox Game Pass

Enjoy a huge variety of farming operations focusing on agriculture, animal husbandry and forestry in three diverse American and European environments. Now with the exciting addition of seasonal cycles and production chains! Operate more than 400 authentic machines and experience the relaxed farming fun. Join cooperative farming with your friends, or even challenge them in competitive game modes! Benefit from a discount of up to 20% for a limited time and let the good times grow.

State of Decay 2: Juggernaut Edition Xbox Live Xbox Play Anywhere State of Decay 2: Juggernaut Edition

Xbox Game Studios

☆☆☆☆☆ 1253 ★★★★★ $29.99 $8.99 Get it now Xbox One X Enhanced PC Game Pass Xbox Game Pass

State of Decay 2 is an open-world survival-fantasy game set just after the zombie apocalypse. Your small community of survivors seeks to rebuild a corner of civilization, and you get to make all the decisions about how that happens: who to recruit to your team, where to settle your community, how to upgrade your base, how to complete missions, and much more. And make sure to keep an eye out for Curveballs, our brand new in-game events that create exciting changes to missions, your home base, and the wider world.

TEKKEN 7 Xbox Live TEKKEN 7

BANDAI NAMCO Entertainment Inc.

☆☆☆☆☆ 314 ★★★★★ $49.99 $9.99 Get it now

The best fights are personal in Tekken 7! With over 30 characters, you’ll be sure to find the fighter to suit your style. All the attitude, showmanship, and competitiveness of the arcades are resurrected for this supreme gaming experience. Play Tekken 7 during Free Play Days and be sure to also check out Tekken 8, the upcoming title in the Tekken Franchise!

Don’t miss out on this exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. 

The post Free Play Days – Farming Simulator 22, State of Decay 2: Juggernaut Edition, and Tekken 7 appeared first on Xbox Wire.

- Danielle Partis
Hotel Barcelona Interview: Swery and Suda’s Collaboration Is a Horror Action Game with a Time Looping Twist

During the Xbox Digital Broadcast at Tokyo Game Show 2023, White Owls’ iconic Swery (Deadly Premonition, D4: Dark Dreams Dont Die), and Goichi Suda of Grasshopper Manufacture (Lollipop Chainsaw, Shadows of the Damned), announced details of the upcoming Hotel Barcelona, a brainchild of the two creators.

The title and genre of this game were already out in public, unexpectedly announced at an event four years ago – but the fact that two popular game creators with a huge following were planning to work together attracted the most attention. My personal fantasy was of a dual-personality agent protagonist wielding a beam katana, and my expectations for the game only grew.

In the last four years, we’ve heard very little more, and as those years passed by without any announcement, I almost gave up and wondered if the game really was in development.

The fact that we got not only got confirmation of Hotel Barcelona’s development through this year’s Xbox Digital Broadcast, but a gameplay reveal and an appearance from the two creators has brought back the feeling of anticipation and hype; we had to hear more about it. Xbox Wire immediately contacted Swery to hear more about the long awaited game.

To lay out the groundwork, can you tell us how the project for Hotel Barcelona launched?

Swery: It all started when I was a guest at a talk event hosted by Suda-san called “Travis Monday Nitro 2”, which was held in Shibuya, Tokyo in October 2019. At the event, we talked about creating a game like this together. At that time, we also announced the title: Hotel Barcelona. It initially was merely a vocal agreement between the two of us, where we just said “Let’s collaborate!” without much thought put into it. We weren’t sure if we were really going to commit or not.

But shortly after that, I got together with Suda-san again, now at an event in Canada at the end of October 2019. There, Suda-san gave me his firm commitment, mentioning he’d like to “pursue that opportunity seriously”. We worked out the plan and details in one fell swoop over dinner, together in Canada.

Was the framework of the game created then?

Swery: We had already announced back at the event that we wanted to make a horror themed, side-scrolling action game with the title Hotel Barcelona, so we started discussing ideas while keeping that in mind. We came up with the idea of taking in concepts and creating the atmosphere you would find in horror movies, while the protagonist would delightfully defeat serial killers from across the United States. And all of that would happen in a place called Hotel Barcelona. The general framework was decided on right during that time, and I worked with Suda-san to put it all together into a proposal.

As far as I can tell from the trailer, there seems to be an abundance of weapons.

Swery: The melee items, such as an enlarged surgical knife, are your main weapon, and the long-range items, such as a shotgun or Molotov cocktail, are your subweapon. You will go on missions equipped with each of these weapon types. Weapons are basically obtained from treasure chests that drop during missions. There are, of course, differences in appearance and performance.

Hotel Barcelona, the place where all the action takes place, is an integrated leisure complex, featuring facilities such as a casino and camping ground around the hotel to create a single, living world with seven smaller worlds inside.

Due to the fact that Suda-san and I are making the game, the worlds each have some twisted tricks, and each of them has a serial killer boss. The objective of the game is to somehow defeat the boss, and clear the seven worlds.

You mentioned that the boss characters are inspired by movie characters, but do you have a character in mind for each boss?

Swery: The bosses are not a tribute to any single character. They’re more like an embodiment of a subgenre of horror films. For example, there are many subgenres of horror, such as slasher movies, zombie horror, summer camps, babysitters, and so on. We came up with the idea of our bosses through the tropes that each subgenre has built up over their time.

Tell us more about the Slasher Phantom, which seems to be one of the game’s main pillars.

Swery: The Slasher Phantom was of my personal ideas to incorporate into future action games. This was brought into Hotel Barcelona because I thought it would be a great match.

Simply put, the player’s past character will move as it did in the last run automatically, while still retaining all hitboxes. Something close to this would be the ghost feature in racing games, but with hit detection; it will feel like you are fighting with your past self. You can hold up to three Slasher Phantoms, which will help your adventure in each level.

You might then think, “If I have three Slasher Phantoms with me all the time, all the levels will be a piece of cake”. I assure you it is not that easy.

Each of the seven worlds consists of several areas to be cleared, and the boss appears in the last area. When you clear an area, you can choose a power-up, which may restore your health or increase your attack power. However, if you get hit and are sent back to the beginning of the area, you may find it appealing to chose a different route than the previous one, say to increase your attack power. When you do so and choose a different route, the Slasher Phantoms will reset completely.

As you get used to the game, you will gradually be able to beat the bosses without the assistance of Slasher Phantoms. We are making adjustments with the goal that you will find yourself getting better at the game itself, as the player gains experience.

Concept art for Hotel Barcelona

─Where did the idea for the Slasher Phantom come from?

Swery: While there are many death loop games that make you start over from the beginning when you are hit and downed, I have always wanted to make an action game that would embed the looping into its “action” aspect well. My thinking was to focus on carrying the action itself into the next loop, not the items and EXP. The result was an idea of looping the actions of your past play alongside the current player character.

From what I’ve seen during tests, the less good you are at action games, the more the player will value the Slasher Phantom. I had the impression that these players were really struggling in situations where they had to decide between recovering health and keeping their Slasher Phantoms.

Hotel Barcelona is being developed by the team that worked on The Missing: J.J. Macfield and the Island of Memories, and at the start of development, I told them that Hotel Barcelona was a side-scrolling, battle action game, and didn’t discuss anything about the Slasher Phantom system. Since the team had experience developing side-scrolling games but not combat-focused action games, my first goal was to make sure we had a good feel for the game. When it began taking shape, I then asked the team to add the Slasher Phantom system in.

I found the visuals to be very intriguing. What were some particular points you took great care with?

Swery: We started with the difficult task of incorporating the best of both worlds, which would mean figuring out what makes both our games iconic from a visual perspective. First of all, as a common characteristic, we identified that we both like to create games with animated expressions. So, at first, we tried to use the art style of D4: Dark Dreams Don’t Die with the inclusion of shaders that created abstraction. However, the characters were too small to be expressed well through this art style, so we decided to use ray tracing and added glistening effects, but this time, the frame rates became unstable. In the end, we mixed the colors and atmosphere of Japanese animation along with the expression of shadows in a typical ’80s Hollywood horror movie to create what we have now. We make an effort to keep the frame rate at a steady 60FPS, especially because it was an action game, and also at the same time, had to develop an art style that people had never seen before.

Speaking of animations, that transition when entering the boss fight looked very interesting.

Swery: We asked animation artist Saho Nanjo (who has recently created music videos for popular anime and artists) to create them. Cool hand-drawn animations will be played when each boss appears, so please look forward to them as well.

You’ve mentioned that Hotel Barcelona’s launch is in 2024, but when do you envision it becoming available?

Swery: The framework of the game is ready and the amount of content is also comfortably ready. 2024 is definitely the year, but the true game-making process begins here… Speaking of action games, it all comes down the balance of the gameplay. It really depends on how long it takes to get that right.

Lastly, please give a few words to the users who are looking forward to Hotel Barcelona.

Swery: First of all, thank you all for your interest in Hotel Barcelona. This game is a collaboration between two creators, myself and Goichi Suda. Although it may look like something out of the ordinary, we have created a challenging and rewarding action game together. The game is being developed by White Owls with the team who created The Missing, and we are proud to present it to you. Please look forward to playing it.

The post Hotel Barcelona Interview: Swery and Suda’s Collaboration Is a Horror Action Game with a Time Looping Twist appeared first on Xbox Wire.

US to introduce 'guardrails' to ensure that companies benefitting from CHIPS Act funding spend it where they should be

The US government is soon to begin awarding up to $52 billion in subsidies for domestic semiconductor manufacturing. The funding is a part of the CHIPS and Science Act that President Joe Biden signed into law in August 2022. But before the funds are given, the US Commerce Department is introducing rules to ensure beneficiaries of the funding don't spend it elsewhere, and it particularly doesn't want it feeding back to China.

According to a report by Reuters, the proposal seeks to prevent recipients of funding from funneling money into 'countries of concern' such as Russia and China. A company with a global reach could theoretically engage in research or development of sensitive semiconductors in countries the US does not want to be sharing with.

The measures seek to restrict sensitive technologies from falling into the wrong hands. This includes quantum computing and AI technology, radiation hardened chips and communications equipment that could be used for things like missiles and drones.

The proposals prohibit recipients of funding from expanding semiconductor manufacturing capacity in certain countries for as long as 10 years.

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"We have to be absolutely vigilant that not a penny of this helps China to get ahead of us," Commerce Secretary Gina Raimondo told Congress last week.

The US Government sees semiconductor manufacturing as an arms race and it wants to keep its closely held secrets out of the hands of its adversaries.

The ultimate goal of the CHIPS Act is to restore American technological leadership. Not just for commercial reasons, but for broader strategic reasons including reduced reliance on manufacturing in Asia and the protection of critical supply chains.

It's not all cloak and dagger stuff. The semiconductor shortages experienced during the Covid years showed that production bottlenecks can be devastating. From a gaming perspective, consoles were all but unavailable, GPU supply was far exceeded by demand, and even DDR5 memory was ridiculously priced at the time of its launch due to a shortage of power management chips. 

Diversified global chip making capacity should remove bottlenecks and help to prevent these types of shortages from happening again.

NYT Connections hint and answers today: September 25 (#106)

Smooth out a rough Connections game with our help. There's a clue for every colour on the September 25 (#106) board if you just need a little push, as well as all the answers you need to win today's game in an instant. 

They're always so obvious afterwards, aren't they? I managed to home in on a pair of Connections today pretty quickly, but the other two felt like a real muddle while I was working through them. Thank goodness I could afford to make a few mistakes as I went.

NYT Connections hint today: Monday, September 25

Quickly cut down today's board with these hints.

🟨🟨🟨🟨

Yellow: A blushing bride might be wearing or holding these items.

🟩🟩🟩🟩

Green: These are all words for substances, pleasant or otherwise, that completely smother an object.

🟦🟦🟦🟦

Blue: Every one of today's blues is a famous Jack, real or otherwise. 

🟪🟪🟪🟪

Purple: Four popular social sharing sites have names ending in these words.

NYT Connections puzzle

(Image credit: NYT)

Don't scroll any further until you're ready for the full answers!

NYT Connections answer today: Monday, September 25 (#106)

Here's to you and your latest win.

🟨 Yellow: Bouquet, Ring, Train, Veil (Bridal accessories)🟩 Green: Cake, Coat, Cover, Crust ("C" words for "envelop")🟦 Blue: Black, Frost, Ma, Sparrow (Jacks)🟪 Purple: Book, Gram, In, Tube (Social media app endings) More about the New York Times' Connections puzzle game

Connections is the NYT's latest popular puzzle game where you have to find the common thread that ties four seemingly unrelated words together. Can you find all four increasingly challenging groups of words before you make four mistakes? Don't forget: every day only has one solution even if some words look like they could belong to more than one group, and you can (and should) shuffle the grid as many times as you need to. It can help jog your brain into reading the words in a different way.

If you enjoy Connections, you should check out the board game Codenames. It's a popular party game that tasks players with using clues to guess certain words from a grid. As in Connections, the heart of the game lies in how many different possible interpretations the words could have. Connections also clearly owes a debt to Wordle, the hit puzzle game that the New York Times bought in 2022. Perhaps most obvious is the way it uses colored emojis to let you share the results of your puzzle with other players on social media: 

Connections
Puzzle #80

🟦🟪🟦🟦
🟦🟪🟦🟦
🟦🟦🟦🟦
🟪🟪🟪🟪
🟨🟨🟨🟨
🟩🟩🟩🟩

Each color corresponds to one grouping of four words; a row with mixed colors shows you incorrectly guessed one or more words in a group that didn't totally match. The rows also show what order you solved the Connections puzzle in. The rows aren't all created equal: the New York Times ranks them from "straightforward" to "tricky" starting with yellow and progressing to purple.

🟨🟩🟦🟪

Want to show up your Connections friends or just challenge yourself? Try to start by identifying the purple words first and nailing them with your very first guess!

A lost first-person Pokémon browser game has been found and restored

Did You Know Gaming? has come a long way. Once a blog full of Facebook-tier image macros about questionable videogame trivia, now it's a YouTube empire with a focus on videogame history and preservation. DYKG's latest project involved the resurrection of a lost Pokémon browser game called Pokémon 2000 Adventure, which has now been uploaded to the Internet Archive.

Originally created as a tie-in for the second Pokémon movie, Pokémon 2000 Adventure was the work of Cyberworld, a company making browser-based 3D environments as promotional tools—letting users wander around in first-person recreations of scenes from movies, comics, and so on. Hired by Warner Bros. to help market Pokémon: The Movie 2000, Cyberworld went above and beyond, making a fondly remembered though short-lived game where you chose from three teams of Pokémon with different abilities you could use to solve puzzles across three explorable islands.

With its 3D world populated with 2D sprites, Pokémon 2000 Adventure resembled late-90s shooters. It was a real and actual videogame, and that turned out to be its downfall. After racking up around a million downloads over the course of a month, it was shut down by Nintendo.

As Eddie Ruminski, a programmer at Cyberworld who worked on Pokémon 2000 Adventure, explained in DYKG's video, "Nintendo freaked and they immediately hit us with a cease and desist." Having expected a modest interactive webtour rather than a videogame, Nintendo was concerned about brand confusion between Cyberworld's creation and the official product. "It was the greatest compliment," Ruminski said. "Via cease and desist, saying, 'Sorry, what you made was too much like a good videogame.'"

Thanks to Ruminski providing the files and archivists rufus10 and DoomTay getting them working, Pokémon 2000 Adventure is playable again today. You can download it from the Internet Archive in a package that also includes design docs and storyboards, as well as the raw files and demos of other Cyberworld games. If you played it at the time, I imagine firing up Pokémon 2000 Adventure today will be a potent hit of nostalgia—a Proustian rush only with Moltres and Articuno instead of madeleine cake.

Though none of the monster trainers on PC have taken off in quite the same way as Pokémon, the series has found a home on our platform of choice thanks to emulation and randomizers, which add to their replayability, and then there's the whole history of weird bootleg Pokemon games on PC

Today's Wordle hint and answer #828: Monday, September 25

Not having much luck with Wordle today? Don't worry if those winning green letters haven't turned up yet—if you're here then that means you're only a single click away from the answer to today's Wordle. And if you've still got a few rows to spare and would like a little help rather than an instant win, why not take a look at the clue for the September 25 (828) game first?

I almost talked myself out of trying today's answer—it couldn't be that word, could it? All I can say is thank goodness I ignored my doubting self, and don't be afraid to follow up on your own "weird" guesses if you find yourself in a similar position. 

Today's Wordle hint

(Image credit: Josh Wardle) A Wordle hint for Monday, September 25

Today's answer can refer to harsh stony terrain—or that long-running series of Sylvester Stallone movies. No, not Rambo: the other one. 

Is there a double letter in today's Wordle? 

No, there is no double letter in today's puzzle. 

Wordle help: 3 tips for beating Wordle every day 

If you've decided to play Wordle but you're not sure where to start, I'll help set you on the path to your first winning streak. Make all your guesses count and become a Wordle winner with these quick tips: 

A good opener has a mix of common vowels and consonants. The answer could contain the same letter, repeated.Avoid words that include letters you've already eliminated. 

You're not racing against the clock so there's no reason to rush. In fact, it's not a bad idea to treat the game like a casual newspaper crossword and come back to it later if you're coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective. 

Today's Wordle answer

(Image credit: Future) What is the #828 Wordle answer?

You might need this. The answer to the September 25 (828) Wordle is ROCKY.

Previous Wordle answers The last 10 Wordle answers 

Previous Wordle solutions can help to eliminate guesses for today's Wordle, as the answer isn't likely to be repeated. They can also give you some solid ideas for starting words that keep your daily puzzle-solving fresh.

Here are some recent Wordle answers:

September 24: RIGHTSeptember 23: CAROLSeptember 22: BRUSHSeptember 21: STONESeptember 20: SNARESeptember 19: CLOSESeptember 18: FRANKSeptember 17: MUSICSeptember 16: ANGELSeptember 15: EXERT Learn more about Wordle 

(Image credit: Nurphoto via Getty)

There are six rows of five boxes presented to you by Wordle each day, and you'll need to work out which five-letter word is hiding among them to win the daily puzzle.

Start with a strong word like ALIVE—or any other word with a good mix of common consonants and multiple vowels. You should also avoid starting words with repeating letters, so you don't waste the chance to confirm or eliminate an extra letter. Once you've typed your guess and hit Enter, you'll see which letters you've got right or wrong. If a box turns ⬛️, it means that letter isn't in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you've got the right letter in the right spot.

Your second guess should compliment the first, using another "good" word to cover any common letters you might have missed on the first row—just don't forget to avoid any letter you now know for a fact isn't present in today's answer. After that, it's just a case of using what you've learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don't forget letters can repeat too (eg: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you'd like to find out which words have already been used you can scroll to the relevant section above. 

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn't long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it's only a matter of time before we all solely communicate in tricolor boxes. 

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After spending 30 hours in a Phantom Liberty hole, I think it works better if you start early and don't binge it

Cyberpunk 2077: Phantom Liberty once again returns us to one of life's great questions: when should I play the expansion pack? The super spy adventure comes a whopping three years after the original game's release, but can be unlocked fairly early into Cyberpunk 2077's main quest.

For my Cyberpunk: 2077 Phantom Liberty review, I tore through the DLC on an old save I had at Cyberpunk's endgame. I still loved it, but I'd recommend making a new character, taking your time, and weaving Phantom Liberty into the original main quest. Cyberpunk 2.0's new character building and loot is worth experiencing fresh, and Phantom Liberty is better paced as another pillar of the main quest as opposed to some kind of post-game episode.

Cyberpunk 2077 2.0

Everybody's abuzz with how good the base game's 2.0 update is, and it's not just hype⁠—this really is the time to play Cyberpunk 2077. Cyberware is more central to character building now, and CD Projekt defied all my expectations in how good of an RPG system it managed to wring out of 2077's original mess of piddly perks.

It's the RPG I always wanted it to be, and that's worth making a new character from scratch for. Now that I've finished my review, that's just what I plan on doing⁠—once I can decide between making a sneaky hacker, future cowboy gunslinger, or just yet another cyborg ninja.

Cyberpunk 2077 Phantom Liberty pacing

(Image credit: CD Projekt)

When I reviewed Cyberpunk 2077: Phantom Liberty, I felt like the expansion was slightly off in how it was situated. Everything was largely relegated to Dogtown, but I could come and go as I pleased. It also felt strange that it didn't directly involve some of the strongest characters from the main story, particularly the romance interests.

That might be a question of expectation though: three years on, I anticipated a high-level coda to the main story, a standalone farewell to Night City like The Witcher 3: Blood and Wine. Initiated earlier in the game, though, and Phantom Liberty slots in pretty well with the other main quests, which similarly don't see a ton of character overlap between their various strands⁠—Takemura never really weighs in on what's going on with Judy and Evelyn, for example.

I still loved Phantom Liberty when I played it all in one go as a post-game sendoff, but I don't think it fits best there. I recommend approaching it less as a discrete expansion, and more as an extra pillar to the main quest, one with plenty of built-in downtime for pursuing side missions in Dogtown or other stories in Night City proper.

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This shooter's CoD Zombies revival is a blast in co-op, but its funky Frankenmodes are what I'm really craving to play

Hellbreach: Vegas has a relatively simple premise: strip back zombie wave survival to the pure couch co-op joy of the OG Call of Duty Zombies modes of yesteryear. In my first hands-on with its four player online co-op, it definitely delivered on that front, but I think the real juice will be in its alternate modes like gun game and battle royale.

I previously sampled Hellbreach in single player, and since that time the game's arsenal, enemy lineup, and map selection have been expanded. The standout map for my money is an Area 51 sendup, which brings a ton of verticality as you descend from a desert surface level down into secret control rooms.

All of Hellbreach's maps nail that claustrophobic feeling of old CoD Zombies levels, and you use the same in-game currency to open up new areas of the map, buy new guns and perks, and refill ammunition. Ammo is tight in Hellbreach, and I find myself constantly making trips to refill my supply, squeezing past throngs of enemies as I trump along with that deliciously chunky, thunk-thunk Xbox 360-era FPS movement.

Like any horde survival shooter, Hellbreach definitely comes alive in co-op, and I think it has a ton of potential as a "catch up with your friends" game, something like Trackmania or Golf With Your Friends that isn't laden with overly-complex progression, but offers a fun and engaging challenge that might just lure your friends into spending time with each other (at least over Discord.)

The real secret sauce of Hellbreach, though, won't be ready for prime time in its upcoming co-op playtest. At full release, Hellbreach will have a co-op gun game mode, and this riff on the Classic Counter-Strike gametype, later cribbed by Call of Duty (but who's keeping track) is the thing I'm most excited for in Hellbreach.

OG gun game is a deathmatch mode where all players race to the end of an arsenal of weapons, with each kill netting you the next gun in the list. Hellbreach: Vegas' take is a PvPvE co-op version, with new guns earned after a set number of kills at each level. This transformation of the game into a frantic, competitive race really got its hooks into me.

Developer Infinity Ape is also working on a mini Battle Royale mode I'm excited to see shake out as well, and if you'd like to try Hellbreach's base co-op for yourself, you can sign up for its upcoming playtest, which runs from September 29 through October 1. Hellbreach is set to release before the end of the year, and you can wishlist the game on Steam.

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Five new Steam games you probably missed (September 25, 2023)
Best of the best

Elden Ring Knight looking at camera

(Image credit: Bandai Namco)

2023 games: Upcoming releases
Best PC games: All-time favorites
Free PC games: Freebie fest
Best FPSes: Finest gunplay

On an average day about a dozen new games are released on Steam. And while we think that's a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we've gathered the best PC games you can play right now and a running list of the 2023 games that are launching this year. 

Moonstone Island

Steam‌ ‌page‌ ‌
Release:‌ September 21
Developer:‌ Studio Supersoft

Another cute life sim that looks a heckuva lot like Stardew Valley. The all-important novelty here is that it also has creature collecting like Pokémon, in addition to card-centric battles between them. Indeed, the RPG component seems just as big—if not bigger—than the usual cosy life sim rhythm of building a house, nurturing a farm, and talking to charming local NPCs. The world is massive (100 islands, though I don't know how big they are) and can be traversed via hot air balloon, broom or glider. If other "life sims" are a little too passive for you, and you long for some stiffer dungeon crawling challenges, Moonstone Island could be the answer.

Party Animals

Steam‌ ‌page‌ ‌
Release:‌ September 20
Developer:‌ Recreate Games

Here's a party game about cute animals beating the shit out of each other. Cutely! It's a series of mini-games that borrows heavily from the physics comedy of Human: Fall Flat and Gang Beasts, with a format reminiscent of Fall Guys. There are PvP and cooperative modes, and all are supported both online and locally. The latter option—playing on a couch with friends—is clearly the best option here. I just wish the trailers focused more on cats. Dogs get all the attention and frankly I'm sick of it.

Airship: Kingdoms Adrift

Steam‌ ‌page‌ ‌
Release:‌ September 22
Developers:‌ Revolution Industry

Here's a big tactical RPG about building a fleet of airships and dominating the skies, both in a mercantile sense and a violent one. In the wake of a gnarly steampunk "sky war", three powerful states are locked in a tense truce, forcing most soldiers to become the steampunk equivalent of sailors (or pirates). As a captain, it's your job to found a trading company and to ensure its success, but things, naturally, become more complicated than that. Expect shady politicking, difficult decisions, and lots of tricky airborne tactical combat.

InfraSpace

Steam‌ ‌page‌ ‌
Release:‌ September 23
Developer:‌ Dionic Software

After a period in Early Access, this sci-fi city builder and management sim is now feature complete. The objective is to build and nurture an "extrasolar efficiency utopia", but to do that you'll need resources, so extracting the right ones is a key part of the early game. Gradually, attention moves to logistics and production chains, but you'll also be managing the health and happiness of astronaut settlers and their families. After all, settling a desert planet was never going to be easy, and part of the appeal of InfraSpace is taking some of the problem solving from other, more grounded management sims, and putting them somewhere unreal. Factorio and Transport Tycoon fans should also take note.

Pyramid Curse

Steam‌ ‌page‌ ‌
Release:‌ September 21
Developer:‌ SpoocleMacBoogle

From the creator of the eminently creepy i live under your house comes an analog horror combining point and click adventure with first-person exploration. The plot description on Steam is deliberately vague, but I can gather this: the game takes place in a mysterious "subterranean structure" that has played host to some macabre deep state operation. You've got to go in there, find evidence of what happened, and then report back to the mysterious entity you're working for. The art style borrows from the PS1-era, of course, but the incorporation of found footage elements is a winner, and the general mood is one of creeping dread.

Intel's Meteor Lake chips are coming to desktops after all

The on/off saga of Meteor Lake for desktops has been settled once and for all. It's been confirmed. Meteor Lake will be coming to desktops.

In an interview with PCWorld during Intel's Innovation event, Michelle Johnston Holthaus, the executive vice president and general manager of the client computing group, went on the record and categorically confirmed that Intel's exciting new architecture will be coming to desktops some time in 2024.

Here are the money quotes, from the 6.30-mark of the PC World interview.

Q: Let me ask you, is there going to be a Meteor Lake desktop?
A: Desktop will come in 2024.
Q: So you are confirming Meteor Lake desktop?
A: Yes.

There it is folks,. If anyone would know the answer, it's the big boss of the client computing group, which includes all things desktop.

Your next machine

Gaming PC group shot

(Image credit: Future)

Best gaming PC: The top pre-built machines.
Best gaming laptop: Great devices for mobile gaming.

The confirmation of desktop Meteor Lake brings more questions and lines of speculation. Firstly, a release date of 2024 is very broad. We know Raptor Lake Refresh models are coming shortly, with a full family of 14th-Gen products to follow in the months ahead. Arrow Lake, the desktop successor to Raptor Lake Refresh, is expected in late 2024.

Unless Intel has well and truly left the leakers bamboozled, my guess is that Meteor Lake for desktops will appear in OEM- or NUC-class systems. I would place a wager that we won't see Meteor Lake K-class CPUs. I can't see why Intel would release a Raptor Lake refresh if it is to be superseded so quickly. Though if you recall, 11th Gen Rocket Lake had a short shelf life, launching in March 2021, just eight months before 12th Gen Alder Lake in October 2021. So, anything is possible.

Another possibility is that we'll get some kind of APU-type chip, with a focus on integrated graphics or AI acceleration. A Meteor Lake system with Xe-LPG graphics, DP 2.1, WiFI 7, AV1 encode support, with lower power consumption and very good IPC sounds pretty good to me, even in a gaming system. Perhaps a handheld gaming PC?

I'm also very curious to see what socket these chips will find their way into. LGA1851 is the obvious answer, though I'd still lean towards a bespoke ecosystem to start with, with OEM boards or embedded solutions. I can't see DIY desktop LGA1851 motherboards launching until a top-to-bottom replacement for 14th Gen—the rumored Arrow Lake, launches in late 2024 at the earliest.

Stay tuned. The on, off, and on again saga of desktop Meteor Lake has some more chapters to be written.

Third Star Wars: Jedi game confirmed by Cal Kestis actor Cameron Monaghan

During a recent panel at Ocala Comic Con in Florida, Cameron Monaghan, who plays Cal Kestis in the Star Wars: Jedi videogames, confirmed that a third one is in the works. At the end of the panel, near the 43-minute mark in a fan-recorded video, Monaghan said, "We're working on the third, we're in the process of doing that right now. So that's a big undertaking and it's been some conversations so far, but hopefully when all things are said and done we'll be able to go in and make something really cool for you guys again."

This was recorded on September 16, just days after it was reported Stig Asmussen, who directed the Jedi games, was leaving Respawn Entertainment. Asmussen previously said he envisioned the Jedi games as a series from the start, telling IGN, "I always wanted to see this as a trilogy." There is a certain precedent in the market for Star Wars trilogies, but though EA confirmed his departure it has yet to announce his replacement, saying only that, "Veteran Respawn leaders will be stepping up to guide the team".

Another interesting thing brought up in the panel came up when Monaghan and fellow guest Tina Ivlev, who plays Nightsister Merrin, were asked about the weirdest thing they had to do in performance capture. 

"You can't kiss, because you have cameras that are getting facial capture," Monaghan said. "It's not just for kissing, it's anything that would cover your face. So eating for example, or drinking. If you're drinking from a cup, you have to put it next to your head," he said, while he and Ivlev both mimed the act. "Or down here and they'll move your hand in front of your face after the fact. So you have to imagine the process, and it's so weird. Same with kissing somebody. The only thing more vulnerable than having to do a weird romantic kissing scene with a bunch of people watching you is having to pretend to kiss a ghost."

"It's super weird," Ivlev added. "You're kissing next to each other's face, so you're making out with the air and you're like, 'Please don't look at me, this is awkward'."

"I hadn't done that since I was 11 years old," Monaghan concluded.

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Here's when Cyberpunk 2077: Phantom Liberty unlocks in your time zone

Three years on, Cyberpunk 2077 is finally ready for its close-up. Cyberpunk 2077's one and only planned expansion, Phantom Liberty, releases on Monday, September 25, with a global launch on PC. We loved it, calling it "a thrilling capstone on Cyberpunk 2077's 3-year redemption arc" in our 87% review.

Phantom Liberty is following hot on the heels of Cyberpunk's big 2.0 patch, which launched for free for all players on September 21. Thankfully, CD Projekt Red isn't following the recent trend of making Phantom Liberty available a few days earlier to folks who paid some extra cash. The release time is the release time for everyone, fair and square—unless you're on consoles, in which case you might be waiting a bit longer to play. 

Here's the breakdown of when exactly Cyberpunk 2077: Phantom Liberty releases.

When is the Phantom Liberty release time?

(Image credit: CD Projekt Red)

Cyberpunk 2077: Phantom Liberty releases on PC on September 25 at 4 pm Pacific. Here's the breakdown of Phantom Liberty's PC release times across the world: 

4 pm PDT, September 25 (Los Angeles)7 pm EDT, September 25 (New York)12 am BST, September 26 (London)7 am CST, September 26 (Beijing)9 am AEST, September 26 (Sydney)

As you can see in the handy image from CD Projekt Red above, Phantom Liberty's PC and console launch times aren't the same. Console players are going to have to wait a bit longer to play in some time zones, while they'll actually have access to Phantom Liberty earlier in others. Hard to wrap your head around, I know.

While Phantom Liberty has a simultaneous global release on PC, console players can start playing at midnight local time on September 26. That means in a few countries including Japan and Australia, console players get a 6-12 hour head start, while in the United States, they'll be at an 5-8 hour disadvantage. Win some, lose some. 

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The three-year quest to solve a cryptic puzzle spanning Cyberpunk 2077 and The Witcher 3 has been turned on its head by new clues and controversial datamining

Giant statues broadcasting a mysterious code, monks telling me to open my throat chakra, an ominous symbol added to The Witcher 3: Wild Hunt, and now: a laptop displaying ancient Slavic text dropped into a middle of a landfill and a Johnny Silverhand-themed Wolfenstein 3D clone that unlocks a secret server farm. This is a side of Cyberpunk 2077 I never knew existed, FF:06:B5.

the FF:06:B5 subreddit and Kotaku both have in-depth breakdowns of this saga, but the basic facts from before Cyberpunk's big 2.0 update are as follows: there's a handful of large, stylized statues scattered across Cyberpunk 2077's world map, some of whom have a readout with the code FF:06:B5 on their base. Monks near one of the statues warn that players' "throat chakra is blocked," and that they should "activate the meridians on the roof of [their] mouth."

(Image credit: CD Projekt)

Disconcerting stuff, and it's spawned years of investigation and theory crafting by fans. CDPR's only added more fuel to the fire, like the inclusion of mini versions of the offending statue (complete with code) in some of the 1.5 update's new player apartments. In response to a question about FF:06:B5 from his Twitch chat in 2021, Cyberpunk 2077 quest director Paweł Sasko stated: "Of course there's a meaning [to the code]... Some things need to be difficult to uncover."

Over on the nearly 23k-member FF:06:B5 subreddit, digital gumshoes turned to everything from numerology to Cyberpunk lore to reading coded messages from characters tapping their fingers to try and make sense of it all. If it isn't apparent already, for every legit FF:06:B5 clue, there's been a ton of Pepe Silvia-style conspiracy digressions, and that's all part of the charm.

On the legit side, last year Witcher 3-focused YouTuber xLetalis discovered an FF:06:B5 easter egg added to the game in its next gen update. Behind a portal in a remote bastion, the YouTuber found an ouroboros symbol with the equivalent to the letters FF, VQ, and B2 written across the top in Glagolitic script, the oldest known Slavic alphabet, and the main one used by CDPR for the Witcher series' in-game text.

Below is an in-game screenshot of the symbol taken by FaultyDrive on the FF:06:B5 subreddit.  Lest that seem like a tenuous connection, FF:06:B5 is a hex code for a vibrant magenta color similar to (if not exactly the one used in) the triangle at the center of the symbol. Mother of god.

(Image credit: CD Projekt, FaultyDrive) FF:06:B5:2.0

This post from Til_W on the FF:06:B5 subreddit outlines all the new clues found in update 2.0 so far. Players can now find a number of in-game messages between "TyRo/\/\aNtA" and "Polyhistor" regarding the code and what it means, marking the second explicit in-game appearance of the code aside from the statues. 

One of Tyro's last messages mentions striking out with just his laptop, which is presumably the one added in 2.0 that you can now find in Night City's eastern landfill. The laptop shows off that same ouroboros symbol from The Witcher 3, as well as a grid of Glagolitic script, possibly a key or otherwise related to the symbol in The Witcher 3.

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Cyberpunk 2.0 laptop with ancient Slavic symbols and ouroboros background

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Cyberpunk 2.0 laptop with ancient Slavic symbols and ouroboros background

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Cyberpunk map showing location of laptop

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Fellow traveler Tyro mentions being floored by a vision of the FF:06:B5 code in a videogame "over 60 years old." While likely partially a sly reference to The Witcher 3 (whose 2015 release is over 60 years in the past from 2077), it actually seems to be referring to Arasaka Tower 3D, a new arcade cabinet secretly added by the 2.0 update. It lets you play a Wolfenstein 3D-style demake of Johnny Silverhand's assault on Arasaka Tower depicted in the original game, and can only be found at an abandoned church in the farthest reaches of 2077's game world.

The church seems to be Polyhistor's hideout, judging by his personal computer with messages to Tyro and other hackers being located there, and it also contains a collection of ominous, giant server towers. Arasaka Tower 3D itself not only contains another one of those damn statues hidden in its third level, it also has a secret "-10" maze level, completion of which unlocks keypads on the server mainframes back in the church. Oh, and the lowest score on the game's leaderboard, held by Polyhistor? FF06B5. God damn it.

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Arasaka tower 3D gameplay

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Arasaka Tower 3D start screen

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Cyberpunk correspondence describing hidden code

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Secret Cyberpunk church

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Secret Cyberpunk church

(Image credit: CD Projekt)

And that's as far as anyone's gotten with legitimate means. A group of players seems to have datamined the codes to the servers and proceeded to a next step in the quest, but the story is still far from over. The lead moderator of the FF:06:B5 subreddit, leprotravel, claims to be in contact with CDPR developers who disapprove of these methods: "[The video] could not escape the eyes of the CDPR devs. Today we had long negotiations about the possibility of posting a detailed guide dedicated to the methods used by dataminers…

"...However, we received a refusal from the CDPR team. But in a very friendly way, since they appreciate the diligence of players in discovering secrets in their games, regardless of the methods they use."

The video with the datamined solution can be found on the main Cyberpunk subreddit, but in addition to the developer disavowal, it doesn't exactly tie a bow on everything just yet (though what they find is very cool and weird, if cryptic). The full purpose and use of the Glagolitic laptop is yet to be discovered, and there are likely even more secrets to be found in Phantom Liberty when it releases tomorrow. We're fully in schoolyard Triforce rumor, NieR Automata secret church territory here, and I can't wait to see how it all shakes out.

NYT Connections hint and answers today: September 24 (#105)

Make the September 24 (#105) Connections a snap with a quick look at a full set of clues, or head straight for another glorious win with a cheeky glimpse at the answers for today's puzzle. However you want to play, we've got you covered.

Ah heck, I ended up causing myself more trouble than I needed to today, wrongly assuming today's blue Connections couldn't be grouped together like that because it just seemed too easy to work. Turns out I wish I'd gone for them the moment I saw them—oops.

NYT Connections hint today: Sunday, September 24

Let's help you un-stick yourself and save those mistakes. It's Sunday. Give yourself a break.

🟨🟨🟨🟨

Yellow: You've probably got some or all of these in a kitchen drawer.

🟩🟩🟩🟩

Green: Invertebrates need not apply.

🟦🟦🟦🟦

Blue: These words all relate to an evergreen series of Nintendo games.

🟪🟪🟪🟪

Purple: You'll have to think of sitcoms to win this one—specifically the families within them.

NYT Connections puzzle

(Image credit: NYT)

Don't scroll any further until you're ready for the full answers!

NYT Connections answer today: Sunday, September 24 (#105)

Everything you need to win's right here.

🟨 Yellow: Grater, Ladle, Peeler, Whisk (Kitchen utensils)🟩 Green: Bird, Fish, Mammal, Reptile (Vertebrates)🟦 Blue: Dinosaur, Mushroom, Plumber, Princess (Super Mario related)🟪 Purple: Bunker, Cleaver, Partridge, Tanner (Sitcom families) More about the New York Times' Connections puzzle game

Connections is the NYT's latest popular puzzle game where you have to find the common thread that ties four seemingly unrelated words together. Can you find all four increasingly challenging groups of words before you make four mistakes? Don't forget: every day only has one solution even if some words look like they could belong to more than one group, and you can (and should) shuffle the grid as many times as you need to. It can help jog your brain into reading the words in a different way.

If you enjoy Connections, you should check out the board game Codenames. It's a popular party game that tasks players with using clues to guess certain words from a grid. As in Connections, the heart of the game lies in how many different possible interpretations the words could have. Connections also clearly owes a debt to Wordle, the hit puzzle game that the New York Times bought in 2022. Perhaps most obvious is the way it uses colored emojis to let you share the results of your puzzle with other players on social media: 

Connections
Puzzle #80

🟦🟪🟦🟦
🟦🟪🟦🟦
🟦🟦🟦🟦
🟪🟪🟪🟪
🟨🟨🟨🟨
🟩🟩🟩🟩

Each color corresponds to one grouping of four words; a row with mixed colors shows you incorrectly guessed one or more words in a group that didn't totally match. The rows also show what order you solved the Connections puzzle in. The rows aren't all created equal: the New York Times ranks them from "straightforward" to "tricky" starting with yellow and progressing to purple.

🟨🟩🟦🟪

Want to show up your Connections friends or just challenge yourself? Try to start by identifying the purple words first and nailing them with your very first guess!

No, that wasn't Elon Musk in Cyberpunk 2077, says senior quest designer

There's a change in Cyberpunk 2077 2.0 so small players might not have noticed it, simply swapping the model used for one background NPC in the corpo prologue. Players did notice it, however, because some of them believe the original model was intended to be an Elon Musk cameo.

According to a recent biography of the world's wealthiest person by Walter Isaacson, Musk showed up to CD Projekt's office while wielding a 200-year-old gun to demand a cameo in Cyberpunk 2077. That doesn't mean they actually put him in there, though.

When one Twitter user posted before-and-after screenshots with the lament, "Oh my god they removed the Elon Musk cameo from the Corpo opening in Cyberpunk 2077", senior quest designer Patrick K. Mills couldn't help but comment. "That wasn't Elon musk, it looks nothing like him", he wrote. "Who came up with this nonsense?"

Mills didn't deny that Musk swung through the studio's building with an antique firearm begging to be digitized, saying, "I wasn't there, I don't know." He did restate that the NPC in question is definitely not Musk, however, saying, "even if that's true, that doesn't mean this random japanese guy is supposed to be him."

As for the bigger changes made in Cyberpunk 2077 version 2.0, here are the full patch notes, here's how the revamped police force works, and here are all the overhauled skill trees

Today's Wordle hint and answer #827: Sunday, September 24

Turn your daily game of Wordle around in an instant—just click or scroll your way to today's answer and bask in the warm glow of an easy win. Prefer to take your time? No problem. You'll also find a great selection of hints and tips below, as well as a clue for the September 24 (827) puzzle.

Today's Wordle was one of those where I knew I had the answer right in front of me, I just couldn't quite see it yet. The idea was to take a quick break and come back to it a few minutes later for a fresh look, but what actually happened was the answer came to me the instant I went to switch to another tab on my PC. An odd win is still a win, I suppose.

Today's Wordle hint

(Image credit: Josh Wardle) A Wordle hint for Sunday, September 24

Something correct, just, or even just the opposite of left could be described using today's answer. There's only one vowel to find here. 

Is there a double letter in today's Wordle? 

No, you won't find any double letters in today's puzzle.  

Wordle help: 3 tips for beating Wordle every day 

Anyone can pick up and play Wordle, but if you want to do it well and make all of your guesses count, these quick tips will help get you started on your Wordle winning streak: 

Choose an opener with a balanced mix of unique vowels and consonants. The answer may contain the same letter, multiple times.Try not to use guesses that contain letters you've already eliminated. 

Thankfully, there's no time limit beyond ensuring it's done by midnight. So there's no reason not to treat the game like a casual newspaper crossword and come back to it later if you're coming up blank. Sometimes stepping away for a while means you can come back with a fresh perspective. 

Today's Wordle answer

(Image credit: Future) What is the #827 Wordle answer?

Let's keep your win streak going. The answer to the September 24 (827) Wordle is RIGHT.

Previous Wordle answers The last 10 Wordle answers 

Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today's Wordle, as the answer is unlikely to be repeated. 

Here are some recent Wordle solutions:

September 23: CAROLSeptember 22: BRUSHSeptember 21: STONESeptember 20: SNARESeptember 19: CLOSESeptember 18: FRANKSeptember 17: MUSICSeptember 16: ANGELSeptember 15: EXERTSeptember 14: RAYON Learn more about Wordle 

(Image credit: Nurphoto via Getty)

Wordle gives you six rows of five boxes each day, and you'll need to work out which secret five-letter word is hiding inside them to keep up your winning streak.

You should start with a strong word like ARISE, or any other word that contains a good mix of common consonants and multiple vowels. You'll also want to avoid starting words with repeating letters, as you're wasting the chance to potentially eliminate or confirm an extra letter. Once you hit Enter, you'll see which ones you've got right or wrong. If a box turns ⬛️, it means that letter isn't in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you've got the right letter in the right spot.

You'll want your next guess to compliment the first, using another "good" word to cover any common letters you might have missed last time while also trying to avoid any letter you now know for a fact isn't present in today's answer. After that, it's simply a case of using what you've learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don't forget letters can repeat too (eg: BOOKS).

If you need any further advice feel free to check out our Wordle tips, and if you'd like to find out which words have already been used you can scroll to the relevant section above. 

Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn't long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it's only a matter of time before we all solely communicate in tricolor boxes. 

D&D's next book is about Planescape, and 'fans of the Planescape: Torment videogame will see all sorts of nods'

There's a long tradition of connections between Dungeons & Dragons and the videogames based on it. Pool of Radiance, the 1998 videogame that kicked off the Gold Box series, was also released as a pen-and-paper adventure called Ruins of Adventure in the same year. More recently, Baldur's Gate 3 incorporated parts of the adventure Baldur's Gate: Descent into Avernus—if you want to know more about why there are so many tiefling refugees fleeing Elturel, that book has your answer. (Wyll's dad shows up in it too.)

The next D&D supplement is Planescape: Adventures in the Multiverse, and it includes at least a few things players of 1999's Planescape: Torment will recognize. For starters, one piece of official artwork shows the Smoldering Corpse Bar, which either still has Ignus the burning wizard on display or has found a replacement for him.

What's more, the supplement's adventure book, Turn of Fortune's Wheel, opens with a familiar scene. "You wake up in the mortuary," senior game designer F. Wesley Schneider said in a first look video. "I'm sorry to say that you've died. Morte, the snarky floating skull, greets you and you realize that there's a mystery. Your memories are fractured and every time that you come back from the dead, you come back a little different."

While it doesn't sound like Morte will remain your companion throughout the adventure like he did in Torment, the rest of the plot will explore similar themes. "Fans of the Planescape: Torment videogame will see all sorts of nods to that story in the circumstances of the way the adventure begins," senior game designer Justice Arman said in a deep dive, "but also through the core mechanic that is happening throughout."

Due to what they're calling a "multiversal glitch", your PCs find themselves able to return from the dead, like a certain amnesiac Nameless One. The next time a character dies in Turn of Fortune's Wheel, they have the opportunity to come back different, perhaps as another class. Death is essentially a respec, with each player having the opportunity to craft three incarnations of their character and switch between them.

(Image credit: Wizards of the Coast)

Morte also shows up as the host of the bestiary, which is called Morte's Planar Parade. If it's anything like the Spelljammer bestiary, Boo's Astral Menagerie, it'll be a minor cameo, but it's nice he gets to show his face (such as it is) in the actual adventure as well. The third book in the set, and the one I'm most excited for, is a background book called Sigil and the Outlands, focused on the city at the centre of the multiverse. Here's hoping it's more detailed than the background part of the Spelljammer set, which felt a bit bare.

Planescape: Adventures in the Multiverse will be out on October 17. Planescape: Torment is available in its snazzy enhanced edition on Steam and GOG

26 staff have been laid off at Baldur's Gate: Enhanced Edition studio Beamdog

Beamdog, the studio founded by former BioWare developers Trent Oster and Cameron Tofer, is best known for re-releases of CRPGs like Baldur's Gate and Baldur's Gate 2, Planescape: Torment, Neverwinter Nights, and Icewind Dale. It was acquired by Embracer Group earlier this year, and its latest game, Mythforce (which is basically Vermintide if it looked like a He-Man cartoon) came out of early access this month. It's the kind of online co-op game that would benefit from robust post-launch support, which makes now a particulaly rough time for 26 members of the team to be laid off.

Among them is associate graphic artist Jill Hollet, who wrote on LinkedIn, "Regrettably, as part of the Embracer Group's ongoing restructuring initiative, Beamdog made the difficult decision to release 26 employees, myself among them. I am incredibly grateful to them for affording me the opportunity to embark upon my professional journey in the industry. It has been an honor to collaborate with such exceptional individuals during my time there."

Embracer Group went on an acquisition spree in 2021 and 2022, snaffling up Gearbox, Saber Interactive, Koch Media (rebranded as Plaion), Crystal Dynamics, Eidos-Montréal, Square Enix Montreal, Middle-earth Enterprises, Tripwire, and others. Its fortunes turned around with the collapse of a $2 billion deal, which necessitated restructuring, in the form of a string of layoffs and studio closures. 

Saints Row studio Volition was closed down, and Borderlands developer Gearbox is rumored to be up for sale. Embracer also closed Campfire Cabal, a studio headed by the creator of the Expeditions series of RPGs.

Defend your interstellar factory when Dyson Sphere Program gets combat this December

A new trailer from Gamera Games came out of Tokyo Game Show this week, showing off a new look at combat gameplay in Youthcat Studio's interstellar factory-builder and giving a release date: December 2023 will be when the Rise of the Dark Fog update releases for free to all owners of Dyson Sphere Program. A second, longer trailer also released goes more in-depth with gameplay footage of the Icarus robot defending its factory from attack.

The trailer shows off features like different types of turrets, expansion to new worlds, planetary defense shields, attacking Dark Fog-held worlds, Dark Fog spcae stations, automatic rebuilding via drone, and more.

A variety of enemies have also been revealed. The Dark Fog will both deploy swarming units to planetary surfaces, apparently in several airborne varieties requiring different strategies to defeat, and launch fleets of ships from its space hives to bombard your factories with lasers from orbit. Defending against those will require planetary defense shields, which can be built and expanded until they cover entire worlds.

It's actually kind of exciting as someone who was initially skeptical about adding a real-time strategy element to Dyson Sphere Program, a game I mostly enjoyed because of the sprawling connection of logistics it let me create. The auto-rebuild is pretty high on my list of things I'd need to enjoy it at all.

"Even if defenses fail and multiple production lines are destroyed, you don't have to panic about losing facilities they’ve spent a lot of time building. They can simply upgrade the "Auto-Rebuild" technology. Provided they have sufficient items, drones will automatically reconstruct the destroyed buildings, which will gradually return to normal operating conditions after reconstruction," says Youthcat Studio in their update.

For a deeper look into the combat you can check out the longer gameplay video, which has some really cheesy narration dialogue that can be hard to stomach, but does show off specific systems in action like Gauss, Implosion, and Laser defense turrets.

That also shows of "supernova" mode, which is apparently an activated buff that speeds up the power of your defensive towers to fend off particularly potent waves of enemies. The developers describe it as a "large-scale fireworks display."

You can see both trailers and read the announcement for Dyson Sphere Program's Rise of the Dark Fog update on Steam.

- dcf73778cd030e6d339be04fd4f94246
The ambitious mod to recreate a 23-year-old vampire RPG in Skyrim shows off its take on medieval Prague

Vampire: The Masquerade Redemption - Reawakened, the mod project to rebuild the first VtM videogame in Skyrim, has shown off new gameplay of its Prague early game. The original game, which follows the story of a crusader knight from the Middle Ages all the way to the modern day, is one of those hyper-ambitious, turn of the millennium RPGs that just doesn't come all the way together, and is a prime candidate for a fan revival.

We last checked in on Redemption - Reawakened a year ago. The mod team had shown off some of its later hub areas and more dungeony levels, but project lead Galejro's latest videos show off a significant portion of the early game in Prague.

That's the original game on the left, Reawakened on the right. (Image credit: Bethesda, Activision, Galejro)

There's no getting around the Skyrimmyness of it all⁠—those Creation Engine vibes are a proverbial shot of Baileys that any talented modder will struggle to overcome. Still, I think Reawakened is doing a good job of carving out its own identity. The new music and combination of Bloodlines and OG Redemption sound effects help set a more World of Darkness mood, as does replacing Skyrim's default cursor with the bloody Ankh from the original game. 

Making a fantasy RPG's cursor into a little gauntlet or other form of kitschy doodad is the straightest path to my heart. My only issue is that all the city guards are wearing House Stark armor that seems to be borrowed from one of those Game of Thrones armor packs that everybody used to make for Skyrim. It's cool armor, they had a great costume team on that show, but I can't unsee it.

The team's doing a great job with Prague itself⁠—the city feels more medieval than high fantasy, with muddy, twisting streets and believably Bohemian architecture. I'm a particular fan of the mod's version of the original game's clan Brujah headquarters, with a gorgeous colonnade at the entryway and impressively detailed gothic flourishes on the facade.

Skyrim's hack and slash combat, while a little dated on its own now, is still a hugely welcome upgrade over the original Redemption's combat. It was a worst of all worlds type of deal, frustratingly complex but not particularly deep, vaguely "tactical" but without party controls. These days, it's the sort of game you use mondo cheat codes to get through in order to better enjoy its plot and atmosphere.

One big question mark with gameplay is the modern day portions. I'm a big fan of the WIP Final Nights levels Galejro's already shown off, and a tweet from July mentions the team is reaching out to firearms-focused Skyrim modders to get the gunfeel just right. Still, that seems like a potentially big hurdle for development, all the new details and functions that have no analogue in Skyrim's base game that the team will have to implement.

Redemption - Reawakened currently has no set release date, but you can follow the project's progress on Galejro's YouTube and Twitter pages.

Updated Dwarf Fortress comes to Linux, fixes those pesky marksdwarves

The Steam version of legendary simulation game Dwarf Fortress has a vital new patch out updating the graphical edition to work on ye olde Linux, a most dorky operation system for that most dorky of games. It was a delayed release, mostly because primary developer Tarn Adams just got over a bout with covid.

Per Kitfox games, "this patch has some needed updates, like the ability to look at old alerts, ammo that works when uniforms are changed, and soldiers that don't hoard rotten food in their rooms."

Two of those are particular bugbears of the Steam release, as for whatever reason soldiers just really wanted to leave their work rations on the floor in their rooms, where they'd promptly rot. The other's a blessing for those Dwarf Fortress architects who'd really like to make use of marksdwarves—some strange bug was keeping them from properly picking up ammunition when assigned a custom kit. A real problem, after all, since making sure your soldiers are wearing the right armor for their job instead of just whatever they pick up is important stuff. They'll be working in the near future on getting the full, in-depth ammunition control system working in the new UI, so you can be sure your soldiers only practice with shoddy bone bolts and fight with the proper steel ones.

It also just wouldn't be a Dwarf Fortress update without some of those extremely funny, strange out of context patch notes that just shine. We've got a doozy of one this time, which I honestly love: "Made creatures more able to get out of trees." Normally this is not a problem. Imagine you just want out of a tree, well, you can just fall right out of that tree. Staying in the tree is in fact, generally speaking, the harder task than getting out of it.

The other big fix here is important stuff, as it was discovered by Dwarf Fortress' to be a related cause of big slowdowns by that second programmer they hired.

"Optimized relationship lookup for socializing dwarves" is a very small-sounding thing, but it turns out a lot of CPU cycles were getting spent on Dwarves trying to figure out if every person they said hello to while passing in the fortress hall was somehow, in the most byzantine ways, related to them—crawling family trees of procedural history in the process.

With Linux handled we're going full-on for adventure mode—Dwarf Fortress' world spanning roguelike exploration RPG arm

"The main work will be on adventure mode. There should be more to show there soon as we get the site travel images in place and get the character running around the world again. Putnam has been working on some interface changes that should allow us to more support the keyboard/mouse interface options as we go, which I know is concerning for some people. It has taken longer than we expected to get the ball rolling generally on adventure mode, but the time ahead is clear now and we're optimistic it'll go smoothly," they say.

You can find Dwarf Fortress on Steam.

Work an office job keeping sinners in hell via tower defense in Heretic's Fork

Among the shocking variety of roguelikes, deckbuilders, tower defenses, and deckbuilding roguelike tower defenses released in past years, recent release Heretic's Fork stands out for me because the menu screen has the aesthetics of like a prototype of Windows 95 or whatever. That's part of the game, too, because you get weird stuff that lives on your desktop and weird files to open and emails from your coworkers at your job where you keep "the endless hordes of the underworld in check."

Which honestly whips butt, and I love it. 

Your job each outing is to pick one of several employees to act as "on-site manager" for your demonic tower which is also an escape vector from hell. Your job is to build up a deck of cards to deploy and empower towers and demonic garrisons that'll gun down/burn alive/explode those sinful souls from getting out of hell. It has decent build variety, and post-launch updates have immediately addressed my big dislikes from early plays—so I'm ready to recommend it if that sounds fun.

It's one of those games that I'm in for the vibes, though. I love that every time I finish an hour or so of tower defense (or lose in 20 minutes) I'm greeted by an email from some weirdo who works at DEUS VULT, INC about the latest HR complaint or faux pas involving an interaction between demonic and human employees. Or some weird coworker sends me a "digital egg" to incubate on my desktop. No way that's going wrong!

And I'm happy to keep playing to see that stuff. So far I've uncovered about five or six variations on how to build your towers and combinations, with a few cards not yet unlocked and challenges to complete, like using only a single damage type. It's not a Slay the Spire level of deck variation, nor are the deck ideas particularly brilliant, but the hook's there for me.

You can find Heretic's Fork for $10 US on Steam.

- Oisin Kuhnke
PlatinumGames co-founder Hideki Kamiya is leaving the studio next month

PlatinumGames has announced that Hideki Kamiya, director of games like Bayonetta, is leaving the developer next month.

Earlier today, PlatinumGames shared a statement on Twitter that Hideki Kamiya will be leaving the studio in October. "We regret to announce that Hideki Kamiya will be leaving PlatinumGames on October 12, 2023," reads the statement. "We are truly grateful for his creative ideas, leadership, and contribution to the growth of PlatinumGames from our start-up to this very day. We believe that he will continue to succeed in his future endeavours as a game creator. We are looking forward to seeing the game industry grow into a better place with him in it. We wish him all the best for the future!"

Outside of being a key lead on numerous PlatinumGame titles, where he directed games like Bayonetta and The Wonderful 101, he was also one of the four founders of the studio, as well as the current vice president. Kamiya shared a brief statement on Twitter himself, where he wrote "This came after a lot of consideration based on my own beliefs. and was by no means an easy decision to make. However, I feel this outcome is for the best. I will continue to create in my Hideki Kamiya way. I hope you'll keep your eyes peeled."

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- Oisin Kuhnke
Wish Xbox had more Japanese exclusives like Lost Odyssey? Phil Spencer says you can "count on" new games

Xbox historically hasn't had a huge amount of Japanese exclusives, but Phil Spencer says you can "count on" more down the road.

Because of the PlayStation being a console made by a Japanese company, and it being older than the Xbox, it's not surprising that a lot of the biggest developers in the region have had a tendency to just release their games on PlayStation. These days, most third party developers do release their games across both platforms, but Square Enix does still tend to release some of its bigger games on PlayStation long before anywhere else. But in a recent interview with Game Watch, Spencer was asked if there are any plans to publish any more big-budget Japanese games, with the Xbox 360's Blue Dragon and Lost Odyssey used as examples (translations via GamesRadar).

"You can count on it," Spencer replied, using January's Hi-Fi Rush as a recent example of an Xbox-published game made by a Japanese developer. "Japanese creators are also part of Microsoft Game Studios and although there are some titles that cannot be announced yet, we are working with Japanese teams to develop new games. The development environment is growing, including first and third party, so I think we can expect more Japanese titles to appear in the future."

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- Oisin Kuhnke
Marvel's Spider-Man 2 actor thinks you need to "get over" Peter Parker's face change

With Marvel's Spider-Man 2 due out next month, Peter Parker's voice actor Yuri Lowenthal thinks you should "get over" the character's face change.

When the remastered version of Marvel's Spider-Man was announced, along with it came the reveal that Peter Parker would be receiving a new face model. It was a bit of a controversial change, in part because some felt that the new face looked a bit too young compared to the previous one. The change went ahead of course, and the new model is obviously being used for the upcoming sequel. And in a recent interview with ComicBook.com, Lowenthal shared his feelings on the change and the reaction to it.

"The performance was the same for me. I got over it as soon as they said 'Hey, we wanna make this change so that the facial animation is better,'" Lowenthal said. "I said 'I'm all in!' I don't care if he looks like a goblin, if my performance is better, then I'm in. I'm kind of tired of talking about it to be honest, because I think everything that needs to be said has been said.

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- Oisin Kuhnke
Baldur's Gate 3's Astarion says there's a tough to find two hour section no one has played yet

According to the voice of Astarion himself, there's a whole two hour section of Baldur's Gate 3 no one has played yet.

Baldur's Gate 3 is a mammoth sized game, with a ridiculous number of routes and storylines you can experience. It's fitting considering the nature of its Dungeons and Dragons origins, but it also means that most players probably aren't going to experience it all. But it seems even the completionists out there haven't quite seen everything yet, as Neil Newborn, fan favourite Astarion's voice actor, has said there's a two hour long section nobody has managed to find so far (thanks, GameSpot).

"There's even something I know about that you can't get to unless you do something that I don't think anyone's going to work out," Newborn said in the livestream, which you can see him talk about in a clip above. "I was told this in confidence and I think I'm one of the few people who knows about it as well." In the stream Newborn was even asked if he could tell the person he was talking to what it is, but noted "it's one of those few things I cannot friend-DA." Just to clarify, Newborn will have signed an NDA to work on this project, unsurprisingly, but people are people and they do tell their friends things, but this seems like something so secretive he can't even do that.

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- Oisin Kuhnke
Final Fantasy 7 Rebirth's leads have some conflicting opinions on the term JRPG

In a recent interview, Final Fantasy 7 Rebirth leads Tetsuya Nomura and Yoshinori Kitase shared their feelings on the term JRPG, both having different perspectives on it.

Earlier this year, Final Fantasy 14 and 16 producer Naoki Yoshida spoke about the term JRPG, and how he doesn't like it as when it first started to be used it felt like it was "a discriminatory term." It's an understandable point of contention, as while the genre is quite popular now, go back a couple of decades you'd find plenty of people being rude about the games just because they were Japanese. Now, in a new interview with The Guardian, Nomura, creative director of Final Fantasy 7 Rebirth, and Kitase, producer on the game, have shared their thoughts on the term.

Quite notably, Nomura expressed distaste for the term, whereas Kitase wasn't as put off by it. "I'm not too keen on it," Nomura said. "Certainly, when we started doing interviews for the games that I started making, no one used that term – they just called them RPGs. And then at some point – I can’t remember exactly when – people started referring to them as JRPGs. And I’m not really sure what the intent behind that is. It just always felt a bit off to me, and a bit weird. I never really understood it – or why it’s needed."

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- Oisin Kuhnke
Star Wars Jedi: Survivor sequel seemingly confirmed by Cal Kestis himself

Turns out that a sequel to Star Wars Jedi: Survivor is already in development, as confirmed by the voice of Cal Kestis himself.

As reported by VGC, Cal's voice and motion capture actor Cameron Monaghan confirmed that a third game is in the works during a panel at Ocala Comic Con. "We're working on a third and we're in the process of doing that right now," Monaghan revealed to the audience. "That’s a big undertaking and there have been some conversations so far, but hopefully when all things [are] said and done we’ll be able to go in and make something really cool."

According to VGC, the panel took place shortly before it was announced that director of both Star Wars Jedi Games Stig Asmussen is leaving developer Respawn Entertainment. Asmussen had previously said that he wanted Star Wars Jedi to become a trilogy, but with him leaving Respawn, following through with that will obviously be someone else's responsibility.

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- Oisin Kuhnke
Sea of Thieves Season 10 is adding in single-player servers so you can sail stress free

Sea of Thieves is adding in a new mode as part of its tenth season that should make players who like to play by themselves quite happy.

Like any online game, Sea of Thieves is no stranger to griefers. It's a game about being a pirate, so there are some who take the role a bit too seriously, making sailing around the Sea of Thieves a not completely enjoyable experience. Season 10 is kicking off in October, releasing over multiple instalments, and as detailed in a recent Xbox Wire blog post, a new mode is being added in: Safe Seas.

"Safer Seas is intended to offer a gentler introduction to Sea of Thieves for new players, as well as providing a quieter map for existing players looking to pursue their own solo adventures," the blog post describes. "If you’re hoping to get some peaceful fishing done, or complete a few Tall Tales without interference, Safer Seas is the perfect choice. All applicable Commendations can be progressed in this game mode, so there’s a lot to work towards without needing to keep an eye on the horizon for enemy players."

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- Oisin Kuhnke
Cyberpunk 2077 2.0 adds a touch of Doom with a new secret arcade game

Cyberpunk 2077's recent 2.0 update has made some big changes to the game, but it's also added some extras here and there, like a brand new arcade game.

The last update before 2.0 arrived, patch 1.6, added in an arcade game you could play in Cyberpunk 2077 called Roach Race, a simple pixel art game set within The Witcher where you play as Geralt's faithful companion Roach. It was a nice addition to the game, and update 2.0 added in a new arcade game called Trauma Drama too, another side scrolling pixel art game with more of a run and gun slant. But it turns out there's another game that's been added in with 2.0 that wasn't mentioned in the game's patch notes.

As spotted on the game's subreddit, the game in question is called Arasaka Tower 3D, a Doom-like game in which you play as none other than Johnny Silverhand, your constant companion in the main game. You'll probably find it to be a bit familiar, as you're playing as Silverhand during his attack on Arasaka Tower, something you experience first hand during an early flashback.

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- Oisin Kuhnke
One of the best Kirby games is coming to Nintendo Switch Online next week

Originally released on the Game Boy Advance, Kirby and The Amazing Mirror is making its way to Nintendo Switch Online next week.

If you're a Nintendo Switch Online and Expansion Pack subscriber, you'll be happy to hear that from September 29 you'll be able to play what is arguably one of the best Kirby games. Kirby and The Amazing Mirror first launched on the Game Boy Advance almost 20 years ago in 2004, and like previous entries in the series it featured four-player co-op. The good news about its addition to Nintendo Switch Online is that like other games on the service, online multiplayer is being added meaning you can still play through the game with friends without having to worry about using any link cables. That's right, younger readers, you had to physically connect your consoles to play together in 2004.

You'll also be able to play the game in local co-op too, but obviously you'll have to fight over who gets pink Kirby. On top of that, there are a selection of mini games - sorry, "subgames," - that you can compete in against your friends. My personal favourite from my childhood was Crackity Hack, which literally just involved smashing a rock to cause a shockwave that tears the ground open slightly. Some real good game feel in that one.

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- Stephany Nunneley-Jackson
Elon Musk not in Cyberpunk 2077, despite viral rumors

Elon Musk does not have a cameo in Cyberpunk 2077 despite rumblings on the internet saying he's in the game. This is according to a senior CD Projekt RED staffer who worked on the game extensively.

You see, many online seem to think an NPC seen in a bathroom early in the game is Musk, but according to the game's senior quest designer Patrick K. Mills, this character is not the billionaire.

"That wasn't Elon musk, it looks nothing like him," said Mills on the social network formerly known as Twitter. "Who came up with this nonsense?"

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- Stephany Nunneley-Jackson
16 games are leaving PlayStation Plus in October - here's the list

The list of games leaving PlayStation Plus in October 2023 has surfaced, and there are 16 in total.

September is getting long in the tooth, so you don't have much time left to download the following games before they are pulled from the service.

Some are rather high-profile gets, like Yakuza 3-5, Far Cry4 and Far Cry 5, Inside, Limbo, and The Medium, for starters.

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- Stephany Nunneley-Jackson
Valve has released the Steam Sales and Fests schedule for early 2024

Valve has announced the dates for its 2024 Steam Sales and Fests, giving you time to plan ahead on saving money towards big games and indies all year long, with many sales and events to choose from.

The first major sale of 2024 will be the Spring Sale, which will run from March 14-21. As usual, you can expect discounts on various games, including new releases, popular titles, and indie games.

Other major sales throughout the year include the Summer Sale, Winter Sale, and Autumn Sale. In addition to these major sales, there will also be several themed fests, such as the Next Fest, which showcases upcoming games, and the Remote Play Together Fest, which features games you can play with others online.

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- Stephany Nunneley-Jackson
These games will leave Game Pass soon, so grab them while you can

With the latest update to Game Pass live, it means that older releases must make way for the new ones, and seven games are leaving the service soon.

This month, you have until September 30 to download and play the following games until they are pulled:

Beacon Pines (Cloud, Console, and PC) Despot’s Game (Cloud, Console, and PC) Last Call BBS (PC) Moonscars (Cloud, Console, and PC) Outriders (Cloud, Console, and PC) Prodeus (Cloud, Console, and PC) Weird West (Cloud, Console, and PC)

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- Stephany Nunneley-Jackson
What are you playing this weekend?

The weekend has come, and it's time to dust work off our shoulders and get down to the business of relaxing.

This weekend, we're fighting monsters, driving really fast, playing an alternative version of ourselves, delivering things in a dangerous world, and more.

Here's what we're getting into:

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- Dom Peppiatt
If you’re disappointed with Starfield's exploration and RPG simplicity, you should try EVE Online

There are a lot of ways that Starfield disappointed players. All the companions are squares, we can agree on that, right? None of them will let you indulge in your criminal side. The promise of ‘space piracy’ ended up being nothing more than some quest scaffolding for running around and harassing some ships. The space exploration was paper-thin; mainly completed through menus, not flying your ship around. Planets are dead, empty, mostly devoid of life or any intrigue. Starfield, for many, is a letdown.

So what alternatives do you have if you want to get out and see the breadth and depth of space? We all know about No Man’s Sky and its (wholly unexpected) redemption arc. We all know about Outer Wilds and its introspective, philosophical melancholia. We all know about Kerbal Space Program and its devotion to mathematical purity. But what about EVE Online? It’s 20 years old, now, and still going strong. And it was always built to represent one of the purest sci-fi fantasies out there.

From the earliest days of EVE, when Hilmar Veigar Pétursson and the kernels of CCP Games set out to create a virtual universe where freedom, consequence, and autonomy where the key focus points, the game has represented one of the most interesting experiments in the gaming world. At Eve Fanfest 23, I have seen actual people get elected into an in-game government, players whoop and holler at spreadsheets, and a literal Space Pope bless a passerby that was nearly in tears at the interaction. This game is serious.

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- Dom Peppiatt
A gorgeous, must-play indie puzzler is free on Epic Game Store game this week

Want some free games? Well, the Epic Games Store has got them. This week – until September 28 – you are able to download both Out of Line and The Forest Quartet, both games with fairly good review scores and delicious art styles. But there’s one in particular that I want to draw attention to.

First up, there’s Out of Line: a unique adventure game filled with beautiful puzzles, all hand-drawn in a unique 2D style. It’s got 103 reviews averaging 9/10 on Steam, and you know what that’s like when it comes to user reviews on that storefront! Some professional critics have allied it ‘enjoyable but bland’ or ‘beautifully simple, if not a little unremarkable’. For the sake of giving it a go and saving $8, though, it’s worth a shot, right?

Next up is The Forest Quartet, a 3D narrative puzzler that’s genuinely something special. It’s a game about three musicians that need to figuratively and literally get the band back together after their lead singer dies. Between pulling at the heartstrings and making you scratch your head with some obtuse puzzles, the game is a gorgeous little indie that has a lot to say (and says it very well).

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- Stephany Nunneley-Jackson
New Baldur's Gate 3 patch lets you be the Tav you want to be

Larian Studios has released patch 3 for Baldur's Gate 3 and it's a doozy.

Patch 3 not only fixes several things, it also brings the full release to Mac and allows you to change your character's appearance in-game via the Magic Mirror.

For Mac users, as with the PC release in August, saves made in previous versions are not compatible with the full release. To prepare for the full version of the game and minimize potential compatibility issues, Mac users should fully uninstall the game and remove any mods before installing the latest version.

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- Stephany Nunneley-Jackson
Tales of the Shire is a cozy Lord of the Rings game coming in 2024

Take-Two's Private Division label is developing a Lord of the Rings game, and it's called Tales of the Shire.

You might recall the game was announced in 2022, although a title was not provided.

In development with Weta Workshop, a special effects and prop company based in New Zealand that produces effects for television and film, not much is known about Tales of the Shire nat present.

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- Dom Peppiatt
EVE: Vanguard isn’t “just another generic shooter in an EVE skin,” promises CCP Games

“This is a marathon, not a sprint.” That might as well be the motto of CCP Games from what I’ve seen in my time at EVE Fanfest 2023. The term has come up in a documentary about the development of prize pig, EVE Online, in presentations about all the other projects the studio is working on, and – most commonly – when referring to the rollout of the newly-announced EVE Vanguard.

EVE Vanguard, per Snorri Árnason (game director at CCP), is “an age-old dream CCP has been wanting to realise.” The developer tried to do this with Dust 514, the sort-of MMOFPS PS3 game that CCP and Sony worked together on, way back in 2013. But that shut down less than three years later, citing low player counts. Since then, Project Nova and Project Legion were concocted to fill this EVE-sized, FPS-shaped hole. Neither released.

So, Vanguard. Árnason enthuses that this is CCP’s chance to finally “create a meaningful FPS experience” in the EVE universe. And from what I’ve seen so far, well, I think it has a chance to succeed. The first thing that’ll strike you about it are those absurd visuals. It’s not all smoke and mirrors, this; I saw it run, in real-time, as an actual game. It looks that good. Unreal Engine 5.2 does a lot of heavy lifting, and seeing Vanguard in action makes me even more excited about the future of the engine.

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- James Billcliffe
There’s never going to be a FIFA 24, but EA Sports FC 24 does the same job – review-in-progress

Fundamentally, EA Sports FC 24 is not a new franchise.

It’s built on the bones of what would have been FIFA 24, so as much as it’s billed as a new era for EA Sports football, like every yearly update it’s an iterative step with a few showpiece features.

However, with that said, the new Playstyles mechanic is one of the freshly badged series’ most visible and exciting additions in a long time – while also pushing the pendulum further away from stoic simulation and into the blockbuster realm of sports entertainment.

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EA FC 24 TOTW 2 All Cards & Predictions!
EA FC 24 TOTW 2 All Cards & Predictions! - Main Image

EA FC 24 is now available through Early Access and also through the pre-order package of the new title, those who want the Standard Edition will have to wait until 29 September 2023.

With TOTW 1 currently out, we now move our attention over to TOTW 2 after an exciting weekend of matches this Team of the Week looks insane!

With hattricks and hattricks of assists, this weekend was full of inform players, let's take a look at who could make the next TOTW.

TOTW 2 in FC 24

Team of the Week 1 was a great introduction to inform players, with fantastic players such as Salah and Lewandowski it definitely got people excited!

When is TOTW 2 released?

Team of the Week 2 will be released in EA FC 24 on 27 September 2023 at 6:00 PM.

TOTW 2 predictions

So who deserves an upgrade this week? Here are our predictions!

Harry Kane

After scoring three goals and assisting two in Bayern Munich's 7-0 win against VfL Bochum, Harry Kane is most certainly going to be included in this TOTW. He is currently 90 rated in EA FC 24 meaning he will get a +1 upgrade to 91 rated.

Joao Cancelo

A goal and an assist for Cancelo in Barcelona's 5-0 win against Real Betis makes him a strong candidate for the latest TOTW. Currently, Cancelo is 86-rated meaning he could either get a +1 or +2 upgrade in EA FC 24.

Heung Min Son

Two goals in the North London Derby could secure Son's spot in TOTW 2, he would potentially be one of the best cards yet with fans being reminded of his iconic FIFA 17 POTM card at the start of the game.

Cristiano Ronaldo

In a 4-3 win over Al-Ahli, Ronaldo scored two goals to help secure the win for his team. Could this be the first biggest TOTW card coming from the Saudi Pro League in FC 24?

N'Golo Kante

In a 2-1 win over Al Fateh, Kante got a goal and an assist making him crucial to help his team secure all three points.

Kyle Walker

Walker had a top-class performance v Nottingham Forrest helping a 10-man Manchester City side secure a clean sheet in a 2-0 win. With an assist to add to his clean sheet, Walker could potentially make it to TOTW 2.

Goncalo Ramos

With two goals in his 4-0 win over Marseille, Ramos is a strong contender for this next Team of the Week. At 80-rated, he could get a +2 or even a +3 upgrade to his card!

Kieran Trippier

In a massive 8-0 win over Sheffield United, Trippier managed 3 assists making it a certainty that he makes this TOTW. Currently rated 85 overall we expect him to receive an 87-rated IF card on Wednesday!

For more of the latest EA FC 24 content, be sure to 'BOOKMARK' RealSport101.

Madden 24 TOTW 3: Everything you need to know
Madden 24 TOTW 3: Everything you need to know - Main Image

Another NFL Sunday is in the books, and while there are two Monday Night Football games still to go, we can have a look at who we expect to get big card upgrades this week.

With players now receiving 89 OVR cards, TOTW is the next promo that could take the step up. After a huge week of points scoring and big-time defensive displays, there are plenty of worthy candidates. Here's everything you need to know about Madden 24 TOTW 3.

TOTW 3 release time

The TOTW schedule has changed for Madden 24, but it is thankfully in the same spot every week!

TOTW 3 will drop at 1:30pm ET/6:30pm BST on Wednesday 27 September. Or at least, it should do. Madden Ultimate Team drops are often late, so keep an eye on @MaddenNFLDirect on Twitter, which is where any delay will be communicated.

TOTW 3 predictions

It's always tough to know exactly which direction the Madden team will go, as a lot will depend on the kind of cards they have planned for the rest of the week too.

But these are our picks for TOTW 3!

De'Von Achane

The Miami Dolphins offense is a rocketship, and after putting 70 points on the Broncos they are definitely in for multiple TOTW cards. While Tua Tagovailoa could easily get a Champion card this week, we think the choice will be De'Von Achane. The rookie RB already got an 83 OVR Ultimate Kickoff card two weeks ago, but 203 rushing yards and four total touchdowns can't be ignored. Depending on what is planned for Gridiron Guardians this week he could become the best RB in the game.

Justin Herbert

The Chargers offense finally started firing this week, as Justin Herbert threw for 405 yards and three touchdowns. His main target Keenan Allen could also be in line for a big card after he pulled in 18 catches for 215 yards, but we think Herbert will be the focal point here. The cannon-armed QB was very nearly the team's leading rusher too!

Davante Adams

The Las Vegas Raiders struggled against the Steelers in the Sunday Night Football match-up, but one person who didn't was Davante Adams. The All-Pro receiver racked up 172 yards and two touchdowns on 13 receptions as he was the bright spot for the Raiders against the stout Steelers defense.

Levi Wallace

Speaking of the Steelers defense, cornerback Levi Wallace wrapped up Sunday's game with six tackles, four passes defended, and two interceptions. That is a stat line that could easily give him the defensive player of the week Champion spot.

Rashan Gary

The Packers made a remarkable comeback against New Orleans, scoring all of their points in the fourth quarter to win 18-17. A driving force of that win was Rashan Gary, who racked up three sacks.

Matt Gay

Kickers rarely get any love in MUT, but if we are ever going to get a kicker in TOTW it should be Matt Gay this week. The Colts kicker booted an NFL record four kicks from 50+ yards, including the winner in overtime.

He's already got an 83 OVR elite card, so an 86 OVR TOTW one would be good!

Challenges

As ever, there should be a trio of pretty quick and simple challenges arriving in the game with the TOTW drop. These don't give you much for a reward, however you will earn a TOTY token, and if you get all of the tokens you will be able to grab a free TOTY player when that promo starts in the new year. That makes it well worth your time!

EA FC 24 Akpom Squad Foundation SBC - Cheapest solutions
EA FC 24 Akpom Squad Foundation SBC - Cheapest solutions - Main Image

EA FC 24 might be in early access but for the lucky players that already got their hands on the game, they'll be able to complete the Akpom Squad Foundation SBC.

As the name implies, Squad Foundations are great cards to start your Ultimate Team journey, being good enough to lead your team early on as you're on the hunt for even stronger cards.

If you're interested in more SBCs, we got plenty of guides already! We recommend you check the Kevin De Bruyne Flashback SBC, the James Maddison POTM SBC, and The Reds SBC. They are all relatively easy and can net you amazing rewards as you complete them.

So with that said, here's everything you need to know about the Chuba Akpom Squad Foundations SBC, including the cheapest solutions, stat cards, and more.

Chuba Akpom Squad Foundations (85 OVR)

Start Date: Sunday, 24 September.

Expiry Date: Monday, 23 October.

SBC Requirements

You will need to submit two squads to unlock the Chuba Akpom Squad Foundations card, with the requirements as follows:

England SBC

Number of players from England: Min 1 Squad Rating: Min 84Number of players in the Squad: 11

Reward: 1 Small Electrum Players pack.

86-Rated Squad SBC

Squad Rating: Min 86Number of players in the Squad: 11

Reward: 1 Jumbo Gold pack.

Estimated cost: 75,000 coins

Solutions

Check our solutions for each Chuba Akpom Squad Foundation SBC.

England SBC

86-Rated Squad SBC

This is just one of many solutions that can be found by using the easySBC AI. To get your own solution, go try it out at easysbc.io.

So there you have it! For more Ultimate Team and EA FC 24 content, check out the Mad Ready promo hub we got prepared for you. If you're in the mood to try out Career Mode, then don't miss out on the best CAMs for you to sign!

The Best Centre Midfielders for Evolutions in EA FC 24
The Best Centre Midfielders for Evolutions in EA FC 24 - Main Image

EA Sports has updated the Ultimate Team mode witth the most interesting new feature is EA FC 24 Evolutions. If you are planning to play it, you should know the list of the best centre Midfielders for Evolutions in EA FC 24.

You can now upgrade and improve the players in your favourite mode. Keep reading to learn how to do it right.

By the way, if you are looking for more information about this game, make sure to check our article on how to do a bicycle kick in EA FC 24. Also, we've got a guide on how to change commentators in EA FC 24.

What are EA FC 24 Evolutions?

EA FC 24 Evolutions is a new and long-awaited feature in the already familiar Ultimate Team mode. It offers you the opportunity to upgrade the dynamic player cards of players who meet the requirements of Evolutions, resulting in a significant improvement in their performance.

By achieving certain goals, a player can be upgraded, and the developers claim that these players can be useful throughout the year.

Evolutions requirements

Players that are eligible for EA FC 24 Evolutions must fit the following criteria:

Shooting: Max 78, Pace: Max 81, Overall: Max 78, Weak Foot: Max 4 star skills.

There will be multiple objectives throughout the year, meaning that these requirements will change as FC 24 progresses.

Top 5 players for FC 24 Evolutions

The following players are the top 5 players, in our opinion that are the best centre midfielders to use for evolutions.

Myles Peart-Harris (63 OVR)

Brentford's Myles Peart-Harris is our pick from the Premier League as the best centre midfielder for Evolution. With the successful completion of certain objectives, Peart-Harris will become a well-balanced player who can evade his opponents with Dribbling 83 and push them with Physics 84. In general, his card can reach a rating of 84.

Ryan Gravenberch (79 OVR)

FC Bayern Munich star Ryan Gravenberch is perfect. His overall rating of 79 will be increased by +5 and the midfielder's dribbling rate will reach 87 and his passing 82. He will be the best central midfielder for the Bundesliga squad.

Carlos Soler (79 OVR)

Carlos Soler, playing for PSG, is ideal for players who want to have chemistry with the Spanish and French Ligue 1. After he reaches his maximum total of 84, Soler will have Dribbling 83 and Passing 84.

Mattéo Guendouzi (79 OVR)

Frenchman Mattéo Guendouzi, who plays for Latium in Italy, will be one of the most balanced central midfielders for the Seria A team. His Overall will reach 84 and his Physics will be 85, making him a reliable midfielder. He will grow into a beast that will swallow up the middle of the pitch thanks to his height.

Óliver Torres (79 OVR)

Sevilla FC's Óliver Torres is our pick for La Liga. He has no rare cards, but if he is upgraded, Óliver has overall stats of 85 and incredible stats like Dribbling 89 and Passing 86. Opponents should be afraid of him!

So there you have it! For more Ultimate Team and EA FC 24 content, check out the Mad Ready promo hub we got prepared for you. If you're in the mood to try out Career Mode, then don't miss out on the best CAMs for you to sign!

The Best Centre Backs for Evolutions in EA FC 24
The Best Centre Backs for Evolutions in EA FC 24 - Main Image

This year, EA Sports brought some interesting innovations, one of which is related to the king of all modes, Ultimate Team. In this article you'll learn the best Centre Backs for Evolutions in EA FC 24.

Thanks to the Evolutions feature, you can now upgrade your favourite players and play with them for a whole year. If you are interested in this, then keep reading!

But before that, make sure to take a look at our guide on how to use Controlled Sprint in EA FC 24. On top of that, you can also read our article on how to do a bicycle kick in EA FC 24.

What are EA FC 24 Evolutions?

EA FC 24 Evolutions is a major innovation to the Ultimate Team mode, allowing to upgrade and improve the characteristics of specific players who meet the objectives of Evolutions. The result of Evolutions is a significant improvement in statistics, skill and overall player ratings. This will bring a new feel to the already familiar mode that players have been waiting for.

Evolutions requirements

Players that are eligible for EA FC 24 Evolutions must fit the following criteria:

Shooting: Max 78, Pace: Max 81, Overall: Max 78, Weak Foot: Max 4 star skills.

There will be multiple objectives throughout the year meaning that these requirements will change as FC 24 progresses.

Top 5 players for FC 24 Evolutions

In our option, the following players are the top 5 players who are the best centre backs to use for evolutions.

Brahim Traoré (62 OVR)

The young player of SM Caen Brahim Traoré is an ideal option for collecting Ligue 1. If all objectives are met, this bronze player will get an 83 overall and will be a real danger to forwards. His Defending score will reach 81, and his Physics will reach 86.

Ruby Mace (64 OVR)

Ruby Mace is a young CB who plays for Manchester City in the Barclays Women's Super League. Although her opponents may have strong forwards in their attack, she will be able to hold them back if she upgrades to a total of 84. Her main stats are Defence 82 and Physics 83. Despite being a female, she will be the best evolution defender in the women’s Premier League.

Nikola Milenković (79 OVR)

Serie A player Nikola Milenković, who plays for Fiorentina, will be a wall in front of the opponents. Standing at 195cm tall, this player can increase his rating to 82 and will be the best in Serie A. His indicators are impressive, for example, Physics 89 and Defending 82.

Merle Barth (75 OVR)

Atletico Madrid women's star Merle Barth is a slippery player who will cause strikers problems. By upgrading her card to 82, she will be able to pass as well as defend better than most CBs. Her Passing is 79 and her Physics is as high as 86. The young German defender will be strong in defence.

Erik Majetschak (63 OVR)

Young star Erik Majetschak plays for FC Erzgebirge Aue. If the German centre-back is upgraded to a rating of 84, he will be a very balanced player. Literally, four of his main indicators will be above 80.

So there you have it! For more Ultimate Team and EA FC 24 content, check out the Mad Ready promo hub we got prepared for you. If you're in the mood to try out Career Mode, then don't miss out on the best CAMs for you to sign!

The Best Striker Build for EA FC 24 Clubs
The Best Striker Build for EA FC 24 Clubs - Main Image

EA Sports have significantly expanded the Clubs mode for their new outing, EA Sports FC 24. Although Ultimate Team is still the main game mode, many fans will choose to go solo and improve their player online. If you are one of them, you will definitely like our best striker build in EA FC 24 Clubs.

We have prepared tips on how to build the best striker to help you score goals easily and efficiently in Clubs mode.

Want to read even more content? Luckily, we have many other guides on our website. For example, you can read our article on how to use controlled Sprint in EA FC 24. Also, feel free to take a look at our guide on how to unlock PlayStyles and PlayStyles+ in EA FC 24.

Best attributes for striker in EA FC 24

To become a great striker, it's not enough to just improve your speed and shooting. To become a true team leader and be mega-effective, you need to upgrade your player comprehensively. Let's take a look at the attributes you need to focus on to turn your striker into a goal-scoring machine:

Finishing

A high finishing rate allows players to take advantage of chances and score goals in the most difficult situations. This is the most important attribute of any striker, without which attacks will not be as effective as they could be.

Weak Foot

It is of utmost importance for a striker to use his two feet. After all, it is not possible to adjust to the main foot in all situations, which is why you should pay attention to this attribute.

Strength

The higher the Strength rating, the more effective the player will be in competing with the defender for the ball. This attribute also plays an important role when receiving passes on top because a strong body makes it easier to push the opponent off and receive the ball.

Ball Control

In some situations, it is quite difficult to keep the ball, but players who have this attribute at a high level will cope with the task much better. Also, the higher the control rate, the less likely you are to make mistakes when receiving the ball.

Balance

This attribute describes balance when competing for the ball or when dribbling. The higher the score, the more agile the player is and the better he can perform various feints or sudden body movements.

Acceleration

This is one of the most important attributes of a true striker, as it takes less time to reach top speed. This attribute is included in the Pace category along with Sprint Speed. Without good speed, a player will not be as effective, as he will not be able to keep up with passes or interceptions in attack.

Shot Power & Long Shots

Combined with Finishing, these attributes will allow you to score goals from long range. Shot Power measures how hard a player hits the ball and how fast it goes into the net. Long Shots measures the accuracy of shots from outside the penalty area.

It is these attributes that you should pay attention to and allocate Skill Points to be as effective as possible on the pitch.

Best striker meta in EA FC 24

To become a goal-scoring machine, you will need to combine talent, physical strength, and a high level of basic football skills. Also introduced this year is the ability to select PlayStyles for the player in Club mode, which has a huge impact on efficiency and effectiveness. Let's move on to building the best striker.

Physical Attributes

Let's take a look at the parameters we recommend when creating a striker:

Your player should be between 5'6" and 5'9" tall to ensure maximum mobility.Don't go overboard with the weight either, aiming for between 135 and 145 pounds.Best PlayStyles for striker in EA FC 24

PlayStyles give a player unique abilities, and PlayStyle+ takes these signature skills to a much higher level. Here is our list of the best PlayStyles for strikers in Pro Clubs mode:

Finesse Shot

This is a shot where the player hits the ball with the inside of the foot in such a way as to create a curved, rotating shot towards the far post. Finesse shots require precision and timing and are particularly effective at close range.

First Touch

This PlayStyle allows you to grip the ball with virtually no mistakes, it literally sticks to your feet. Perfect control and instant ball acceptance allow you to avoid mistakes when attacking.

Trivela

Sometimes you need a little more grace and quick acceleration to score a goal from a minimal space, and the PlayStyle called Trivela will help with this. This is a shot that is played with the outside of your player's boot and can confuse the goalkeeper.

So there you have it! For more Ultimate Team and EA FC 24 content, check out the Mad Ready promo hub we got prepared for you. If you're in the mood to try out Career Mode, then don't miss out on the best CAMs for you to sign!

Best Centre Back Build for EA FC 24 Clubs
Best Centre Back Build for EA FC 24 Clubs - Main Image

Clubs is a mode that has captured the hearts of many players competing for the title of best player in a particular position. Defence plays an important role on the football pitch, so this article will tell you about the best CB build in EA FC 24 Clubs.

To ensure that you are at your best while defending your goal providing cover for the rest of your team, let's take a look at what a professional virtual player needs.

By the way, if you are looking for more content, then be sure to check out our article on how to unlock PlayStyles and PlayStyles+ in EA FC 24 Clubs. Also, we've got a guide on how to change commentators in EA FC 24, feel free to check it out!

Best CB meta in EA FC 24

The central defender must be a wall to prevent the opposite team from getting close to the goal. Physical attributes come first when creating a player's profile, so let's take a look at what a central defender should look like in EA FC 24 Clubs:

Physical Attributes

It is very essential that you can push the opponent away in certain moments, but at the same time remain mobile and agile. The centre-back should be moderately tall and light to be able to run to the ball when needed. Let's take a look at the parameters that we recommend when creating a centre-back:

We recommend creating a defender between 6'0" and 6'2" tall, which equates to approximately 1.83m - 1.88cm. Yes, you may think that a centre-back should be taller, but in some situations, this will only hurt.You should be between 170 and 185 pounds, which is equal to 77 - 84 kg. This is important to be agile and to be able to turn quickly at any time.We recommend using a new running style, namely Medalist. This is an optional attribute, but it will make it seem like your player is moving much faster than they are.Best attributes for CB in EA FC 24

To be a wall in front of your team's gate, you shouldn't just improve your defence and physics, although this is also essential. A centre-back must be able to pass, receive the ball, and run fast to intercept counter-attacks in time. Let's take a look at what attributes you should spend points on in the skill tree to become a solid centre-back in Clubs mode:

Sprint Speed

This attribute is in the Pace subcategory, and it affects how fast you can run. We recommend that you level up this branch first if you have Quick Step PlayStyle enabled, but we'll talk about that later.

Ball Control & Balance

These two traits directly affect your ball control, which is important not only for centre-backs, but for players in any position. They are located in the Dribbling category, and you should definitely spend at least a few skill points on these characteristics.

Interceptions

This is one of the most important attributes of a true defender. It is included in the Defending subcategory, and this ability to intercept the ball should be a priority because it will ensure the destruction of the opponent's attack.

Standing Tackle & Def Awareness

Standing Tackle can stop an attacker running towards you, or take the ball away from someone trying to hold it. Def Awareness affects how quickly a defender can return to his position if he is outside the area he is supposed to be defending.

Jumping & Stamina

These two attributes are in the Physical category and directly affect your player's stamina and jumping ability. By improving your player's jumping ability, he will be better at picking out balls that come over the top and will be more effective with headers during corners close to the opponent's goal. Stamina affects how quickly your player tires, so please keep in mind these attributes, as they are critical for a centre-back.

Best playstyles for CB in EA FC 24

There are a total of 34 PlayStyles that you can upgrade to PlayStyles+, but let's focus on the ones that are most needed for a centre-back in EA FC 24:

Quick Step

As we mentioned when discussing the Sprint Speed attribute, this PlayStyle allows you to accelerate much faster. Use this style to run towards your opponent instantly.

Power Header

Power Header allows you to make much better use of your head when competing in the air. This PlayStyle will make your headers more powerful and accurate, which will affect your effectiveness during corners or simply passing on top.

Block

As soon as you activate this PlayStyle, you will immediately feel how much more effective your centre-back is at blocking shots that are flying into the goal. This is a must-have for any defender in EA FC 24.

Bruiser

The last PlayStyle is Bruiser. Thanks to it, your rolls will be much more powerful, so much so that your opponent will no longer look in your direction.

So there you have it! For more Ultimate Team and EA FC 24 content, check out the Mad Ready promo hub we got prepared for you. If you're in the mood to try out Career Mode, then don't miss out on the best CAMs for you to sign!

Football Manager 2024: All new features
Football Manager 2024: All new features - Main Image

If you’re a gamer looking for Football Manager 2024 new features, then grab some popcorn as there are a tonne of interesting developments that Sports Interactive have included within this upcoming title.

Football Manager 2024 is all set for launch on 6 November, and with players eager to get their hands on the game, we’ve written up a detailed post which explores all new aspects of the football management simulation.

The FM 2024 new features include extensive improvements to player recruitment and club finance elements, as those working behind the scenes have poured in countless hours over the past year to streamline the decision-making and team selection capabilities of AI managers in the game.

Additionally, the development team has delivered upgrades to the in-game finance system which should see greater dynamism and uniqueness for each career save that a player chooses to undertake.

If you’re just as excited as we are for the new game’s release, you can also get stuck in with a read of other Football Manager 2024 guide pieces, such as our article outlining whether Barcelona’s teenage sensation - Lamine Yamal – will be included within the game.

Alternatively, you could check out our comparison post which highlights the differences between FM24 Mobile and FM24 touch.

Football Manager 2024 new features

Anyway, let’s get back on topic by exploring the new feature set for Football Manager 2024.

1. Smarter transfers

The Football Manager team have looked at recent developments in the football transfer market and endeavoured to reflect some of the most pertinent trends that we’ve seen in the real world.

AI managers are now programmed to factor in elements like player form and reputation when it comes to player recruitment. What this means is that you’ll likely see an opposition team adjust their sights onto other transfer targets should they be able to demonstrate excellent performance.

So, for example, a team could pick up a striker on a hot streak of goal scoring form in the winter or summer transfer window. In the current climate, someone like Serhou Guirassy, who has 10 Bundesliga goals and an assist for VfB Stuttgart after five games, would be an ideal candidate.

What’s even more interesting about the transfer improvements is that AI managers will now be able to recognise imbalances in the make-up of their squads, as well as take their own tactical style into consideration when shortlisting players.

Here’s a quote on this directly from the developers:

“This means that they’ll look to fill Attribute gaps in their squad. So, a manager using a Gegenpress approach will look specifically for midfielders with high Stamina and Work Rate Attributes if they determine that their squad is missing such a player.”

An AI manager’s approach to transfers also now places much more focus on the potential ability of talent as opposed to their current performance capability, especially when they’re looking to recruit a rotation option for a first-team player.

2. Player development variations

On a similar note, the Football Manager development team have upgraded the way AI managers within the game select their match day squads.

You’ll no longer have to gaze at your screen in disbelief when you face Manchester City who have a team full of veteran players on the brink of retirement, such as a 38-year-old Erling Haaland leading the line or a 39-year-old Rodri pulling the strings in midfield.

Essentially, the game will prioritise youth prospects and ensure that they get ample game time, whether that involves coming off of the bench in the latter stages of games as well as featuring more prominently in easy league fixtures as well as domestic cup games.

Furthermore, player development in the game won’t just follow a linear curve as it always has done. Some players will see accelerated improvement in their attributes within their teenage years before reaching their potential ability ceiling earlier on in their career.

The game will also now recognise “late bloomers” who break through and become top players in their late twenties. This is great as you’re more likely to see players having late developing careers like Jamie Vardy’s, where he burst onto the Premier League scene at 25 years of age.

3. Book balancing

Another aspect of Football Manager 2024 that has changed for the better is the balancing of financial books, which has been refined to better reflect the financial situations of clubs in the modern game.

One instance is if you happen to overspend your available funds in the transfer market, you’ll receive an inbox item alerting you to the fact that you now have a negative transfer budget. You’ll then be prompted to sell players in order to get back into the green.

Should you be unable to offload enough players in order to generate positive budget, your board will take control of your finance and start to sell players that they deem surplus to requirements!

But don’t worry, as you’ll regain control of this aspect of the game when the necessary amount of funds has been raised or when the transfer window slams shut.

4. Added Financial Fair Play (FFP) integration

Perhaps one of the most exciting features you’ll be eager to see in action is how the game responds to FFP breaches. This is because there are new sanctions in force, including:

Transfer spending restrictionsSquad size limitsFinancial finesWithholding of competition income

If you’re on the edge of breaching FFP rules, you’ll, receive an email notification in your inbox alerting you to the fact that your wage budget has been locked.

On a separate note, clubs placed into administration will have their transfer funds withdrawn and the administrators will be allowed to listen to and consider any reasonable transfer offers for your players that could raise capital to pay off the debts.

5. Squad evolution with new intermediaries

Squad building within Football Manager 2024 has become even more granular, as player agents have once again received more of an influence when it comes to transfer proceedings.

The game includes a new ‘Ask Agent About Market Interest’ option that allows you to gauge how much money you can receive for one of your players should you attempt to sell them.

Another completely new aspect here relates to intermediaries, who are brokers that you can hire to help facilitate a sale for your players. You’d basically use an intermediary if the player’s agent is refusing to cooperate when it comes to the sale of a player that they represent.

An intermediary can also be utilised when you feel that offers you’ve received for transfer listed players don’t meet your expected valuation.

Intermediaries are recruited by your Director of Football to help drum up interest for these unwanted players and they’ll be able to assist you in securing moves for these sellable players for a percentage cut of the final transfer fee, which is capped at a maximum of 10% of the overall transfer fee, exactly the way it works in the professional game.

6. Offloading players via TransferRoom

Another addition to the latest edition of the Football Manager series is TransferRoom – a digital service intended to replace the previous ‘Offer to Clubs’ option in game as a simple way to reach out to other teams with players that you want to part ways with.

How this works is that your staff will put together a list of offers for you from interested clubs, and they’ll inform you of any interest in your players with ample notice.

Offers for your unwanted players should come in throughout different points of the season, so you can expect the frequency of responses from interested parties to vary as you progress within your save.

All in all, it’s safe to say that we expect all FM24 new features to make this version of the game a packed blockbuster of a football management game, and we can’t wait to get stuck in as soon as it launches in early November.

The Best Winger Build for EA FC 24
The Best Winger Build for EA FC 24 - Main Image

EA FC 24 has already captured the hearts of millions of players around the world, and the game modes it offers are truly exciting, including the well-known Pro Clubs. So next, we will tell you the best winger build for EA FC 24 clubs.

Creating the perfect winger can be tricky, especially at the beginning of the game when the skills available to you are limited. The updated Clubs mode has undergone major changes with the new systems, making it even more interesting to develop your character. Let's move on to the build.

But before that, if you want to read more guides, feel free to take a look at our article on how to change commentators in EA FC 24. On top of that, here we have a guide on how to do a Power Shot in EA FC 24, make sure to check it out!

Best winger meta in EA FC 24

The winger plays a vital role in the structure and effectiveness of the attack, creating chances and opening the enemy defense when required. To become a reliable and effective winger, you must ensure that your player has the right comprehensive build. Let's take a look at the best physical attributes of a winger in EA FC 24:

Physical attributes

To become the best winger online, you need to combine physical strength and agility to be able to join and complete attacks instantly. Let's move on to building your professional virtual player:

Choose a height between 5'3" and 5'8. The player should be of average height, which will allow you to move quickly on the pitch.Your weight should be at or slightly above the minimum, stick to 100 to 125 pounds. This will allow you to be as agile as possible in situations where you need to be.The number of Weak Foot stars is one of the most important indicators of a forward's performance. You should improve this attribute to avoid having to rely on your main leg in the most difficult situations.Best attributes for winger in EA FC 24

Now that we've looked at the physical attributes, let's look at the sub-categories that you need to prioritize. These are the attributes where you have to spend your skill points to create the best winger:

Pace

Acceleration and Sprint Speed are extremely important attributes for any winger. With high values in this sub-category, you will be able to run onto the ball at lightning speed and outrun defenders who can only breathe down your neck. It is high speed that affects your effectiveness on the wing.

Passing

Players positioned on the wings are crucial for effective passes into the six-yard box. It is stats such as Crossing and Vision that will ensure your maximum efficiency in assisting the main forwards. Don't spend all your skill points on this skill, though, as other skills such as dribbling are also important.

Dribbling

This subcategory gives you the ability to get around your opponent and control the ball without unnecessary losses. Attributes such as ball control, balance, and agility, combined with 4–5 stars on skill moves, will turn a player into a second Pelé or Messi. This will allow the player to literally glue the ball to his feet and prevent unnecessary losses.

Shooting

High marks in the Finishing, Shot Power, and Long Shots attributes will ensure that the player can maximize his performance even in the most difficult moments. These attributes affect how many and what kind of goals you will score, so you should level them up first.

Best playstyles for winger in EA FC 24

You have to decide which PlayStyles to give your player. Each PlayStyle has a significant effect, giving the player unique talents and creating a special style. Let's take a look at which PlayStyles you should primarily use to make your winger as effective as possible on the virtual pitch in Club mode:

Finesse Shot

This shot can be considered a real art. In addition to being a gorgeous shot, it is also very effective, especially from the edges of the pitch or as close to the goal as possible. It is important to time the shot because it requires a little preparation.

First Touch

Using this perk, the ball literally sticks to your player. You have a much lower chance of losing it at the first opportunity. Perfect control will allow you to effectively start your movement toward the enemy's goal.

Technical

This PlayStyle will allow you to gain even more speed during a controlled sprint. Also, the player uses wider turns under the drive with greater accuracy.

Distance Shooter

It increases your effectiveness for long-range shots. If you already have Finesse Shot activated, combined with the 5-star Weak Foot, you will become a goal-scoring machine that can do it from any distance.

And that's it! We'll have plenty of more EA FC 24 Pro Clubs content for you to enjoy.

EA FC 24: Is Luis Suarez in the game?
EA FC 24: Is Luis Suarez in the game? - Main Image

The early access for EA FC 24 is now available for fans to enjoy. They can experience the latest updates to Career Mode or begin their Ultimate Team journey. Some interesting SBCs are already available, such as the De Bruyne Flashback and the James Maddison POTM. However, there are speculations among players about the inclusion of Luis Suarez in the game.

Suarez is one of the greatest players in Uruguayan history, having a prolific career in Europe playing for the likes of Ajax, Liverpool, and Barcelona. Will he terrorise defenses once again in EA FC 24?

Will Luis Suarez be in EA FC 24?

Suarez was an amazing player to use in Ultimate Team over the years. In Career Mode, typically, he served as a luxurious acquisition for individuals striving to guide the most affluent and prominent teams towards glory.

Sadly, Luis Suarez in EA FC 24 is no more, as he won't appear in either mode of EA's latest iteration of their footballing franchise.

Why is Suarez not in EA FC 24?

Unlike the case of David de Gea, who is surprisingly absent despite being a free agent, the case of Luis Suarez is relatively simple. Just like Marco Verratti, it's a simple licensing issue.

Luis Suarez managed to make it into last year's entry, FIFA 23, due to Nacional de Uruguay competing in the Copa Libertadores, which is a licensed competition by EA Sports. This was despite the Primera Division de Uruguay not being licensed.

Suarez move to Gremio in Brazil. Sadly, as the Brazilian League is not licensed and his team didn't compete in the Copa Libertadores, El Pistolero is absent from EA FC 24.

Don't worry about missing out on Luis Suarez though, as there are plenty of attacking options for you to develop in EA FC 24. If you're keen on finding out who they are, check out our guides for the best attacking midfielders and the best strikers in Career Mode.

Fans Can’t Play the EA FC 24 on PC Despite Paying for It
Fans Can’t Play the EA FC 24 on PC Despite Paying for It - Main Image

The evolution of the FIFA franchise has finally arrived, although in early access. Sadly, for those that were looking to enjoy the EA FC 24 PC version, a lot of players have reportedly ran into a frustrating bug that restricts them from connecting to online servers specifically in EA FC 24, despite being able to connect to other EA titles seamlessly.

This issue, which was first reported by users via the official EA FC subreddit, has been causing uproar within the EA FC community. Even more concerning is the fact that, as of now, there is no permanent fix in sight.

Players have reached out to EA and their support, but the response has been slow and inadequate. Surprisingly, there has been no official mention of this problem on EA's Twitter, adding to the players' frustration.

Can't play EA FC 24 on PC - How to fix

As mentioned, there is no actual fix for this issue. The only temporary solution currently available is for players to pay extra on Steam for an EA Play subscription, which grants them a 10-hour trial of the game they've already purchased.

In addition to connectivity problems, players have reported various in-game bugs, including missing textures, such as crowd models and alternate uniforms. Some areas display missing text or code remnants, especially in team training strategies menus. There are also reports of unusual header animations where the ball doesn't connect properly with the player's head.

Considering the game is in early access, it'll remain to be seen if once EA FC 24 goes out to all players on 29 September, these issues will become more prevalent forcing the developers to take matters into their own hands.

If you haven't had any issues while playing and want more Ultimate Team and EA FC 24 content, check out the Mad Ready promo hub we got prepared for you. If you're in the mood to try out Career Mode, then don't miss out on the best CAMs for you to sign!

EA FC 24 Maddison POTM SBC: Cheapest solutions
EA FC 24 Maddison POTM SBC: Cheapest solutions - Main Image

EA FC 24 might be in early access but for the lucky players that already got their hands on the game, they'll be able to complete the first Player of the Month Squad Building Challenge, the Maddison POTM.

As the name suggests, the POTM SBC reward the best players during a certain month. This time, it was Tottenham's newest signing, James Maddison, who takes the first Premier League POTM SBC.

Maddison, who left Leicester after their relegation, has been pivotal to Tottenham's great start in the Premier League, managing 13 out of 15 points as they're looking to keep pace with Arsenal, Liverpool, and Manchester City.

So if you're interested in getting the Maddison POTM in EA FC 24, we got you covered! For more SBC content, check out the De Bruyne Flashback SBC and The Reds SBC as well.

James Maddison POTM (86 OVR)

Start Date: Saturday, 23 September.

Expiry Date: Sunday, 22 October.

SBC Requirements

You will need to submit two squads to unlock the James Maddison POTM card, with the requirements as follows:

England SBC

Number of players from England: Min 1 Squad Rating: Min 83Number of players in the Squad: 11

Reward: 1 Gold pack

Premier League SBC

Number of players from Premier League: Min 1 Squad Rating: Min 85Number of players in the Squad: 11

Reward: 1 Small Gold Players pack.

Estimated cost: 37,000 coins

Solutions

Check our solutions for each James Maddison POTM SBC.

England SBC

Premier League SBC

This is just one of many solutions that can be found by using the easySBC AI. To get your own solution, go try it out at easysbc.io.

So there you have it! For more Ultimate Team and EA FC 24 content, check out the Mad Ready promo hub we got prepared for you. If you're in the mood to try out Career Mode, then don't miss out on the best CAMs for you to sign!

Everything you need to know about Agent 24 in Valorant
Everything you need to know about Agent 24 in Valorant - Main Image

Speculation surrounding Valorant Agent 24 is at an all-time high. At the beginning of the year, Riot confirmed we'd be getting three new Agents throughout 2023, with the third and final one remaining a complete mystery until very recently.

We knew that an Initiator and a Sentinel would be released, these ended up being Gekko and Deadlock. The final Agent's role was not revealed, although we can speculate regarding what will it end up being.

Let's tell you everything we know about Valorant Agent 24 below, including release date, leaks, and more.

Valorant Agent 24 - Release date

We don't know the exact release date for Agent 24 in Valorant. We do know it'll have to come out before the end of the year as Riot promised, leaving them with a solid few months for them to do so.

For context, Gekko was released with patch 6.04 in March, while Deadlock was released with patch 7.00 just this past June. Following this logic, we may see Agent 24 around mid to late October, or possibly early November.

Valorant Agent 24 - Leaks and rumours

The most recent leaks have come from ValorLeaks, revealing the codename under which the Agent is being developed - Architect. Usually, this rarely correlates to what the character will play like but it's fun to speculate regardless.

Another rumour popped up before ValorLeaks revealed the codename of Agent 24 stating that the character would have some sort of bulletproof ability. A rather OP-sounding one considering this is a tactical shooter, right?

Is Agent 24 a Duelist?

It's safe to assume that Agent 24 will be a Duelist based on prior Agent releases. For one, the last Duelist added to the game was Neon in January 2022. Second, all other roles have gotten at least one Agent released in that timeframe (two Initiators, one Controller, and one Sentinel).

Naturally, as we have more information, we'll be updating this article accordingly. In the meantime, check out our updated Agent tier list to help you pick up a main!

Valorant 7.07 PBE Patch Notes - Cypher, Gekko nerfs, and more
Valorant 7.07 PBE Patch Notes - Cypher, Gekko nerfs, and more - Main Image

The Valorant 7.07 patch notes are here! Although these are available for the Public Beta Environment (PBE) it is highly likely a lot of these changes make it to the final game.

For this version of the game, expect Cypher mains to rejoice, as there's a big buff coming to his Ultimate, Neural Theft, which will not complete even if he is killed during the round.

On the other hand, Gekko's Dizzy detection range will now be reduced while inside the Viper's Pit Ultimate. This was a known bug that favoured Gekko players and rather than a nerf it's simply adjustment how the abilities interacted with one another.

With that said, let's take a look at the Valorant patch 7.07 notes from the PBE.

Valorant patch 7.07 - All notes

A quick note before we begin. The patch notes will be updated to reflect what makes it into the live game when the time comes, in the meantime, if you have access to the PBE, have fun trying these new changes!

Agent changes

Cypher

Cypher's Ultimate Neural Theft will now be complete even if Cypher dies after casting

Gekko

Gekko's Dizzy enemy detection range is now correctly reduced while inside of Viper’s Ultimate

We'll update this article as more information regarding the patch comes around.

Valorant patch 7.07 - Release date

It will take time before we see Valorant patch 7.07 be released. However, expect it to be launched on either 3 October or 10 October. Riot's cadence usually sees them release a patch every two weeks, although there have been instances in which they need to adjust based on outside factors.

With that said, that's it for now! If you're interested in more Valorant content we have a ton for you to enjoy. Check out our Agent tier list in case you're struggling to find a main, also we have our first official leaks regarding Agent 24 you don't want to miss out on.

Valorant New Agent Architect Leaks
Valorant New Agent Architect Leaks - Main Image

At the beginning of the year, Riot Games promised a total of three new Agents in Valorant. With two already out, we finally got leaks regarding the third and final one, codename Architect.

We previously had some speculation regarding Agent 24, including the fact that they could have a bulletproof ability of some kind. However, thanks to the incredibly reliable ValorLeaks, we got our first piece of actual news regarding the future of Valorant's ever-expanding cast of playable characters.

First Agent 24 info leaks

If the information comes from ValorLeaks, rest assured it's going to be 99% solid. This time, he brought us the codename utilised for the Agent: Architect.

We know Valorant devs said at the beginning of the year that they would release three Agents during 2023. An Initiator, who turned out to be Gekko, a Sentinel, which was Deadlock, and a third and final one with their role yet to be revealed.

While we can still call this speculation, it's all but certain that Agent 24 is a Duelist. The last Agent that fit this category was Neon, released all the way back in January 2022, furthermore, prior to the release of Gekko earlier this year, Riot launched Harbor, a Controller.

Of course, only time will tell and as we get closer to the end of the year, we'll for sure know exactly who is Agent 24 and what role will he play in Valorant, both in terms of gameplay and story-wise.

If Architect does end up being a Duelist, it will become only the third one added post-launch, following Neon and Yoru. It would elevate the number of Duelists available to seven, making it the role with the most representatives, followed by Initiators (six). Sentinels and Controllers would remain on five Agents.

So there you have it! Are you excited for a new Agent in Valorant? For more content, check out the current Episode 7 Act 2 map rotation.

EA FC 24: Is Marco Verratti in the game?
EA FC 24: Is Marco Verratti in the game? - Main Image

The early access for EA FC 24 is now available for fans to enjoy. They can experience the latest updates to Career Mode or begin their Ultimate Team journey. Some interesting SBCs are already available, such as the De Bruyne Flashback. However, there are speculations among players about the inclusion of Marco Verratti in the game.

Marco Verratti was a staple of PSG, signing for them in 2012 aged 19. A wonderkid that was touted to become a world-beater, Verratti's career hasn't been all that bad, however, many fans and pundits believe he failed to reach the ceiling many hoped he would achieve.

After 11 years and countless honours, including nine Ligue 1 titles, six Coupe de France, six Coupe de Ligue, and nine Trophée des Champions, Verratti has left the glamour of Paris in favour of chasing an even bigger pay check by signing with Qatar's Al-Arabi.

Will Marco Verratti be in EA FC 24?

Verratti was a solid card to use in Ultimate Team over the years. In Career Mode, he was usually a luxury signing players would make while trying to lead the biggest and wealthiest teams in the world to glory.

Sadly, Marco Verratti in EA FC 24 is no more, as he won't appear in either mode of EA's latest iteration of their footballing franchise.

Why is Verratti not in EA FC 24?

Unlike the case of David de Gea, who is surprisingly absent despite being a free agent, the case of Marco Verratti is relatively simple as it's due to a licensing issue.

As the Italian midfielder has signed with a Qatari club, EA Sports is unable to utilise him as they don't have the rights to feature the Qatar Stars League in EA FC 24.

Don't worry about missing out on Marco Verratti though, as there are plenty of midfield options for you to develop in EA FC 24. If you're keen on finding out who they are, check out our guides for the best attacking midfielders, best defensive midfielders, and best CMs in Career Mode.

EA FC: Will Man United's Former No.1 Turn Up?
EA FC: Will Man United's Former No.1 Turn Up? - Main Image

EA FC 24 has arrived via early access, with fans able to enjoy the latest changes to Career Mode or start their Ultimate Team journey where they can already complete some interesting SBCs like the De Bruyne Flashback. Still, some players are wondering - will David de Gea be in EA FC 24?

David de Gea's relative fall from grace is a tragic one. He spent 12 seasons at Manchester United after being poached by Sir Alex Ferguson in 2011 following an impressive string of performances for Atletico de Madrid between 2009 and 2011.

Now, at the relatively young age of 32 (for a goalkeeper, at least) David de Gea is a free agent, with the Red Devils disposing of his services due to inconsistent performances over the past few seasons with some errors that were borderline amateur, let alone for someone that represented one of the most important clubs in Europe.

Will David de Gea be in EA FC 24?

Whether is to stuff his card in an SBC in Ultimate Team or poach him as a decent free agent for a mid-table team in Career Mode, you might be wondering if David de Gea has somehow made it into EA FC 24.

Sadly as things stand, de Gea is nowhere to be seen in the game, being completely absent from both Ultimate and Career Mode.

Why is de Gea not in EA FC 24?

Hard to say really since free agents have always been a thing in previous FIFA titles. It's surprising to see de Gea miss out this time. EA FC 24 is missing players such as Marco Verratti or Luis Suarez, who have transferred to leagues that are not licensed by EA Sports for instance, but these are completely different cases.

Perhaps to avoid an issue if de Gea goes the same route they've decided to exclude him completely.

Him turning up in some far-flung corner of the world - with obvious cash incentives - looks increasingly unlikely though, with recent reports stating that David de Gea is happy to hang up his gloves if he doesn't find a "major club" where he is guaranteed to be the no.1. The type of options only open to a man that has spent 11 years between the sticks for Man United, earning a reported 350K a week.

Regardless of his exclusion, you'll still be able to find top-talent in the goalkeeping department in EA FC 24 and of course, the best Spanish players are all part of the game as well.

EA FC 24: The Reds SBC Cheapest Solution
EA FC 24: The Reds SBC Cheapest Solution - Main Image

EA Sports FC 24 is here, and early access is in full swing, with EA releasing the Mad Ready promo, the first-ever early access promo in Ultimate Team.

Players are deep into the early days of the newest title from EA, playing matches, opening packs, and completing SBCs, with the latest release being 'The Reds' Squad Building Challenge.

We have already covered the FC 24 Mad Ready promo and now we have a new SBC in the game too! We will give you a guide on how to complete one of the very first SBCs on EA FC 24, and here is how it's done! So let's take a look.

The Reds SBC Cheapest Solution

Squad Building Challenges have become a staple in FIFAs and now EA FC, allowing players to complete squads with players from their club, and trade them in for a reward, whether that be Flashback Kevin de Bruyne or packs.

The Reds SBC is very simple compared to many SBCs that have been released over the years, but if you are new to the game and need a guide, then our How to Complete SBCs piece is perfect for you.

SBC requirements

The following SBC will cost roughly 3.6k coins with the reward being a Premium Gold Pack (Tradable).

Min. 1 Player from LiverpoolMin. 3 Players from the same LeagueMin. 5 Players from the same NationMin. 1 Players: GoldMin. Team Rating: 65Min 14 Squad Total Chemistry Points

This newly released SBC from EA only has one set of requirements but first, we need to know whether the reward is worth it.

The Reds SBC Reward

The reward for completing The Reds Squad Building Challenge is a Premium Gold Pack.

It contains a mix of 12 gold items, including players and consumables, and 3 Rares - not the most exciting we know!

This pack costs 7.5k, or 150 FC points in the store, and it is tradeable, so you will be able to sell the items if you wish.

For more of the latest EA FC 24 content, be sure to 'BOOKMARK' RealSport101.

Genshin Impact Chiori: Release date, element & weapon, leaked character design, and more
Genshin Impact Chiori: Release date, element & weapon, leaked character design, and more - Main Image

Chiori is an Inazuman designer residing in Fontaine, set to be released during the Genshin Impact Fontaine cycle. According to Kirara's voice line, Chiori personally tailored the clothes she currently wears and runs a fashion label within Fontaine.

Out of the 18 new characters scheduled for release during Fontaine’s cycle, Chiori has yet to make her in-game debut. However, fans are eagerly anticipating the opportunity to play as her, thanks to her unique design and background. Here's everything we know about Chiori and her involvement in the Fontaine storyline.

Who is Chiori in Genshin Impact?

Given Fontaine's status as a hub for art and culture, fashion and design play a significant role in its social fabric.

Chiori is a famous fashion designer from Inazuma who is currently running a fashion label in Fontaine, called Chioriya Boutique, located in Court of Fontaine: Quartier Narbonnais.

She is also one of the regular customers of the Komaniya Express. After an encounter while delivering a package to her, Chiori personally tailored Kirara's current outfit, as she was dissatisfied with her previous appearance. This led to increased recognition of her store as more people inquired about the outfit.

Her attire, adorned with a floral design, seamlessly melds traditional Japanese style with a modern Western influence. She maintains a sophisticated updo with a kanzashi (Japanese hairpin). Although she appears to be wearing a kimono, the short cutoff gives it the appearance of a frock. Additionally, she wears corsage gloves on both wrists and wears thigh-high lace-top socks, complemented by an intricate poppy-esque centrepiece on her back.

Character voice lines about Chiori

All the current voicelines about Chiori from various characters shed light on her no-nonsense approach to fashion, and commend her strong work ethic, even though she can be quite intense. She maintains an exceptionally high standard for her work and considers it a success only when both she and her customers are satisfied.

You can find below the existing voice lines about Chori from Kirara, Lyney, and Lynette.

Kirara's voice line about Chiori: "She's really nice to me. I often ran into her in the past when she was out researching ways to make fabrics and develop color palettes. She was always worried that I'd leave claw marks all over her beautiful textiles, but come on, why would I do that to her? She's running a store in Fontaine now and sometimes asks me to deliver stuff to her. Hehe, she even helped me tailor the clothes I'm wearing now."Lynette's voice line about Chiori: "The costumes Lyney and I wear for performances were specially tailored by Chiori. Once, Lyney was using a small knife for a magic trick, and accidentally cut the cuff of his sleeve a bit. She scolded us nonstop... it was scary. Luckily, I can hide behind Lyney whenever we go to her shop."Lyney's voice line about Chiori: "Flattery won't get you anywhere with her. She'll only give those who can truly appreciate her art a second look. How does she see me, you ask? Come on now, that hurts! Not only am I a connoisseur of the arts, but honest about it too, as I am in all my dealings!"Chiori element and weapon

Earlier leaks have revealed that Chori will debut as an Electro character. A recent leak from Randialosleaker suggests that this Inazuman designer will be a 5-star character.

Chiori release date

Although Chiori has technically made her appearance in-game through hints dropped by existing characters, HoYoverse has yet to reveal her official in-game release date.

Chiori is expected to make her first appearance sometime during the Fontaine cycle, but players may not be able to recruit her as a playable unit until after Version 4.3. Credible leaks suggest that Furina and Charlotte will be the only new characters on Version 4.2 banners, while Version 4.3 banners will feature Navia and Chevreuse.

That's all we have on Chori for now. Feel free to check out our guides on other upcoming Fontaine characters like Navia, Clorinde, Sigewinne, and Chevreuse.

As always, it’s important to keep in mind that leaked information can be subject to change and should be taken with a grain of salt. However, all the information above comes from credible leakers who have maintained an impressive track record of accurate predictions regarding the game's development.

Interested in learning more about Fontaine and the Genshin Impact Version 4.1 update? Dive right into our 4.1 Livestream summary, and our guide on all the much-needed QoL changes coming to Version 4.1. Discover all that you need to know about the 18 new Fontaine characters.

On top of that, the 4.2 banners have been leaked! Get ahead of the curve and start planning your Primogem savings for your favourite Fontainian characters with our Fontaine character banner schedule here.

EA FC 24 De Bruyne Flashback SBC - Cheapest solutions
EA FC 24 De Bruyne Flashback SBC - Cheapest solutions - Main Image

EA FC 24 has finally arrived and fans can already get their hands on a Kevin De Bruyne Flashback via SBC. If you're new to the world of EA FC with this entry and have no previous FIFA experience, Squad Building Challenges can net you really good rewards and exclusive cards in Ultimate Team, so players are encouraged to complete them.

The Flashback cards are unique items, as the name implies, they highlight previous achievements of a selected player. In this case, the De Bruyne Flashback SBC focuses on the Belgian's early years as a professional, where he shined bright with Wolfsburg in the Bundesliga.

De Bruyne isn't the only SBC currently available in EA FC 24 at the moment, you should check out The Reds SBC to see all the Mad Ready players available!

With that said, let's tell you everything you need to know about the Kevin De Bruyne SBC, including the cheapest solutions, how to complete, and more.

EA FC 24 Kevin De Bruyne Flashback (87 OVR)

Start date: 22 September.

End date: 28 September.

De Bruyne Flashback requirements

To earn the Kevin De Bruyne Flashback card in EA FC 24 you'll need to complete a total of two SBCs, with the requirements as follows:

Manchester City SBC

# of players from + # of players from : Min 1Squad Rating: Min 86# of players in the Squad: 11

Reward: 1 Prime Electrum Players pack.

Premier League SBC

# of players from Premier League: Min 1Squad Rating: Min 87# of players in the Squad: 11

Reward: 1 Small Rare Gold Players pack.

De Bruyne Flashback solutions

Find our recommended solutions for the Kevin De Bruyne Flashback SBC in EA FC 24 down below.

Manchester City SBC

Premier League SBC

This is just one of many solutions that can be found by using the easySBC AI. To get your own solution, go try it out at easysbc.io.

And that's it! For more on all things EA FC 24, check out our deep dive into Career Mode. We also show you who the best players from Argentina are in case you want to sign the next Lionel Messi.

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- Wesley Yin-Poole
Game Developer Legend Hideki Kamiya in Shock PlatinumGames Exit

Hideki Kamiya, who directed Resident Evil 2 and was the chief creator of Devil May Cry, has announced his surprise departure from PlatinumGames effective October 12.

Confirmation comes from a statement issued by Platinum as well as a brief statement published to Kamiya’s Twitter account. In his statement, the 52-year-old said: “This came after a lot of consideration based on my own beliefs, and was by no means an easy decision to make.

“However, I feel this outcome is for the best. I will continue to create in my Hideki Kamiya way. I hope you'll keep your eyes peeled.” The statement suggests Kamiya plans to continue working in video game development.

However, I feel this outcome is for the best.
I will continue to create in my Hideki Kamiya way.
I hope you'll keep your eyes peeled.
(2/2)

— 神谷英樹 Hideki Kamiya (@PG_kamiya) September 25, 2023

Kamiya, who founded Platinum in 2006, is perhaps best known for his work at Capcom, where he directed a raft of influential games, including Resident Evil 2, Devil May Cry, and, while at Clover, Okami and Viewtiful Joe. At Platinum, Kamiya directed Bayonetta, The Wonderful 101, the canceled Scalebound, and was working on a brand new, self-published game codenamed Project G.G.

pic.twitter.com/GHiSugPF42

— PlatinumGames Inc. (@platinumgames) September 25, 2023

In a December 2022 interview with IGN, Kamiya said Project G.G. was “going to be so big that you won't even be able to compare The Wonderful 101: Remastered and Sol Cresta to it. Because of that, we need to become a company with publishing capabilities on that level, not just development power”.

Image credit: Patrick T. Fallon/Bloomberg via Getty Images

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

- Tristan Ogilvie
Dustborn is a Story-Driven Road Trip that Turns Your Gameplay Choices into a Customised Comic Book

Dustborn appears to be many things. It’s a road tripping adventure across an alternate United States that involves maintaining relationships between the members of a rebel gang posing as a rock group, and staying off the radar of an oppressive police force called Justice. It’s a rhythm action game, requiring you to tap buttons in time with on screen prompts to sing along with the car radio or complete performances with your band. In some instances, it’s a Streets of Rage-inspired beat ‘em up that lets you take a baseball bat to hordes of robot soldiers. Yet all the while, Dustborn is also a comic book that your decisions are helping to shape on the fly.

In a novel twist, or perhaps a graphic novel twist, the completion of each chapter over the course of Dustborn’s roughly 15-hour adventure generates pages of a comic book that can be browsed on the tour bus that serves as Dustborn’s mobile HQ transporting you from one story section to the next. Each comic book panel reflects the decisions you made during dialogue sections and other gameplay sequences, as well as showing you how your decisions compared to that of other players - not unlike the summary screen at the end of an episode in a Telltale Games adventure. However, when you eventually roll the final credits on this cross-continental adventure, Dustborn will actually compile your individual story into a custom 35-page comic book which you’ll be able to share with your friends online or even print out to keep.

“That's always been the vision for this game, to be a living comic book,” says Ragnar Tornquist, Founder & CEO of developer Red Thread Games. “And I think it’s a great way to share your experience. Of course, if you haven’t played the game and you read [another player’s] comic book, you’re going to spoil a lot of it, but your own journey will likely be different in many ways to somebody else’s.”

"The vision for this game [is] to be a living comic book,"

While I'm told that there are multiple endings to arrive at for each of Dustborn's main characters, every player’s journey will at least begin the same way. The 30-minute hands-off demo of Dustborn I was shown at Tokyo Game Show opened at the very start of the game, with a team of four heroes speeding down a highway in order to escape from a heist gone wrong in Dustborn’s version of California, known as Pacifica. Main protagonist Pax appears to be nursing a bloody bullet wound in the front passenger seat, while the other three in the car won’t stop bickering about what to do next.

It’s a frantic and instantly gripping setup, and it also presents an opportunity to showcase Dustborn’s dynamic dialogue system. While the scene is confined to the cabin of a speeding car, the player is given full control to shift the camera perspective around to get different angles on the characters and identify new things to talk about. That is, if you can get a word in, and indeed when several attempts to interject by Pax are ignored by the rest of the group, Pax is able to use her superpower - an arsenal of special keywords, in this case the word “Block” - to basically stun her cohorts into silence like some kind of Jedi mind trick.

“Pax is what we call an Anomal,” explains Tornquist. “That means she has the ability to use language to manipulate people. It's not magic, but it's words that are basically strong enough to affect people physically, mentally and emotionally.”

Apparently Anomals are superpowered humans that evolved during an incident that occurred 30 years prior to the events of Dustborn. “There was basically an event we call the ‘disinformation apocalypse’, where all of the North American continent was affected,” says Tornquist. “If you imagine if social media went completely wild and affected everybody in America - which I mean, let’s be honest, it already has - that gave some people these powers to use language, to use disinformation to fuel these abilities.”

Pax’s word-based superpower isn’t just used to persuade characters during dialogue scenes, either. During a combat scene I was shown later in the demo, Pax was seen to be delivering simple combo attacks with a barbed baseball bat, as well as flinging it at enemies from a distance and recalling it with a tap of a button like Kratos’ Leviathan axe. In addition, she was also able to reach into her bag of keywords to shout at her assailants, using words like ‘Move’ and ‘Push’ to inflict physical damage on multiple targets at a time. It appears that Pax's vocabulary of word powers is shared across dialogue sequences and in combat, with the aforementioned 'Block' shout also able to be deployed in combat presumably as some sort of shield.

Dustborn could well serve as a thought provoking allegory for the power and poisonous nature of contemporary social media.

While it wasn’t shown to me as part of the demo, Tornquist hinted at a unique mechanic in the game by which you use disinformation in order to craft new shouting abilities over the course of Dustborn’s roughly 15-hour journey. “We really wanted to make a game that’s all about the power of language, information, and specifically disinformation, and how that can be weaponised,” says Tornquist. “Both by the enemy, and by us. And of course the whole ethical thing of using language, especially with Pax being able to use these words on her friends as well. If you have this power, how ethical is it to use it?”

Indeed Dustborn could well serve as a thought provoking allegory for the power and poisonous nature of contemporary social media, but based on the short amount of gameplay that I’ve seen it seems like it could also just be a hugely entertaining ride. At one point I was able to witness Pax and her fellow fake band members flub their way through an impromptu musical performance in order to convince border control of their punk rock bonafides, and I’m told throughout the cross-country journey there are countless other diversions to experience, with mini-games for batting practice, songwriting, and even melting marshmallows over a campfire.

“[Dustborn] is a lot about just enjoying downtime, being on a road trip, and being with your found family,” explains Tornquist. “It’s a very different experience. There are so many games out there that are the same. They’re good, but it’s all the same thing. [Dustborn] is different, and that’s the important thing.”

Dustborn is set to launch on Xbox, PlayStation, and PC, sometime in early 2024.

Tristan Ogilvie is a Senior Video Editor at IGN AU. If his life story was turned into a comic book it would probably be a dog-eared copy of MAD Magazine.

- Mitchell Saltzman
Dragon’s Dogma 2: The First Hands-On Preview

When it was released eleven years ago, Dragon’s Dogma stood out as a bold open-world action-RPG that didn’t conform to any pre-existing mold for the genre. From its one-of-a-kind Pawn mechanic that encouraged you to frequently swap out AI controlled companions from a network populated by creations from other players to its action centric combat that had you climbing all over giant monsters in order to specifically target weak points and bring them down to size, there’s nothing quite like it. Even to this day.

My big takeaway after playing an hour of Dragon’s Dogma 2 is that Capcom is doubling down on everything that made Dragon’s Dogma so unique, with a big focus on refining and polishing those elements to a shine. And in that regard, they’re succeeding. Pawns do everything that they did in the first game, but their contributions to both combat and navigation are more immediately noticeable. Melee combat feels more impactful and weighty, and exploration through its now seamless open world feels equal parts rewarding and dangerous. That said, after an hour of killing the usual Dragon’s Dogma rogue’s gallery of goblins, cyclops, saurians, harpies, bandits, and attempting occasional Griffin, I couldn’t help but wish that I experienced something that truly felt new in this sequel.

Capcom is doubling down on everything that made Dragon's Dogma so unique.

My demo began right outside the human kingdom of Vermund and gave me free reign to go wherever I wanted. I had a handful of quests that I could follow, with my Pawns already set with knowledge of those quests, meaning I could simply let them lead the way and not have to deal with constantly bringing up the map and making sure I was still on course. Pawns having experience and knowledge of quests is not new to Dragon’s Dogma, and occasionally they would lead you through some tricky-to-follow paths, but here in Dragon’s Dogma 2 it was far more reliable. A simple press of left on the D-Pad to issue a help command while out of combat was enough for my Pawn to understand that I was looking for a trail to follow, and thus they would grab my attention and start leading the way once I started running towards them.

The coolest interaction that I experienced with a Pawn was after having cleared a cave of bandits, I noticed a treasure chest on a platform that was well out of reach. By issuing the help command, though, I noticed that my fighter Pawn moved herself closer to the platform, and then kneeled down like she was waiting to give me a boost. Sure enough, when I ran over, she launched me up with the Springboard skill, and I was able to collect a rare Ferrystone.

Combat is largely identical to how it was in the original Dragon’s Dogma: you’ve got a button for weak attacks, a button for heavy attacks, and then by holding down the left bumper, you’ve got a series of four skills that you can equip for a variety of attacks and spells. One of the big differences this time around is that the right bumper is now tied to your Vocation Action, which as the name implies, is an action unique to your vocation. For fighters, their vocation action is to raise their shield and guard against enemy attacks; for thieves, they’ve got a quick dodge called Swift Step; and for archers they’re able to directly aim with a Steady Shot.

Like the original game, there's no melee lock-on mechanic and no dodge roll, unless it's tied to your Vocation.

New to combat is a hit-stop effect that occurs when an enemy you’re attacking is low on life, indicating that they’re open to an execution by hitting them with a strong attack. It’s a light touch, but it goes a long way in making combat feel much more brutal and impactful. It’s worth noting that, like the original game, there’s no melee lock-on mechanic and no dodge roll, unless it's tied to your Vocation. It’s a bold choice, and I have a feeling that not everyone will like it, but it does lend a very particular feel to Dragon’s Dogma 2’s combat. It’s much less about split-second reflexes and fierce aggression, and much more about careful positioning, awareness of where enemies are, relying on your pawns for support, and knowledge of how to exploit enemy weaknesses.

I got to restart the demo several times in the hour or so I got to play, and the thing that really impressed me was how different each successive run felt. One time I walked down the same beaten path I traversed in a previous session and suddenly got attacked by a Griffin. In another I followed a quest down to a riverbank and got to fight against a handful of Saurians that I never saw anywhere else. And in another, I was guided by my pawn to a cave full of surprisingly tough bandits guarding a bunch of treasure and valuable materials, and me and my party got absolutely wrecked. I ended up having to load up an earlier save, but this encounter excited me because even though I was being guided by a Pawn, the exploration still felt organic, and it made me well aware that the world of Dragon’s Dogma 2 was one full of danger and riches in equal measure, which is the heart of great exploration in video games.

All that said though, there definitely was a sense of deja vu while playing through this demo. The skills I used as both a fighter and a thief were almost identical to the early game skills from the first Dragon’s Dogma, I didn’t fight a single new enemy type, nor did I fight any of those enemies in a way that was much different from how I’d fight them in the original game. If there’s one comfort that I can have as a fan of Dragon’s Dogma, it’s that Dragon’s Dogma 2 will offer up more of what I loved about that first game, and that many of those minor elements have been improved upon. I couldn’t help but wish that I walked away from my demo a little more excited about something new about the sequel, though.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

- Tom Marks
Exclusive: Lord of the Rings Returns to Magic: The Gathering with 24 New Cards and Special Boosters

You may have thought Magic: The Gathering was done with The Lord of the Rings after its Tales of Middle-earth set earlier this year, but it’s back for more! We’ve got the exclusive reveal of 24 new cards spread across four new art scenes, all of which are available in a brand new product called a Scene Box – as well as five new rock poster art treatments of past LOTR cards that will be available in upcoming Special Edition Collector Boosters this holiday season.

You can watch me unbox the scene themed around Gandalf in the video above, and flip through the gallery below to see photos of all four boxes, images of all 24 new cards, and five of the twenty rock poster cards. Then read on below for more details and an interview with Wizards of the Coast about this latest LOTR collab.

Each of the four Scene Boxes is themed around a legendary character from The Lord of the Rings: Gandalf, Galadriel, Aragon, or The Witch-King. They come with a brand new card featuring that character, plus five more new cards within their color identity that fit them both visually and mechanically. When placed in a two-by-three grid, the six cards make up a full art scene - the box even comes with cards that are just the art on their own and a stand to display them, as well as three LTR Set Boosters.

Preorder MTG: Lord of the Rings Cards (Out November 3)

While Wizards of the Coast made similar scenes as part of the main set, Game Architect Mike Turian tells us that they had more freedom when designing these scenes and the cards that fit into them since they were all brand new. “We captured many of the key moments throughout the June release,” says Turian, “so with this holiday release, we wanted to focus in on a few favorite characters and show them at the full height of their powers.”

"...we wanted to make sure that all of our fans felt included as much as possible.”

Because each box has a legendary character and some new cards that go with it, they almost feel like little commander precons without any of the reprints, waiting to be fleshed out however you see fit. (I may have gotten an unfair headstart, but Galadriel in particular was so cool to me that I’ve already built a Commander deck around her.) But while Turian says they did initially consider pairing these scenes directly with the previous LOTR commander products from earlier this year, they decided to make them stand on their own to allow for more design space.

“For Gandalf specifically, it helps that he was a powerful wizard, which opens up itself to lots of fun card designs, and that his character evolves significantly throughout The Lord of the Rings,” Turian explains. “Another factor playing into our selection was making sure that there was diversity, even with just four Scene Boxes to highlight characters, we wanted to make sure that all of our fans felt included as much as possible.”

In addition to the four scene boxes, Wizards of the Coast will also be rolling out new Special Edition Collector Boosters for Tales of Middle-Earth around the same time, which will potentially include any of twenty cards from the original set in a brand new 60s rock poster art style - as well as rare serialized versions of these cards numbered up through 100. “It’s incredible, the far-reaching effect of LTR on fantasy and art and music,” says Art Director Sarah Wasell, “and we loved taking the space to honor one of the more surprising areas of Tolkien fandom through these ‘band posters.’”

Magic’s Lord of the Rings set has already been making headlines with special serialiazed cards: its one-of-a-kind One Ring card was sold to Post Malone for a whopping $2 million. You can read on to see our full interview with Mike Turian and Sarah Wassell, or if you want to even more fancy foiled unboxings, we opened up the shiny Compleat Edition from Magic’s Phyrexia: All Will Be One set earlier this year

IGN: This is a brand new kind of product for Magic, why return to making scenes and why like this?

Mike Turian, Game Architect: When we created Scenes for the initial release of The Lord of the Rings: Tales of Middle-earth this past June, we knew we had struck upon something special. The way that the Borderless Scene cards came together and formed these iconic moments from the novel in a stunning way was incredible. By bringing the Scene cards together into a single product, it really lets us highlight these cards individually and offer ways to display the art of The Lord of the Rings in a way that only Magic can. We captured many of the key moments throughout the June release, so with this holiday release, we wanted to focus in on a few favorite characters and show them at the full height of their powers. We knew that each scene would be two cards high and three cards across, so we wanted to pack in a lot of goodness into just these six cards per box.

"The challenge became with so much freedom, how do we best capture the spirit of the characters and their setting?"

The previous scenes were more restricted since they had to use cards from the main set, while all of these cards are brand new. Did that give you more freedom to design them or depict characters and events exactly how you wanted?

Turian: One of the great things about this release is that we were creating brand new cards for these scenes, so yes, that let us customize the cards and their abilities to best fit the scene. The challenge became with so much freedom, how do we best capture the spirit of the characters and their setting? Early on, we discussed closely tying the characters to cards that were made in the June release. It became clear that we would have more success by choosing new color options for each Scene Box and building the cards that we made around the central character of the box. So for instance, in the Gandalf in the Pelennor Fields Scene box, the Gandalf that you receive is white, blue and red so we wanted to make sure each card in his box a one or more of those colors.

How did you land on these four characters?

Turian: For each product we took a number of factors into account as we went about choosing what characters to feature. For one, we took [a look] at the characters of The Lord of the Rings that were fan favorites and that was a great starting point. We needed to make sure that there was more design space available for the character. The combination of being prominently featured in the novel really helps when we choose Gandalf, for instance, because even though we had done a number of other Gandalf cards, being able to find a place in his development that we wanted to capture was key. For Gandalf specifically, it helps that he was a powerful wizard, which opens up itself to lots of fun card designs, and that his character evolves significantly throughout The Lord of the Rings. Another factor playing into our selection was making sure that there was diversity, even with just four Scene Boxes to highlight characters, we wanted to make sure that all of our fans felt included as much as possible.

"We knew we had a new opportunity here to create cards that would really appeal to our Commander players."

These boxes almost feel like little “build-your-own Commander precon” kits: each one has that multicolored legendary, some brand new cards that support their mechanics, and some packs to get your collection going. Was that the intent with them?

Turian: For these four characters, there initially was some thought that the cards in the product would pair directly with our The Lord of the Rings Commander product but due to other constraints like design space, we moved away from that. We knew we had a new opportunity here to create cards that would really appeal to our Commander players. One of the pieces I really enjoy about the cards is how they have lots of throwback mechanics that we don’t often see in Magic anymore. With the cards being legal for Commander play, it also meant that the designs could both capture the characters and moments depicted but also be sweet standalone cards to add to your Commander decks. For those players who are going all out with The Lord of the Rings, hopefully this gives their themed The Lord of the Rings Commander decks enough added cards to win the day!

You’re also revisiting the rock poster style for some of LTR’s previous cards, what’s so appealing about the treatment that you want to give it another spin here?

Sarah Wassell, Art Director: We’re splitting hairs a bit on this treatment: the LTR poster art style is specific to a style of band poster that emerged during the counter culture movement in the US in the 1960s (Seymour Chwast, Pushpin Studios, etc). There was a three book LTR set published with amazing cover art by Barbara Remington that was a cult hit on US college campuses in the 1960s. This surge of interest fed directly into cultural moments with stadium rock bands referencing Tolkien in their lyrics in the 1970s. It’s incredible, the far-reaching effect of LTR on fantasy and art and music, and we loved taking the space to honor one of the more surprising areas of Tolkien fandom through these “band posters.” And we love the chance to turn Magic cards with all their rule and mechanics into full poster art—it’s such a mind-bending way to approach a format that is so rigid that the elements can disappear through familiarity.

"[Poster art is] such a mind-bending way to approach a format that is so rigid that the elements can disappear through familiarity."

These poster-style cards will be available in special booster packs rather than a Secret Lair like some might expect, why was that decision made?

Turian: While the Borderless Poster cards are something that would fit into a Secret Lair, we wanted to bring these cards into booster packs because we knew that they would be another element that would make our Special Edition Collector Booster shine. As the twenty cards that are found in the Borderless Poster style all came from the main set of Tales of Middle-earth, this was an opportunity to do a new take on those cards and bring it into a place where we could even offer them in an incredibly collectible serialized version with each of the twenty being offered numbered out of 100. Lastly, typically when we are deciding on what cards to include in Collector Boosters, we need to consider that our Collector Boosters are available in a number of different languages. With Special Edition Collector boosters, they are only being offered in English so that allowed us to make hand-lettered styles a possibility and we took advantage of that!

Tom Marks is IGN's Senior Reviews Editor. He loves puzzles, platformers, puzzle-platformers, and Magic: the Gathering. You can follow him on Twitter @TomRMarks.

- Tristan Ogilvie
Lysfanga: The Time Shift Warrior Allows You to Become an Awesome Army of One

At first glance Lysfanga: The Time Shift Warrior appears to be a stylish but somewhat straightforward isometric hack ‘n’ slash in the vein of Hades, but after having some hands-on time with it at Tokyo Game Show it’s clear that there’s considerably more to it. While rewinding time has become a common function in everything from platformers to racing sims over the years, Lysfanga implements its time manipulation in a surprisingly interesting way - allowing you to basically record yourself completing a series of attacks, rewind, and then fight alongside a time-shifted duplicate of yourself who serves as a sort of deadly instant replay of your previous run.

Thus each and every enemy encounter in Lysfanga quickly blossoms into an all-out attack of the clones. As you enter each arena the action is paused for a moment, allowing you to pan the camera around the environment and plot your most efficient path of attack, a bit like at the beginning of each scrap in Mario + Rabbids. Since you’re on a 10-second timer for each version of yourself, maximizing the number of enemies that each clone can take down and shortening the distance between targets with smart uses of the boost button is essential if you want to clear each zone in the fastest total time and score the maximum number of points.

Initial battles are appropriately basic as Lysfanga eases you into its tactical, time-shifting gameplay loop. My first few fights were structurally similar, with each arena branching out in three main directions, and it was just a manner of using one version of myself to clear out the handful of beastmen to the right, then using my second clone to tackle the enemy-filled corridor to the left, before finally deploying the third iteration of my avatar to tear through the remaining nasties in the center of the arena.

Each and every enemy encounter in Lysfanga quickly blossoms into an all-out attack of the clones.

However, new enemy types and environmental obstacles were soon introduced that elevated each fight from being a simple test of how quickly I could deliver strings of combos with Lysfanga’s two-button melee system, into more of a complex strategic puzzle that I was forced to solve. Hulking enemy types toting massive shields swiveled to face me no matter which direction I struck from, meaning I had to use my first clone to attack them head-on so that they served as a distraction when I rewound time and attacked them from the rear with my second clone.

Elsewhere there were twin enemy types joined together by a tether of energy, allowing one to revive the other if it suffered any damage. Thus I had to attack one on my first assault, and then time my attack on its twin during my second run so that I could wear their health bars down simultaneously and knock them over. One-way paths, door switches, and even explosive flying bats that could be carefully knocked into crowds of enemies to take them all out in one blow were just some of the other variables I had to contend with as I tried to both thin the hordes in each arena and shave precious seconds off the clock.

It’s clear that Lysfanga’s time-shifting gameplay continues to scale in complexity and challenge. Although in the first half of my hands-on I was limited to up to four clones in the series of early game combat arenas I was faced with, in the second half I was dropped into a late-game boss fight where I was able to unleash up to 10 slash-happy doppelgangers at the same time, which made for an incredibly frantic spectacle. The boss was a towering beast on all fours capable of inflicting devastating one-shot deaths, and while the attacks of my initial clones only knocked tiny fractions of its health bar off each strike, by the time I had the full complement of decuplets hacking and slashing in concert the cumulative effect eventually enabled me to bring the beast to its knees. When I finally felled the monster after three truly intense waves of battle, I felt like giving myself a pat on the back 10 times over.

Lysfanga: The Time Shift Warrior is being published by Quantic Dream under its relatively new Spotlight publishing label, and it presents the strongest evidence yet that the French creator of Heavy Rain and Detroit: Become Human isn’t content to just deal in the sorts of cinematic, story-driven adventures that it’s built its reputation upon when it comes to the indie side of its business. Lysfanga certainly does feature a narrative involving goddesses and returning ancient evils, and I’m keen to see where it leads, but it’s clear that its innovative, incremental dungeon crawling is what could really distinguish it from the pack. Expected to launch on PC in early 2024, Lysfanga: The Time Shift Warrior seems like one to watch - or indeed re-watch.

Tristan Ogilvie is a Senior Video Editor at IGN AU. If he could turn back time he probably wouldn't have had that one beer too many last night.

- Ryan McCaffrey
Tekken 8 Tries to Balance Old and New – TGS 2023

At a special showcase for members of the press at Bandai Namco Entertainment in Tokyo, Japan, I had a chance to play an early build of Tekken 8. While renowned director Katsuhiro Harada’s latest sequel will launch with 32 characters, only 16 were available during this meeting. The roster included a blend of old and new faces, including long-established stars like Paul Phoenix and Jin Kazama alongside more recent creations like Claudio Serafino and Lars Alexandersson. However, series producer Michael Murray stated that all Tekken 8 models have been redesigned from scratch, befitting the transition from the Unreal Engine 4 to Unreal Engine 5.

With a series that celebrates its 30th anniversary next year, Tekken walks a tricky line. The 3D fighter has built up a fan base all over the world over three decades, but the franchise necessarily needs new blood to remain competitive. Tekken 8 will try to satisfy both crowds with dual control options: Arcade style retains the classic four-button attack scheme—one input per limb—while Special style lets players execute command moves and complex combos with simple button presses. Murray emphasized the importance and flexibility of Special style, acknowledging that other long-running fighting games have introduced similar systems. "Ours, you can turn on or off in the middle of a match any time you want," he said.

New to Tekken 8, players using Special style can combine buttons and single directional inputs to activate more moves than seen in Tekken 7. The on-screen user interface has also improved; Tekken 7 included a guide telling players which buttons triggered which move, but used the given name for these attacks, which a new player might not understand. Tekken 8's Special mode actually describes what type of attack each button performs – it’s a handy shortcut to give everyone a quicker sense of how moves work and flow together.

Even with this expanded repertoire, Murray noted that Special mode will remain "simple and accessible" but "limiting," as it cannot compare with the classic Arcade inputs when it comes to player freedom. His hope is that new players can use Special style to lower the barrier of entry and, once they grasp the basics, they will feel motivated to graduate to the traditional Arcade style.

As a lapsed Tekken player, I could see exactly what he meant. In my time with Tekken 8, Special style certainly helped refresh my fundamentals and offered a shortcut to create long combos with every character, regardless of my previous experience. When I built up enough meter, tapping just one button enough times automatically tacked a devastating Rage Art onto the end of my combos. When combined with Tekken 8's new Heat system that rewards aggressive play, every round has a palpable sense of speed and power. No matter who holds the lead, either player can grab the upper hand with the right choice at the right time. Even though we played best-of-five matches, our battles flew by at a best-of-three pace.

Every round has a palpable sense of speed and power.

Of course, Tekken 8's flashy, lengthy combos represent a double-edged sword. When I kept the pressure on, I could drive my opponent's back to the wall and mercilessly pound them into submission. Yet a single slip-up meant they could do the same to me. Few things feel more frustrating than a long Tekken combo where your agency is effectively on-hold as you can do nothing but sit and watch your character twist and bounce in the air for seconds at a time. I found Jack-8, the latest incarnation of the series' cybernetic brute, particularly vulnerable to endless juggling due to his massive size.

In my short time with Tekken 8, I could already get a sense of what Murray hopes Special style can accomplish. Having a large roster of different fighters, all with their own styles and flair, can easily intimidate an inexperienced player. The uniformity and simplicity of Special style ensured I could pick fighters at random and never feel lost. Yet hammering buttons to produce over-the-top results also robbed me of the satisfaction of having full control over my actions. This nagging sensation can only be remedied through practice and eventually learning the proper Arcade inputs.

Tekken 8 will include a feature designed to help players looking for guidance with the new Arcade Quest mode, one that "holds your hand and shows you how to backdash, how to block, how to do all this stuff," Murray said. Tekken characters have always sported a lengthy list of moves and combos, so Arcade Quest will aim to demystify that surfeit of information. As Murray described it, newly-revamped menus will tell players, "Okay, you have 100 moves, but these are your five best, and these are the situational ones you need to know."

Speaking of arcades, we got a glimpse of Tekken 8's visual lobby system that resembles a glitzy shopping mall, including a virtual arcade called the Battle Area. Players entering the Tekken Fight Lounge will have their own cutesy avatar whom they may customize with clothing and accessories. Avatars may freely run around the lounge and communicate with other avatars via text chat, emotes, or stamps. Should they enter the Battle Area, they can take on opponents in Quick matches for casual play or Ranked battles for more serious competition. Like a real arcade, though, players can opt to spectate other contests to learn more about the game.

Super Ghost Battle records player combat data and, combined with "AI learning," creates a CPU opponent based on individual habits.

Another intriguing online feature is the Super Ghost Battle, which records player combat data and, combined with "AI learning," creates a CPU opponent based on individual habits. These Ghosts evolve over time and exist online for other users to challenge even when the actual player is offline. Players can also fight their own ghosts to test their might against themselves.

While we were limited to watching videos of the Tekken Fight Lounge in action, Murray says the Battle Area and Customization Shop will be up and running during the upcoming closed beta test for players on PlayStation 5, Xbox Series X|S, and Steam, running from October 20th through the 23rd. Registration is open now and continues until October 11th.

Tekken 8, launching in January 2024, looks to harness the momentum of Tekken 7's success while continuing to court new players in an increasingly crowded fighting game marketplace. A closed beta test in October will offer the public a sneak peek at new features designed to do just that. Fans looking for more information about Tekken 8 and the closed beta test should tune in to Tekken Talk Live, a Tokyo Game Show stage event on Saturday, September 23rd at 2pm Japan time. The segment will be livestreamed in both Japanese and English.

- Ryan McCaffrey
Sand Land's Wasteland Needs Work – TGS 2023

Announced earlier this year, Bandai Namco's Sand Land looks to translate a cult Japanese comic into an open-world adventure. Playing it on the floor of Tokyo Game Show, I came away intrigued about the characters and story, but less thrilled about actually playing the full game.

Sand Land debuted in the year 2000 as a short-lived tale of a demon prince exploring a desolate wilderness – hence the title. Created by Akira Toriyama, a manga artist of major renown for his Dragonball series as well as his contributions to many games such as Dragon Quest, Sand Land remained a print-only phenomenon until 2023. A feature-length film debuted this summer, with this game serving as the next multimedia tie-in.

The demo opens on a strong note, with graphics that lean into its manga origins. All the characters look like they've wandered onto the screen straight from the page, with thick line art giving everyone sharp features. The characters all have personality, especially the protagonist, Beelzebub. He may look like an anime version of Hot Stuff the Little Devil (kids, ask your grandparents) but from minute one he's looking for adventure and action.

With Beelzebub and his two elderly companions driving across the desert, the first challenge thrown at the player is a set piece where our leads catch the attention of a massive dragon. Beelzebub drives towards the camera as the dragon gives chase; a distance readout at the top of the screen counts down until they reach safety. I found it tough to predict where the dragon would burrow up and attack, but the vehicle is sturdy enough to survive multiple hits. I think the only strategy is to keep winding back and forth to prevent the dragon from getting a fix on your heading.

Once they escape, Beelzebub and his pals arrive in a "village" that is all but deserted. The team has a quick chat before deciding to seek a more populous area, and the game places a handy visual marker on the HUD. With that, I took off across the desert again, following a clear path of tire tracks towards my goal. We drove past some wandering dinosaurs—a staple of Toriyama's works—and a few bandits who showed passing interest in our truck before giving up when I ignored their grenades.

As we approached the set destination, one of Beelzebub's companions pointed out a large mark painted on a mountainside, identifying it as a pirate icon. Befitting a cocky hero, Beelzebub took the news with excitement, proclaiming he'd beat them all up. His friends exercised caution, but it proved to be a moot point as Sand Land automatically dragged our heroes straight into the pirate's trap. A line of spikes popped all four truck tires, forcing Beelzebub to dismount and fight hand-to-hand.

I would describe the action in Sand Land as boilerplate: Beelzebub can punch enemies with light attacks or wind up to deliver a powerful blow. You can hold down the button to charge the heavy attack or tap it mid-combo to trigger a kick that sends opponents up into the air, giving Beelzebub time to land even more hits before they come crashing down. There's a short-range dodge move to avoid enemy strikes and a lock-on command to keep the camera fixed on one threat at a time. A meter fills over time to unlock super attacks, but I can't vouch for their usefulness. The one time I triggered it, despite having an enemy in my line of sight, they seemed unfazed.

Fighting the pirates proved to be as easy as Beelzebub said; I think I only took one hit even as the gang had me surrounded. Much like the protagonists, I thought the pirates looked like fun characters that I would welcome learning more about. They seem like barbarians from Fist of the North Star, and I do enjoy a silly recurring foe that poses no threat to the hero but steadfastly continues to attack him.

What happened next truly surprised me though: After less than 10 minutes of gameplay, the demo came to an abrupt end. I knew Sand Land had only been announced over the summer, but I had expected a more thorough cross-section of the world. I glanced at other demo players and it occurred to me that I might have made a mistake. Open-world games live or die based on what lies off the beaten path. I had followed the game's instructions precisely and rushed straight to the finish line. Clearly I had to come back for a second excursion into the desert.

I returned to the Bandai Namco booth for another chance, somehow fairing worse at the chase sequence this time but still making it safely to the dried-up village. Instead of triggering the quest to mosey onwards, I ran around and tried talking to the few people I could find. They all reacted with extreme shock, assuming that Beelzebub wanted to eat their souls. Beelzebub scoffed every time; he must be used to humans freaking out around him. I should add that all these conversations were fully animated and voiced, adding to the comedy of the poor panicked folks who thought their lives were in danger.

When I finally did move on, I ignored the quest marker and the primary path to drive freely around the desert. I found a cave with three storage chests inside, though I don't know the significance of the items they contained—it didn't seem to be money or treasure. I also found a gem deposit in a rocky wall that produced resources when smashed, although a similar-looking boulder nearby didn't yield any pickups even though it clearly reacted to fisticuffs.

I tried fighting the dinosaurs who put up a larger fight than the pirates but nevertheless couldn't handle Beelzebub's blows. The bandits were even less formidable, but they offered a finer prize in their armored tank. This time around I noticed that Beelzebub specifically said out loud, "We should beat up those guys and steal their tank," so the game was trying to give me a hint that ignoring enemies wasn't the best solution.

Once in the tank, I gained access to a powerful cannon and a heavy machine gun. These weapons made short work of ordinary enemies, as a single shell took out dinosaurs in one blast and sent bandits running for the hills, literally. However, I soon found that exploring the desert in an armored vehicle led me to encounter much stronger beasts, such as a bigger version of the dinosaurs I had so easily defeated earlier. These bruisers shrugged off direct artillery fire and charged forward to smash the tank while I struggled to reload.

The real question going forward is how well the developers will fill this open world with memorable locations, characters, and loot.

Again, the demo cut me off long before the timer set by the Bandai Namco staff chimed. Such is the nature of playing at a big event like TGS, sadly. Still, my second playthrough justified my curiosity, proving that the demo did indeed offer more than a leisurely desert drive and a single fight. I left the booth wondering how many elements could change. If I managed to take the tank into the pirate's trap, would their spike strip have still incapacitated my ride? Or would a different cutscene play, allowing me to shoot the pirates without the need for melee combat?

The real question going forward is how well the developers will fill this open world with memorable locations, characters, and loot. I don't know the Sand Land story so I have no expectations for how it might be adapted, but I've played plenty of games that rely on exploration and discovery to deliver a satisfying experience. We're less than six months removed from The Legend of Zelda: Tears of the Kingdom's launch, a game I played for almost 200 hours before finally wrapping the main story. I could have played for twice as long, too, had I sought to complete every sidequest.

Obviously I cannot expect a TGS demo to compare to a game Nintendo devoted years of time and an untold budget to perfecting, but I can say that Sand Land has a long way to go before I'd consider giving it another look. Bandai Namco has yet to announce a release date, so perhaps the developers will have the resources they need to turn this literal sandbox into a figurative one. At present, the driving, combat, and exploration don't entice me to dig any deeper.

- Samuel Claiborn
The Making of Karateka Review

We live in a time of exceptional video game quality and abundance: There’s always too much to play (especially as I type this in September of 2023). So it’s all the more surprising that The Making of Karateka, which focuses on a game from nearly 40 years ago, totally captivated me. Part classic game collection and part documentary, wrapped in an interactive historical experience, The Making of Karateka follows the true story of a teenager’s path to publishing a hit video game in 1985. And the story is a good one. While Karateka is not a particularly fun 2D-fighting game to play, exploring its story in this weird and wonderful package is very much so.

What makes this story extra special is twofold: First, the surviving documentation of college student Jordan Mechner (who went on to make the original Prince of Persia) creating a video game for the Apple II, Commodore 64, and other early PCs with the help of his immediate family, especially his father, is extensive and exquisitely preserved here. Jordan’s personal journals and goofy development sketches, playable code of multiple game iterations, typewritten paper correspondence between him and his publisher, and even 3D scans of 5.25-inch floppy discs with their original Sharpie-on-sticker labels – the amount of detail gets even more exacting from there.

Second, Digital Eclipse’s interactive timeline presentation of these documents, video segments, and of course, the games themselves, are irresistible to explore. (This playable history platform debuted in Atari 50 last year, which scored a 9 on IGN.) The experience is not passive, like a film documentary: There are little tools to compare audio and visual tweaks between versions, a timeline to check off your progress, and an entire, playable version of Karateka with developer commentary built right in. The commentary, by Digital Eclipse developer Mike Mika, is a documentary unto itself. Seemingly Karateka’s biggest fan, Mika’s explanation of why he loves this game goes well beyond the screen and deep into the fragile balance of programming tricks that made smooth animation possible on a computer better equipped for primitive arcade ports. (One of these ports, an Asteroids knockoff, was in fact created by a teenage Jordan Mechner.)

This remake is actually a much more fun version of Karateka, which still feels clunky and inaccessible in its original forms (of which there are five included in this collection, including ports and demos). Digital Eclipse’s Karateka is definitely worth playing through – but only after watching the documentary (and giving yourself some extra lives) for some very important context. Without spoiling anything, the ending “twist” is both funny and shocking.

What We Said About Atari 50

Atari 50: The Anniversary Celebration offers a novel way to delve into the past that’s filled with fun and surprises, much like walking into the Atari section at Sears in 1982 must have felt like – I wouldn’t know, I missed out! That’s why it’s such a blast to have this window into the past. I can’t wait to see what gets the Atari 50 treatment next (SEGA would be my top choice). It’s not just the updated control schemes and gorgeous graphical recreations that make these games accessible, it’s the stories behind them. After hearing multiple people rave about Yars’ Revenge or Star Raiders in the documentary segments, you just want to check them out yourself. Just read the manual first! It’s provided, along with many other glittering artifacts that reveal the magic of the early arcade and console era. With Atari 50, you didn’t have to be there. – Samuel Claiborn, November 16, 2022

Score: 9

Read the full Atari 50 review

The remade Karateka is the best game of the collection because it includes several enemies and instances that were conceived of and discussed in the documentary, but were not technically possible at the time. The significance of the remake’s small expansions, like a puzzle with a larger cat, is heightened by listening to the developers talk about each one with lavish enthusiasm – it’s infectious. Similarly, the inclusion of several ‘80s PC platform conversions, which we learn from the documentary were extremely difficult to create, seem janky and not fun to play at first blush. But after discovering how each system was bent to these young game devs’ will to make Karateka work, it was at least fun to spot the differences, if not actually fun to play through the whole original games.

Even if it’s not fun to play through these many iterations of Karateka, however, you can instead just watch them: A perfect playthrough is included, and you can assume control of it any time (and several playthroughs you can watch have commentary tracks of their own).

The remade Karateka is the best game of the collection.

The documentary content itself is admittedly simplistic: People involved in the original Karateka, fans, and other commentators are shot against an austere studio backdrop or in their lived-in homes – it doesn’t scream high budget. However, the jankiness melts away with the documentary’s most perfect moments: Those between Jordan Mechner and his father, Francis, who sits at a piano and recalls, in precise detail, breakthrough moments in his son’s early (again, highschool and college!) development career. These scenes are breathtakingly sweet. Kratos has nothing on video game’s best dad, Francis Mechner, who supported his son unconditionally through pursuing his passions.

In fact, the elder Mechner not only suggested the rotoscoping technique that led to Karateka’s cutting-edge animation, but he put on his wife’s gi and clambered onto a car to help Jordan get frames. Francis composed Karateka’s music, and then worked with his son on getting the buzzes and beeps of the Apple II to sound like music – no small feat. When Jordan demanded quarters (which, in 1980, had the same buying power as a dollar today) for the arcade, he doled them out like his endless patience, excited encouragement, and total engagement with his son’s interests. So much so that Jordan at one point asks why his father was so supportive of such a complete distraction from school. Why? His father tells him it’s important to encourage a child’s interests, and that it usually turns out okay. That is some powerful parenting.

- Jada Griffin
Community Review: Heroes Assemble

Hello, IGN reviewers in training. Welcome to another week of community reviews, in which we give you the opportunity to score your favorite (or not-so-favorite) games that are based on a specific theme. Our previous theme was space, which you can check out here. This week we’re bringing it back to Earth by showcasing a Playlist featuring some of Earth’s mightiest heroes.

With this week’s theme being superheroes, and with all the recent news about Spider-Man 2, it is a great time to see how you rank some of the previous Spider-Man games and/or those starring other popular superheroes. So head to the page for your favorite games and leave your reviews to help them get the attention they deserve. We've compiled a playlist featuring 50 of the biggest superhero games, including Spider-Man, Batman, the X-Men, and other franchises to get you started – but feel free to leave a review for any of your favorites we may have missed. All you have to do is head to a game's page and click the Rate Game button to get started.

For those of you who missed the rollout of Community Reviews, you can check it out here. Remember, the biggest and best games, based on user review scores, will make the leaderboard showcasing what the IGN audience believes to be the best games of all time. So here is your chance to tell the world why you think a game you've played is the greatest – or worst – thing ever (or maybe somewhere in between). You can sign up for an IGN account to unlock the ability to create custom playlists, write user reviews, and more by clicking the Register button in the lower left of the page anywhere on IGN.

- Jacob Kienlen
Baldur's Gate 3 Interactive Map and Locations for Acts 1, 2, and 3

Baldur's Gate 3 is a game full of intricate detail. With so many dialogue options, characters, classes, and quests, everyone's experience is a little bit different. Discoveries are around every corner, and the only thing seemingly separating you from success or tragedy is a dice roll.

That being said, it's a lot easier to somewhat plot your destiny when you know where you're going. IGN's Baldur's Gate 3 interactive map can help guide you on your quest through Act 1, 2 and 3.

See the full Baldur's Gate 3 Map for all locations

We have the most updated Baldur's Gate 3 map with the location of every item, chest, enemies, NPC, and more throughout the prologue, Act 1, Act 2, and Act 3. You can also check out our Baldur's Gate 3 walktrough for quests guides and details.

Baldur's Gate 3 Interactive Map

Currently, our Baldur's Gate 3 map features locations for the Prologue, Act 1, Act 2, and Act 3. This include a Nautiloid map, a map of the Wilderness and Underdark, a map of the Shadow.

Here are some of the important location markers we've added to help guide you on your adventure:

Filter by map markerLocationsItemsNPCsQuestsEnemiesCheck off progress as you goStore your checklist data onlineNautiloid Map - Prologue

You begin your journey in Baldur's Gate 3 with a quest to escape the Nautiloid. It's a fairly small map, but there are still quite a few items, a unique weapon, and 3 potential party members you can find.

You can check out our Interactive Map of the Nautiloid for a list of everything you can find on the mind flayer vessel.

Wilderness and Underdark Map - Act 1

Act 1 takes place in the wilderness, and this is where the map begins to get a lot bigger. There are 30 secrets and over 60 chests to be found across the map as well as a ton of other items.

Our Interactive Wilderness map also includes the Underdark, which can be particularly tricky to navigate if you're trying to reach Moonrise Towers.

Shadow-Cursed Lands Map - Act 2

Act 2 takes place in the Shadow-Cursed lands. We have updated our map to include all of the secrets and collectibles, and we've identified all of the chests, secrets, and unique weapons in the area. You can also quickly find all 10 waypoints in Act 2 by utilizing this map.

Our interactive Shadow-Cursed Lands map also includes a map of the Moonrise Towers prison and the Mindflayer colony.

Baldur's Gate City Map - Act 3

If you've managed to make it all the way to Act 3 and the city of Baldur's Gate, you can make use of our map of the city and beyond. We have updated our map to include all of the NPCs, secrets, and quests hidden in the map. You can also find all 13 of the waypoints here for fast travel capabilities.

Our interactive Baldur's Gate City Map also includea a map of The Wyrmway and Wyrm's Rock Prison.

Just getting started? Check out our Baldur's Gate 3 guide for quest walkthroughs, tips, and how-to's that can solve just about any issue you may run into. We even have a handy guide for building your character if you are overwhelmed with all of the classes and races available.

- Rebekah Valentine
Metal Gear Solid Will Be Locked to 30 FPS in Master Collection

Konami has unveiled new information about the expected resolution and framerates of the three games in its upcoming Metal Gear Solid: Master Collection Vol. 1. But fans aren't happy with what they're seeing, particularly regarding Metal Gear Solid being locked to 30fps across all consoles.

The table above was shared on an official Konami website for the collection earlier today, and most notably has Metal Gear Solid locked to 30fps across all platforms. Metal Gear Solid 2 and 3, on the other hand, both run at 60fps on everything but Nintendo Switch. What's more, all the games are stuck at 1080p resolution on everything (except the Switch's handheld mode, which doesn't support it) and never make it to 4K.

As fans are pointing out, these limitations feel incredibly frustrating given the age of the games, as well as the fact that HD versions of MGS2 and MGS3 were released years ago for PS3 and Xbox 360 and ran at 60fps just fine. What's more, Konami previously told multiple outlets (including us) that "the collection" would target 60fps on everything but the Switch - which feels misleading given the now-published chart.

We'll have to see just how acceptable all this ends up looking when the collection launches October 24. We did play a Switch preview last month, though our previewer reported experiencing "significant slowdown" in MGS2 and 3 at the time as well as other technical blips.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

- Taylor Lyles
Seamless Space Travel in Starfield Is Now Available, Thanks to New Mod

If you're bummed that Starfield is not more like No Man's Sky, where you can seamlessly travel from space to planet, there's now a mod available that does just that.

Spotted by PCGamesN, modder 105gun has introduced a mod that finally adds seamless space travel into Bethesda's sci-fi RPG. As described on NexusMods, when installed, the mod Slower Than Light allows Starfield players on PC to control the speed gear of their ship using hotkeys. The maximum speed is the equivalent of "hundreds of times the speed of light," allowing players to travel between planets without fast travel and, more importantly, no load times.

As you can see from our captured footage, the mod allows for much faster traversal through space without having to fiddle in the in-game menus to planet hop, making it a lot quicker to venture to other locations. Unfortunately, the mod does not allow you to land on a planet similar to that like in No Man's Sky (maybe will get a mod for that in the future).

Following a gameplay reveal at the June 2022 Xbox-Bethesda showcase, Todd Howard told IGN that Starfield won't allow you to fly seamlessly through space. The most common way to visit planets and other solar systems is to fast travel, which includes a loading screen as you jump to your next location. While it was discovered that you can fly directly to other planets, it's dissatisfying and requires a hefty dose of time and patience.

In our review of Starfield, which we awarded a 7 out of 10, IGN said: "Starfield has a lot of forces working against it, but eventually, the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist."

Slower Than Light is one of many quality-of-life mods that have been added to Starfield since its release earlier this year. Other noteworthy mods include adding a FOV Slider, an in-game map so you don't get lost while exploring New Atlantis, and a revamp to the inventory UI. For more on some of the best mods you can install in Starfield, check out our roundup of the best mods.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

- Travis Northup
Destiny 2: Where Is Xur Today? Location and Exotic Items for September 22-26

The pile of squid ink spaghetti, Xûr, is now live in Destiny 2 for the weekend until next week's reset. If you're looking to get you some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he's got a random collection of Legendary weapons and armor to deck out your Guardians.

We've rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr's location can be found at The Tower on September 22 through September 26. To reach him, travel to the landing point at The Courtyard and make your way to the Hangar. Hang a left when entering the hangar and you'll come face-to-face with space Amazon.com.

What's Xûr Selling Today?

Exotic Engram

Cerberus+1 - Exotic Auto Rifle

ST0MP-EE5 - Exotic Hunter Boots

12 Mobility2 Resilience19 Recovery2 Discipline20 Intellect10 StrengthTotal: 65

Armamentarium - Exotic Titan Chest Armor

10 Mobility20 Resilience3 Recovery14 Discipline6 Intellect9 StrengthTotal: 62

Phoenix Protocol - Exotic Warlock Chest Armor

4 Mobility28 Resilience3 Recovery6 Discipline18 Intellect8 StrengthTotal: 67

Warlocks definitely got the most interesting Exotic roll this week, with a low Mobility/Recovery and extremely high Resilience roll with nice stat totals to boot. The others range from mid to bad, so probably stay away from those.

Also, Cerberus +1 is always worth a laugh.

Exotic Weapons

Hawkmoon - Exotic Hand Cannon

Paracausal ShotPolygonal RiflingAlloy MagazineMoving TargetPolymer Grip

Hawkmoon's roll this week is just alright. Grab it if you need it, but I gotta assume a better one is right around the corner.

Legendary Weapons

Timeline's Vertex - Fusion Rifle

Transmission MS7/Candle PSEnhanced Battery/Ionized BatteryLead From GoldBackup PlanRange Masterwork

Fire and Forget - Linear Fusion Rifle

Chambered Compensator/Hammer-Forged RiflingIonized Battery/Projection FuseHeadstoneHigh-Impact ReservesAmbushCharge Time Masterwork

Jian 7 Rifle - Pulse Rifle

SLO-12 Post/SLO-10 PostHigh-Caliber Rounds/Light MagFirmly PlantedRampageRange Masterwork

Piece of Mind - Pulse Rifle

Fluted Barrel/Polygonal RiflingArmor-Piercing Rounds/Light MagAuto-Loading HolsterHarmonyLand TankStability Masterwork

Sojourner's Tale - Shotgun

Arrowhead Brake/Full BoreAssault Mag/Steady RoundsTunnel VisionFrenzyReload Speed Masterwork

Blood Feud - Submachine Gun

Arrowhead Brake/Full BoreExtended Mag/Flared MagwellTriple TapElemenatal CapacitorRight HookRange Masterwork

Temptation's Hook - Sword

Enduring Blade/Honed Edge/Jagged EdgeBalanced Guard/Swordmaster's GuardTireless BladeVorpal WeaponImpact Masterwork

My picks this week are Fire and Forget with Headstone and High-Impact Reserves, for a fairly spicy DPS machine, and the Jian 7 Rifle with Firmly Planted and Rampage, making it ideal for crouching somewhere to pick off enemies from afar.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Wild Hunt set which includes:

Wild Hunt Gauntlets

10 Mobility20 Resilience2 Recovery12 Discipline10 Intellect10 StrengthTotal: 64

Wild Hunt Chest Armor

10 Mobility16 Resilience6 Recovery7 Discipline10 Intellect14 StrengthTotal: 63

Wild Hunt Helmet

2 Mobility12 Resilience18 Recovery24 Discipline7 Intellect2 StrengthTotal: 65

Wild Hunt Leg Armor

2 Mobility12 Resilience20 Recovery7 Discipline14 Intellect12 StrengthTotal: 67

Wild Hunt Bond

Warlocks have an absolutely fantastic roll on their boots, with a stat total of 67, super low Mobility, and high Recovery, you should definitely get these.

Titan Legendary Armor

For Titans, Xûr is selling the Wild Hunt set which includes:

Wild Hunt Gauntlets

2 Mobility12 Resilience20 Recovery7 Discipline14 Intellect12 StrengthTotal: 67

Wild Hunt Chest Armor

10 Mobility16 Resilience6 Recovery7 Discipline10 Intellect14 StrengthTotal: 63

Wild Hunt Helmet

2 Mobility12 Resilience18 Recovery24 Discipline7 Intellect2 StrengthTotal: 65

Wild Hunt Leg Armor

2 Mobility12 Resilience20 Recovery7 Discipline14 Intellect12 StrengthTotal: 67

Wild Hunt Mark

Titans have been graced with some absolutely stellar armor pieces this week, the best of which are the gauntlets and the boots, but honestly all of these could easily have a place in your collection. Amazing!

Hunter Legendary Armor

For Hunters, Xûr is selling the Wild Hunt set which includes:

Wild Hunt Gauntlets

2 Mobility2 Resilience28 Recovery18 Discipline11 Intellect2 StrengthTotal: 63

Wild Hunt Chest Armor

17 Mobility2 Resilience14 Recovery22 Discipline10 Intellect2 StrengthTotal: 67

Wild Hunt Helmet

2 Mobility10 Resilience22 Recovery10 Discipline7 Intellect16 StrengthTotal: 67

Wild Hunt Leg Armor

2 Mobility22 Resilience10 Recovery2 Discipline16 Intellect16 StrengthTotal: 68

Wild Hunt Cloak

Somehow, Hunters might actually have the best armor this week with a roll on their boots that practically brings a tear to my eye. You could honestly buy this whole set and wind up with a pretty darn good armor set overall. Wild!

That's a wrap on Xûr for this week, Guardians! What do you think of Season of the Witch so far? Let us know in the comments! For more on Destiny, check out our review of Destiny 2: Lightfall and read about how Sony's purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

- Taylor Lyles
Payday 3 Dev's CEO Apologizes for Server Issues at Launch

Payday 3 had a less-than-spectacular launch yesterday, as Starbreeze Studios' first-person shooter was plagued with server issues. With the developer under scrutiny, the studio's CEO has apologized for the issues.

In a post on the social media platform X (formerly Twitter), Starbreeze CEO Tobias Sjögren acknowledged the release day issues. "We are so sorry that the infrastructure didn't hold up as expected, and although it's impossible to prepare for every scenario – we should be able to do better," Sjögren wrote. "We work tirelessly until we have restored all services and our players can get back to heisting again without issues!"

We are so sorry that the infrastructure didn’t hold up as expected, and although it’s impossible to prepare for every scenario – we should be able to do better. We work tirelessly until we have restored all services and our players can get back to heisting again without issues!

— Tobias Sjögren (@tobiassjogren) September 22, 2023

Less than 24 hours after acknowledging the issues with the server, Starbreeze posted on the official Payday account on X that the studio said that the server issues should be fixed now. Despite this, however, several users on Reddit are still reporting server issues.

While Payday 3 was officially released yesterday, it was available to some people early depending on which version they purchased. While the server issues were the subject of discussion yesterday and today, users who had access to the game three days early were also reporting issues with the servers, including Redditor firestep92, who wrote that two out of the three days the early access period was live, the servers were acting up.

In our review of Payday 3, which was awarded a 7 out of 10 on our review scale, IGN said, "Payday 3's cooperative heists are off to a strong start, even if the vault is a bit bare at the moment."

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

- Alex Simmons
Is the World Now Ready for the All-Digital Future Microsoft Wanted 10 Years Ago?

The leaked news of Microsoft’s plan for a slim version of the Xbox Series X is not surprising – the Xbox 360 had not one but two slim versions, and the Xbox One got the significantly smaller Xbox One S, while Sony has released smaller versions of every PlayStation so far up through the PS4. But what is shocking, at least if the plan hasn’t changed, as Phil Spencer suggested some of it has in his acknowledgement of the embarrassing spillage of Microsoft’s hardware roadmap, is that the “Brooklin” (as the skinnier Series X is codenamed) doesn’t have a Blu-ray drive.

This begs the question: is the Series X that’s on store shelves and in my gaming room right now the last Xbox console that will ever include an optical drive – since the Gen10 Xbox due out in 2028 would likely follow suit and drop the disc drive? And if so, what does that mean for the future of how we buy and play games?

First, it means that Microsoft would be pulling out of retail almost entirely. Sure, they’d still love to have shelf space at the Targets and Best Buys of the world to sell the consoles themselves, but that’d be it – except for maybe a spot on the gift card rack to sell Microsoft Store gift cards. This likely wouldn’t be the bold, disruptive, and risky move it would’ve been even five years ago, though, as consumers of all goods continue to do more and more of their shopping online for the things they want and need. Shopping malls are rapidly emptying out and going extinct (which, as someone who grew up in the ‘80s and ‘90s thinking malls were the coolest places ever – Foot Locker! Babbage’s! The food court! The arcade! – saddens me a bit).

On a similar note, a mainstay of the video game retail ecosystem, GameStop, might finally go extinct. The company has been on a downward spiral for years as gamers have naturally been shifting to more and more online purchases, but Xbox going all-digital could push them over the edge of bankruptcy – especially if PlayStation follows suit. Sure, Nintendo likely won’t be walking away from physical media anytime soon, but can GameStop survive on Nintendo cartridges alone? I wouldn’t bet on it.

If Sony ends up sticking with Blu-ray for the duration of this console generation and particularly the next one (and it is perhaps a bit more incentivized to do so, since it owns the Blu-ray standard), it makes Microsoft’s move that much bolder. But it wouldn’t be the first time Microsoft made a big bet on where the future was headed. In 2001, Microsoft put ethernet ports on every single original Xbox console, intending to launch a broadband-only online gaming subscription service a year later, at a time when 56k dial-up modems were still the most common vehicle for internet connectivity, and subscription services were anything but normal – particularly in the video game space. That bet paid off handsomely, as Xbox Live became the best place to play games online – not just on consoles but arguably compared to a PC as well, which had its share of dial-up players, nor was a chat headset standard equipment for every player.

A later big bet – bundling the Kinect motion controller in with every single Xbox One – didn’t work, but the point is that Microsoft’s gaming division has never shied away from risks. In fact, that same Xbox One tried to go always-online before infamously backtracking on its 24-hour online check-in policy before launch.

And so the question is: is the console market now ready to go all-digital? After all, PC gaming has been there for years, and it’s thriving. I would argue that it is. The all-digital Xbox Series S has been a hit, outselling its more powerful (and, yes, more expensive) disc-drive-including sibling. Xbox Game Pass, the all-digital Netflix of gaming, has over 25 million subscribers. For gamers who still prefer to buy games on discs, either due to preference or internet bandwidth limitations, Microsoft can easily sell an external Blu-ray drive that connects to the Brooklin through its front-facing USB-C port.

Regardless of where Microsoft goes, the next five years of console gaming are going to be mighty interesting.

- Ryan McCaffrey
EVE Vanguard Aims to Be the EVE FPS That Dust 514 Wasn’t

EVE Online's starry realm of New Eden is a vast expanse of more than 7000 star systems, which we have so far experienced almost exclusively from a distance aboard swooping starships or in the colossal interiors of mega-scale space stations. But all the while, I've imagined what might be going on down on these lonely planets I'm sailing by at impossible speeds. EVE Vanguard, a new shooter module for EVE Online built in Unreal Engine 5, will let us set foot on them and scavenge their riches in person. Well, sort of.

This isn't CCP's first attempt at an FPS set in the EVE universe. From 2013 to 2016 they operated Dust 514, an on-foot experience that was eventually shut down due to low player numbers. Vanguard represents a fresh attempt at introducing a human-scale component to EVE, which the developers hope will eventually combine to create a complete sci-fi experience on the ground and in space. Rather than being sold as a separate game, like Dust, Vanguard is being described as a "module" for EVE, which will use the same launcher and be free to play.

The EVE universe is full of high-concept, high-tech ideas, and Vanguard is no exception, so stay with me here. When you load up Vanguard, you will be taking on the role of an "Infomorph." This is separate from the capsuleer character who pilots your starships in EVE Online, though they similarly make use of cloning technology to achieve functional immortality. This character will "burst" their mind into specialized war clones called Vanguards, who are the ones that actually do the running and the shooting. If you die, you can just activate a new clone.

Dust Off

The gameplay we've seen so far definitely takes a lot of cues from the extraction shooter genre. You'll deploy your clone planetside, fight NPC enemies and other players to retrieve valuable loot, and when you feel like you've gotten enough to make an excursion worth your while, call for an evac. Doing so will send up a beacon and make you a target for nearby players who might want to steal your take right out from under you, though, so knowing when and where to hail a space cab is critical.

Vanguard will be connected to EVE from launch, but only in limited ways to begin with.

While you can play Vanguard solo, it won't be easy. It's very much a dog-eat-dog ecosystem in the EVE tradition, and so a coordinated team will have a decisive advantage over the lone wolf. Of course, you can always try to make ad-hoc alliances with other Vanguards you run into along the way, but there's no guarantee they won't betray you for a bigger share in the end. Maybe you ought to betray them first. Just in case.

Brave New Worlds

Vanguard will be connected to EVE from launch, but only in limited ways to begin with. The idea is that Vanguard players who only want to play Vanguard can have a full gameplay loop and their own progression systems that don't rely on anyone up in a spaceship somewhere. It's a self-sufficient career. Later down the line, CCP would like to connect Vanguard to the rest of EVE in more substantial and meaningful ways, such as allowing Vanguard players to engage in planetside industries and even accept contract jobs from spaceborne capsuleers. The map we saw involved salvaging the wreck of a massive, crashed starship, and the developers suggested one day these may be generated by actual player battles. That ship you're salvaging might be your own.

Our first taste of Vanguard will land in December with the First Strike playtest, which will feature a single, huge map. In the future, CCP would like to use carefully controlled randomness to generate more warzones based on the countless planets scattered around New Eden. We shouldn't expect anything of a similar scope to No Man's Sky, though, since some amount of hands-on authoring is beneficial to make a fun shooter map, and it's just not possible to generate thousands of unique ones that meet a high standard.

- Wesley Yin-Poole
EVE Galaxy Conquest Is a New Mobile 4X Strategy Game Set in the EVE Online Universe

EVE Online has featured several of the biggest PvP battles in gaming history, but it only lets you fly one ship at a time. Set in the same universe but from a very different perspective, EVE Galaxy Conquest is a multiplayer 4X strategy game that puts you in command of your own outpost and an entire fleet.

The factions and warships should be familiar to EVE fans, but you'll be able to command large numbers of them without having to yell at a bunch of mercenaries over discord to stick to the freaking plan.

In typical 4X fashion, a foray into a contested star sector will begin with a humble stronghold surrounded by unexplored space which can be captured, exploited for resources, and fought over. Galaxy Conquest is PvP-centric, with the ability to form alliances with and backstab other players to reach the center of the map and take on a difficult final challenge. This will involve exploring, mining resources, building and upgrading fleets, and navigating player-driven politics in a similar vein to the MMO.

Galaxy Conquest has a seasonal structure, with each season representing a fresh start with new mechanics and ships available. Each season will be a few months long. Some progression will be account-wide, but unlike in EVE Online where dominating an area of space might require endless vigilance, jumping in at the beginning of a season will allow you to stake your own claim without decades of entrenched politics to work around. We'll also be running into some major NPCs from the EVE universe, many of whom have never been given a canonical look before now.

EVE Galaxy Conquest will be soft launching on Android and iOS later this year. CCP Shanghai has not announced any plans for a PC version so far, but they didn't rule it out as a possibility. Likewise, we didn't learn anything for sure about the monetization other than it will be similar to other free-to-play mobile strategy games.

- Wesley Yin-Poole
EVE Online's Next Expansion, Havoc, Is All About the Space Pirate Fantasy

Announced at EVE Fanfest, the next expansion for the 20-year-old space sandbox MMO is called Havoc, and it's focused on new factional gameplay for players who align with the chaotic and criminal element of New Eden.

Space piracy has long been a part of the EVE ecosystem, but as a mostly informal affair. Now, you'll be able to align yourself with the swashbuckling Guristas and Angel Cartel groups and take part in large-scale player conflicts as a destructive interloper.

Last year, the Uprising expansion added a new frontline system that brought along new mechanics for faction wars over contested areas of space. Piratical players in Havoc will gain ways to mess with these systems, as pirates will be able to set up a Forward Operating Base right on the front lines and do battle with either or both opposing factions. The non-pirate factions in the warzone will have to decide how to handle these incursions. You could temporarily set aside your differences with your opponents to chase the pirates out, or maybe keep them around to act as a drain on your enemies' resources.

Throwing your lot in with the pirates will grant access to a new system, Zarzakh, where a creepy cyborg Sith lord guy called The Deathless (I haven't kept up with EVE lore the last few years, but he seems like a pretty big deal) is offering a refuge for those who don't wish to follow the whims of the major empires. This hive of scum and villainy will feature new faction shops where enterprising pirates can spend faction currency to unlock five new ships, including a new Titan-class ship – the largest class of ship in EVE. The Angel Titan is only the eighth of its kind released in EVE's 20-year history.

EVE Online is a game of spaceships and spreadsheets, though, and fans of the latter are getting some new goodies, too. Player-run corporations will now be able to make use of the Project Manager role, which doesn't sound as thrilling as blowing up battlecruisers, but I've been assured EVE diehards will be giving it a standing ovation all the same. In layman's terms, this expansion is making it easier to set up large, cooperative projects within an organization and reward those who contribute to it. Since almost every activity you do in EVE is driven by other players, you could think of this like introducing more flexible and easy-to-use quest authoring tools.

EVE Online: Havoc will launch on November 14.

- Matt Purslow
Alan Wake 2: Creating The Dual Protagonist Experience - IGN First

His name may quite literally be the title of the game, but Alan Wake is not the only main character in Remedy Entertainment’s upcoming survival horror. The ‘2’ in Alan Wake 2 doesn’t just point to its sequel nature, but also to the duality that runs through the entire game. Two protagonists. Two perspectives. Two worlds. And two approaches to gameplay.

“Obviously we're making a sequel and we knew that Alan was going to be a big part of it,” says Kyle Rowley, Alan Wake 2’s game director. “But we also knew that we wanted to have a different perspective for the players who are maybe not familiar with Alan Wake 1.”

The second perspective is that of Saga Anderson, an FBI agent investigating a ritual murder. For September’s IGN First we spoke to two developers at Remedy to learn how they created different experiences for both Alan and Saga, how they developed two unique spins on the core survival horror gameplay, and how swapping between the two leads affects the way Alan Wake 2’s story unfolds.

Saga’s case brings her to Bright Falls, the small town America setting of the original Alan Wake. “She's here with her partner, Alex Casey, trying to solve this increasingly impossible seeming series of mysteries,” explains Molly Maloney, principle narrative designer on Alan Wake 2. “She's a really complex person, and I think as you go deeper into the game, you get to see more and more sides of her.”

While Saga is the story’s new character, it's through her that you’ll experience the setting of the original game, along with all its Twin Peaks-inspired oddities. “Saga obviously exists in our world, so it's a more grounded reality, but it's still Remedy's take on the Pacific Northwest, which means it's a little quirky, a little interesting, a little weird,” Maloney says. “So I'd say overall the vibe of her side of the story is, it's sinister, it's moving through exploration, plotting, and methodically trying to solve these pieces. But also at the same time it’s interspersed with these profound moments of really weird, disturbing, exciting, supernatural combat.”

“The first game was very much focused on combat,” Rowley notes. “Here we wanted to hook into that idea of being an FBI agent, a profiler, someone who's investigating ritual serial killings. And that leads into gameplay of exploring the world, finding clues, talking to people, having this kind of case board where you're piecing everything together.”

The Dark Place does not obey the rules of reality that you would expect.

It’s not exactly L.A. Noire, but Alan Wake 2’s slower, more exploratory gameplay is significantly different to the approach of its predecessor. A similar radical switch-up can be found in Alan’s side of the story, too. While Saga investigates murders in the real world, our titular hero fights for survival in The Dark Place, a realm of nightmares that manifests itself as a noir-like rendition of New York City. Wake has been trapped there since the conclusion of the original game, released back in 2010.

“Well, as you can imagine, somebody who's spent 13 years inhabiting the Dark Place being stalked by malevolent forces definitely has a bit of, I hesitate to say paranoia, but it's earned paranoia,” explains Maloney. “So his spaces, his side of the story definitely has a lot more of that tone.”

“Unlike Saga's side of the story, the Dark Place does not obey the rules of reality that you would expect,” she adds. “And so it's a kind of place that shifts and changes in unexpected ways that are designed to keep both Alan and the player on edge.”

The Dark Place doesn’t just shift and change; Alan himself can alter the world around him. This comes to life through environmental puzzles, such as dead ends that can be reshaped into explorable routes.

This shifting of reality is conducted in The Writer’s Room. Upon a chalkboard that exists only within Alan’s head, you can use moments of inspiration discovered throughout the world to craft new ‘stories’. These stories translate into The Dark Place and reshape the space around you. Find the right inspiration and you can unlock new pathways and secrets, which in turn push Alan’s story forward.

Saga also has a mechanic that only exists within her head. It's called The Mind Place, and at the center of it is the Case Board. Here you can arrange clues and evidence that you’ve found in the real world into lines of investigation. Connecting clues unlocks new mission objectives, which in turn pushes Saga’s investigation forward.

“It's tricky because ultimately we're creating one holistic game, Alan Wake 2,” says Rowley. “And we were quite aware that we did not want players when they were switching between the characters to feel like they have to relearn the game all over again.”

“The actual game mechanics the player has to utilize are kind of the same across both characters,” he continues. “The context and the worlds and the situations they're in are very different, so we definitely wanted to make sure that they had their own unique twist on that same core experience. Saga has her Mind Place and the Case Board. Alan has his Writer's Room and the Plot Board. So they're the same, but there was a difference.”

For Wake, we're more focused on the idea of paranoia and not being able to trust what's real.

Remedy has applied this ‘same, but different’ approach to each protagonist’s combat experience, too. “For Saga, we're more leaning on the anticipation of the encounter,” Rowley says. “We have less combat in this game compared to the first game by quite a lot, but we didn't want it to feel like there's no danger at any moment. So we play on the player's expectations.”

“For Wake, the core combat loop is the same,” he continues. “I still need to use my flashlight, I still need to burn away the darkness. But we're a bit more focused on the idea of paranoia and not being able to trust what's real. So we have enemies that are kind of shadowy. You're not sure, some of them will fade away and then not attack you, but some of them will attack you.

“[We’re] trying to create different types of emotional responses from the player, but utilizing the same kind of core gameplay loops that we've established.”

In many games with multiple main characters, the perspective switches at specific moments that have been pre-planned by the developers. Remedy has rejected this approach. Instead, Alan Wake 2 will allow you to switch between Saga and Alan’s perspectives as you wish. You could alternate between characters each chapter, or play Saga’s side of the story to completion and then swap to Alan. This means you could witness the events of the game in a very different order to another player, something Remedy has had to meticulously plan for.

“With two protagonists, it felt like a really great opportunity to jump between the two,” says Maloney. “But when it came to structuring that story, [...] it required a lot of iteration to make sure it was really satisfying, not just two stories you jump between.”

When playing as Saga, events you witness can act as responses to things you’ve already seen as Alan, or foreshadow moments you’ve yet to experience in The Dark Place. To make sure all this plays out as intended, you can only swap perspective at specific points in the story.

We made sure that you could never switch in a place where you would miss a critical piece of information.

“There was a version where you could actually switch between the characters a lot more freely and a lot earlier,” reveals Maloney. But what seemed good on paper failed in practice. Remedy eventually scrapped the free swapping and replaced it with Break Rooms; locations throughout the world that offer players the choice of continuing as their current character or switching to the other perspective.

“As we started standing up the material and looking at it, we realised that for the story to make sense, there are linchpin moments that you need to have to tie it together,” Maloney explains. “Alan needs his arc, of course, Saga needs her arc, and then the two of them together also need an arc. And that arc needs to be flexible depending on the order. That's an impossible challenge to do simultaneously, at least for me.

“So we focused on one at a time. Let's make sure Alan feels good, let's make sure Saga feels good. Now let's start looking at how you can jump and where it feels right to jump. And that work allowed us to identify those linchpin moments. And that's where you started to see the break rooms appearing.

“By identifying those moments, we made sure that you could never switch in a place where you would miss a critical piece of information for that to make sense,” she explains.

Switching between these dual perspectives adds texture to Alan Wake 2. But it also grants player agency when it comes to navigating tension and fear.

“We wanted to go, ‘Okay, this sequence that you're playing as Saga, maybe it's a bit too intense,’” says Rowley. “You [can] just go hop and play as Alan where he's exploring the streets or whatever and vice versa. So giving the player a bit of agency over how they want to play through this game so we're not hand-holding them through the whole thing.”

Across both Alan and Saga’s sides of the story, Remedy has used different approaches to the same core mechanics to create two bespoke experiences. The two combine to make the whole that is Alan Wake 2; a single story made up of two distinct experiences.

Matt Purslow is IGN's UK News and Features Editor.

- Anthony Wood
Rockstar Adds 'Rotating Assortment' of Classic Games to GTA+ Membership

Rockstar Games has announced that players subscribed to its $5.99 GTA+ membership on PlayStation 5 and Xbox Series consoles will now get access to a “rotating assortment” of classic titles, beginning with Grand Theft Auto: The Trilogy - Definitive Edition.

The reworked trilogy is comprised of GTA 3, GTA: Vice City, and GTA: San Andreas, all of which were billed to have benefitted from a slew of graphical and gameplay improvements. The collection released in November 2021 in a pretty rough condition, but Rockstar has since pushed out a series of patches that have alleviated some of the many bugs and graphical issues faced by players at launch.

In IGN’s 5/10 review we noted that the new features “are slight and only partially implemented”, while “visuals are mixed, performance is inconsistent at best, content is missing and bugs and glitches abound”. These technical issues did little to dull consumer enthusiasm, with the collection significantly exceeding Rockstar’s expectations by selling up to 10 million in the months following its release.

Paying out for the subscription service also grants you a monthly bonus of $500,000 of in-game currency, along with discounts and freebies of cosmetic items, properties, cars, and more. Rockstar hasn’t given any indication as to which other ‘classic titles’ will replace the definitive editions of GTA 3, Vice City, and San Andreas when they are rotated out.

GTA+ titles will cease to be playable once they leave the service, though perks like cosmetics and other items accrued as a result of membership will be persistent, even upon membership cancellation.

This month saw Rockstar celebrate the 10-year anniversary of Grand Theft Auto 5’s release, which despite its age still boasts a thriving online community. It's sold over 185 million copies to date, gracing innumerable PCs and three distinct console generations.

The developer is now actively working on the next entry in the series, which could be targeted for release sometime in the 2025 fiscal year - running from April 1 2024 - March 31 2025 - judging by indicators found in Rockstars latest yearly earnings report. Check out IGN’s roundup for a comprehensive look at everything we’ve gleaned about GTA 6 from official reports, earnings scraping, and the odd leak.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

- Mikhail Madnani
‘Resident Evil 4’ Remake Pre-Orders Are Now Live on the App Store, Full Pricing and DLC Set Revealed

Over the weekend, Capcom revealed the Japanese price points for both upcoming iOS and iPadOS ports of Resident Evil Village and Resident Evil 4 Remake , in addition to confirming the release date for Resident Evil Village. Since then, pre-orders have gone live for Resident Evil 4 Remake confirming the DLC arriving alongside the game, and also the download size and other details for the upcoming Apple port of the horror masterpiece. Resident Evil 4 Remake debuted on PS4, PS5, Xbox Series X|S, and Steam earlier this year, and it recently had its expansion Resident Evil 4 Separate Ways arrive on the same platforms. Read my Steam Deck review of Resident Evil 4 Remake here. You can watch Resident Evil 4 Remake gameplay from TGS 2023 at around 15:00 into the video below:

The video presentation above confirms that the free Mercenaries DLC and Separate Ways are in the works for Apple platforms. Resident Evil 4 Remake requires iOS 17 and later with A17 Pro chip or later on iPhone (just iPhone 15 Pro or Pro Max right now), iPadOS 17 with an M1 chip or later on the iPad, and macOS 13.0 with an M1 chip or later on the Mac side. On Mac, the download size is 19.3GB on the App Store, but the iOS download size is around 700MB. If these numbers are not placeholder, the iOS version will likely have the full game download after you buy the in app purchase.

Speaking of in app purchases, since pre-orders are now live here, the price point for the game unlock and DLC have been revealed. The full Resident Evil 4 Remake game unlock is $59.99 with the extra DLC pack (to upgrade to Deluxe) costing $19.99. Don’t let the weapon upgrade tickets fool you into thinking this is new because those DLC sets are also on PC and consoles. A price point for Separate Ways is likely $9.99, though the in app purchase is not listed on the App Store right now. The current date on the store page is a placeholder. Pre-orders for the iOS and iPadOS version of Resident Evil Village are not live as of this writing. Will you be trying out Resident Evil 4 Remake on Apple devices later this year?

- Mikhail Madnani
Resident Evil Village for iPhone 15 Pro and iPad Launches October 30th, Pricing Revealed During TGS 2023 Stream

During its TGS 2023 stream, Capcom showcased the Following upcoming ports revealed during the Apple iPhone 15 event. Capcom also announced pricing for the mobile (and macOS in the case of the former) ports of Resident Evil 4 Remake and Resident Evil Village during the stream. While the games will be free to start, they will have a one time in app purchase to unlock the full game. The pricing for Japan revealed in the stream below matches the game’s price on Steam in both cases. If we assume Capcom keeps the same price for other regions, you can expect Resident Evil 4 Remake to be priced at $59.99 for its unlock. The Japanese release on Apple platforms will be 7,990 Yen which is the same as the Steam price. For Resident Evil Village, launching October 30th, the game’s unlock will likely be priced at $39.99 since the Japanese price revealed in the stream is 4,990 Yen which matches the Steam price. Watch footage from the games being played on iPad and more below:

It is worth noting that the DLC for both Resident Evil 4 Remake and Resident Evil Village will be a separate purchase going by the stream. I assume the newly-released Separate Ways for Resident Evil 4 Remake will be $9.99 while the Winters’ Expansion will be $19.99 for Resident Evil Village. Capcom’s stream above also mentioned that you can customize the buttons and placement of touch controls as you like. While I will likely use a Backbone One or Kishi to play these on iPhone, I always test out touch controls in a mobile port so I’m interested to see how it ends up working. Check out a screengrab from the stream showing customized sizes for touch controls below:

If you’ve not followed both of these releases after the Apple event, Resident Evil 4 Remake and Resident Evil Village were originally confirmed for iPhone 15 Pro, but Capcom also confirmed that Resident Evil 4 Remake will come to macOS and iPadOS devices with an M1 or better. Resident Evil Village is already available on macOS, so the iOS and iPadOS release will be a single purchase when it arrives this year with support for M1 iPads and better.

Check out the official website for these ports here. Resident Evil 4 Remake is due this year for iPhone 15 Pro, iPad (M1 and later) models, and macOS. Resident Evil Village releases on October 30th for iOS and iPadOS. On the App Store, both games will be a free download with a one time in app purchase to access the full game. The games will support on screen controls, game controllers, multi-touch, HDR, and more when they launch on Apple devices. Resident Evil 4 Remake will have cross progression on iOS, iPadOS, and macOS while Resident Evil Village will have cross progression on iPadOS and iOS only. What do you think of the ports based on the new gameplay and pricing?

- Jared Nelson
The iPhone 15 Episode – The TouchArcade Show #566

After a 3 week hiatus The TouchArcade Show returns with another action-packed episode! Well, maybe not so much “action-packed" as it is “packed with talk about the iPhone 15 Pro". Eli, being in a time zone 3 hours ahead of me, as well as being smart enough to convince his UPS guy to allow him to meet up at his first delivery spot in order to grab his package early, already had his iPhone 15 Pro Max early this morning. However, due to it taking AGES to transfer from his old phone, he didn’t get to actually use the darn thing in time for us to talk about it on the show. Me? My phone came well after we wrapped up and is still sitting in its box until I can finish writing… this… sentence. Done! iPhone here I come!

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-566.mp3
- Jared Nelson

Developer Appsir Games have been putting out genre-defying titles on mobile (and other platforms) for a number of years now, and this week marks the release of their magnum opus DERE Vengeance which has been many years in the making. In fact, if the title sounds kind of familiar, that’s because this is the third entry in the “DERE" series and the, oh shoot I lost count, sixth? seventh? entry in their overall “Appsirverse" of interconnected titles.

So what does any of this mean? Well, it doesn’t have to mean anything, if you don’t want it to. DERE Vengeance is at its core a precision platformer with well-designed but brutal levels to run and jump through and it’s all set to a very fourth wall-breaking storyline that leans into horror territory. Or maybe not exactly horror, but more like internet horror, like creepypasta type stuff. Think Backrooms, Slender Man, those sorts of things.

You can play through DERE Vengeance like a regular platformer with a weird story and that’s a fine thing for a person to do. However, if you’re a fan of Appsir’s other releases then there’s a little bit more juice to squeeze from this orange because they’re all interconnected in subtle but meaningful ways. It’s very similar to the Rusty Lake games where they’ve created their own interconnected little universe where they can point out small details for the benefit of their longtime fans, but none of it is actually necessary to enjoy any of their games as a standalone experience.

That’s where DERE Vengeance sits as well. It’s a fun platformer (is fun the right word? You will die and curse A LOT, so…) all on its own, but that extra stuff is there and should you feel compelled to learn more about this strange interconnected universe it’s very easy to do as all the Appsir games are free with ads and each have an ad-disabling IAP. So, check out DERE Vengeance by itself, enjoy it as a hardcore platformer experience, and move on. Or… go hit up the app store and binge all the other games first. The choice is yours and there’s no wrong answer.

- Shaun Musgrave
SwitchArcade Round-Up: Reviews Featuring ‘Solar Ash’ & ‘Mon-Yu’, Plus the Latest Releases and Sales

Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 22nd, 2023. I’ve had a good night’s sleep, and though my body aches down to the last bit of sinew and meat, I’m at least thinking straight again. We’ve got a lot to look at today. A little bit of news. A couple of reviews from our pal Mikhail. A bunch of new releases of wildly varying quality. Some sales. Let’s get to it, because it’s a big fellow!

News

‘Kirby & the Amazing Mirror’ to Be Added to Nintendo Switch Online Next Week

I was wondering if we’d be seeing any further additions to the Nintendo Switch Online retro game catalog this month after the, er, interesting selection a couple of weeks back. The answer is yes, as Nintendo announced today that the Game Boy Advance Metroivania-ish Kirby & the Amazing Mirror will be added to the service for Expansion Pack subscribers next week on September 29th. This is a rather interesting one as it allowed four people to play together cooperatively via link cables, and that feature will be working here as well through the app’s local wireless and online multiplayer option. I’ve never been a huge fan of this one, but if I can play it with others online I could see reevaluating my stance on it. I guess I’ll find out next week!

Reviews & Mini-Views Solar Ash ($39.99)

Solar Ash, just like Bugsnax, was one of the indie games I was most excited to check out when it was revealed for PS5. I ended up buying it at launch when it released on PS5, and enjoying it quite a bit despite some technical issues. That was back in 2021. It then released on Steam last year, and now has hit Xbox and Nintendo Switch platforms. The sci-fi adventure platformer from the developers of Hyper Light Drifter on Switch is the first portable version I’ve played, and I’m impressed with the port despite the cutbacks.

When a developer that has made a game I love announces a new game, I usually try and avoid watching too much from the new project to go in and get surprised. With Solar Ash, I just watched one trailer to see its aesthetic, and held off on anything else until getting the game on PS5. I won’t lie, I was confused initially when I played it for a bit. Solar Ash felt like it was trying to do too many things with inspirations from Shadow of the Colossus, Journey, Tony Hawk’s Pro Skater, and platformers. Its striking aesthetic is a highlight, but the gameplay might not click for all, but I got it. The asking price might put some off as well, which is why I wish Solar Ash had a demo. It is a risky game to release, and one that resonated with me enough to the point I gifted it to a friend on PC soon after it hit Steam.

Solar Ash on PS5 had some performance issues when I played it around launch, but nothing too bad. On Switch, the frame rate target is lower, and there have been noticeable visual cutbacks. The good news is that the aesthetic is still preserved here, albeit with more pop in and shimmering. I wouldn’t play Solar Ash‘s Switch version docked, but for portable play, it is a good version of the game. If you want to play on your TV or monitor and own another platform, grab Solar Ash there. Having tested it on Xbox Series X as well through Xbox Game Pass, that port is really great if you have the option.

If you skipped on Solar Ash back in 2021 or 2022, the Switch version is a fine way to experience it. The game itself remains the same, albeit with a good handheld conversion for Switch. While Solar Ash isn’t as amazing as Hyper Light Drifter, Heart Machine fans will find a lot to love here despite the visual cutbacks. Now we just need a physical release. -Mikhail Madnani

SwitchArcade Score: 4/5

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. ($49.99)

It is always a good day when Experience Inc. releases a new dungeon RPG in the West. I’ve loved the developer’s output since the PS Vita days, and we’ve even seen its hardcore DRPGs like Stranger of Sword City hit Switch in a bundle release. When Experience Inc. announced Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. in Japan, I was curious, but thought I should wait for a potential localization. It got a random fire sale in Japan on the eShop and I actually bought it back then and played for a few hours. It was a fair bit easier compared to other turn-based DRPGs, but had interesting systems.

Fast forward to this month, Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. (yes the full name again) (*Shaun’s note: Mikhail wanted to abbreviate the title but I am a chaos gremlin and insisted on using the full one every single time) is available in the West on Switch, PC, and PS5 bringing its multiple classes, weapons, customization, many varied portraits, and three different playstyle options to English speaking audiences. Having played it on Switch and Steam Deck, it ended up feeling lacking despite doing a lot right.

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. is a first-person DRPG that has you moving on a grid-based map taking on various enemies with your customized party. I found it weird how levels seem to matter very little here, but that’s what makes this feel different with its larger focus on gear and quality of drops.

Experience Inc’s games are usually challenging, and Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. isn’t a walk in the park despite its difficulty options. You also see a slight boost to HP and MP on death as a part of the game’s roguelite element. But there are some features that make it a game that might be easier for newcomers like the ability to save anywhere and the aforementioned difficulty options.

The biggest issue that holds Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. back is its onboarding for newcomers. If you’ve already played a party-based first-person DRPG or a game from Experience Inc before, you will fit in here well and might even enjoy the mechanics a lot for how differently the developer approached some things here, but newcomers will need to spend time in the tutorial menus or learn by experience. (no pun intended)

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. is Experience Inc’s weakest DRPG on Switch, but it still is worth checking out if you’ve played the developer’s other releases and want more. I just wish the in-game mechanics were better explained for newcomers, and that the systems were a bit more polished to make the game hit the quality I expect from Experience Inc. -Mikhail Madnani

SwitchArcade Score: 3.5/5

New Releases Avatar The Last Airbender: Quest for Balance ($49.99)

Looks like Game Mill has another license under its belt. Avatar The Last Airbender: Quest for Balance offers up eighteen chapters taking you on adventure based on the original series. Aang and his friends explore various locations from the show, solve puzzles, and attempt to master the elements. You can actually play through the entire game in co-op if you like, with support for two players via local and online multiplayer. Screenshots look good, but you never know how well these licensed games will turn out when it’s time to play.

Bud Spencer & Terence Hill – Slaps and Beans 2 ($19.99)

More Bud! More Terence! More slaps! And a whole lot more beans! Given how localized the fame of Bud Spencer and Terence Hill is, the original Slaps and Beans was a surprisingly popular game. It was certainly an unusual take on the genre, and it paid proper homage to its source material. Now we have a sequel, and if nothing else it looks like it’s bringing the same kind of action and silliness that the first game offered. I’ll have a review of this one soon, so do look forward to that.

Whateverland ($14.99)

Oh, another nifty looking point-and-click adventure game. I’ll definitely try this one out and bring you a review soon. A thief ends up with more than he bargained for when the target of his latest robbery turns out to be a witch. He’s sent to a parallel world called Whateverland, and his only way back home involves teaming up with an extremely annoying ghost named Nick. A good premise and the art style seems interesting, so fingers crossed it turns out to get all the other bits right.

Shuyan Saga ($14.99)

We’ve had games trying to recreate the feeling of martial arts epics going all the way back to the likes of Karateka, to varying degrees of success. Shuyan Saga tries to provide story via a visual novel-style set-up while also bringing in the action of real-time combat. There are two different combat systems here. One is for when you are taking on crowds, while the other is for one-on-one fights. That’s a lot of bite to try to chew on, and opinions on how well this game manages it seem to vary. Well, follow your heart.

Venatrix ($14.99)

Silly Venarabbit! Venatrix is not for kids! I’d call this the “Resident Evil we have at home", but more than anything it seems to be the “Alone in the Dark we have at home". Visually it seems decent enough, and the two different characters having their own stories helps add some extra value to the game. Still, the previous games from this publisher don’t fill me with much confidence that this game isn’t going to get dragged down by a bunch of annoying flaws. That’s just a hunch, though. This might turn out to be a great game, for all I know.

Cyber Citizen Shockman 2: A New Menace ($5.99)

Now here’s a game TurboGrafx-16 owners might remember quite well. Originally released in the West back in 1992 under the name Shockman, this is actually the second game in the series. It follows Ratalaika’s release of the first game several months back, and there are a lot of familiar things about it. A similar wrapper, some art and manual scans, the usual shaders and such. You can play the original Japanese game, the old Shockman localization, or a brand-new localization under the above title. This is a much better game than the first, and I suspect that will be reflected in its score when I review it.

Rainbow High: Runway Rush ($39.99)

We might be assembling the Avengers of middling licensed games on Switch today. Here’s Outright Games with a Rainbow High game, and it fits the usual template. Choose your favorite character, explore the locations associated with the brand, and complete some simple puzzles and/or mini-games. I don’t know anything about Rainbow High and I’m not going to pretend this is aimed at a middle-aged guy like me, so I’ll leave it here and let you decide if it’s right for you or yours.

Cry Babies Magic Tears: The Big Game ($39.99)

Wow, yes. We’re very close to the bingo here, with only Microids missing. Here’s Merge Games with a Cry Babies game, and it fits the usual template. Choose your favorite character, explore the locations associated with the brand, and complete some simple puzzles and/or mini-games. I don’t know anything about Cry Babies and I’m not going to pretend this is aimed at a middle-aged guy like me, so I’ll leave it here and let you decide if it’s right for you or yours. Yes, I copy and pasted that. I might keep it handy for future use.

Telenet Shooting Collection ($44.99)

Edia has another package of vintage Telenet games for your consideration. There are two Genesis/Mega Drive games here, the outstanding horizontal shooter Gaiares and the also-great top-down multi-directional shooter Granada. There are also two TurboGrafx-CD games here, a pair of vertical shooters called Avenger and Psychic Storm. In my opinion they’re decent but not great, and I think we’re getting past the novelty of seeing TurboGrafx games appearing in these sets. Anyway, you’re basically paying eleven bucks and change per title here, which I think is a fair deal if you enjoy all four of them. This could be a better deal, but it is what it is.

Taisho X Alice: Heads & Tails ($34.99)

Here’s the inevitable fandisk for Taisho X Alice, doing the usual things these fandisks do. Which is to say, you get to see alternate viewpoints, side stories, “what-ifs", and so on from the universe of the original game. With that being the case, you should absolutely not play this until you’ve played the original Taisho X Alice. If you did and enjoyed it, here are more goodies to dig into.

Farm Land ($4.99)

Here’s a no-frills farming game at a no-frills price, and that might be something you want today. You can play alone or with a friend, but either way you’re mainly going to be focusing on planting, growing, and harvesting various crops. There are some mini-games to play, too. Don’t expect too much more than that.

Mermaid Castle 2 ($9.99)

You’ve got forty levels set across ten locations, three different characters with their own abilities, and a mermaid castle to rebuild. I guess the first game did well enough to call for this sequel, which meant the castle had to be broken again. Does this mean that buying this game might lead to the mermaid’s castle getting destroyed yet again? The power we wield is one we must not take lightly, friends.

The Bin Bunch

Construction Machine Simulator 2023: Hard Truck Work Job ($12.99)

Galaxy Battle ($4.99)

Crimson Song – Yuri Visual Novel ($1.99)

Tough Law ($2.99)

Sales

(North American eShop, US Prices)

It’s never been cheaper to get the full Monster Hunter Rise + Sunbreak experience, and I’d certainly recommend it if you haven’t picked it up yet. The Mega Man Battle Network collections are at new low prices, and the Klonoa 1/2 collection is also at a bonkers low price. Check that list, and make sure to hit the weekend outbox on your way out the door too.

Select New Games on Sale

Bokura ($3.84 from $5.49 until 9/25)
Disney Speedstorm ($19.49 from $29.99 until 9/27)
NeverAwake ($19.99 from $24.99 until 9/27)
Filmechanism ($11.99 from $19.99 until 9/27)
Murderous Muses ($9.79 from $13.99 until 9/28)
Flowing Lights ($2.49 from $9.99 until 9/29)
Mega Man Battle Network Collection ($39.99 from $59.99 until 9/30)
Mega Man Battle Network Collection Vol. 1 ($29.99 from $39.99 until 9/30)
Mega Man Battle Network Collection Vol. 2 ($29.99 from $39.99 until 9/30)
Monster Hunter Rise ($15.99 from $39.99 until 9/30)
Monster Hunter Rise: Sunbreak ($23.99 from $39.99 until 9/30)
Monster Hunter Rise + Sunbreak ($29.99 from $59.99 until 9/30)
Dragon’s Dogma: Dark Arisen ($4.99 from $29.99 until 9/30)
Resident Evil 4 ($9.99 from $19.99 until 9/30)
Phoenix Wright AA Trilogy ($9.99 from $29.99 until 9/30)


Mega Man 11 ($9.99 from $29.99 until 9/30)
JellyCar Worlds ($3.99 from $7.99 until 10/2)
Fuga: Melodies of Steel ($23.99 from $39.99 until 10/2)
Fuga: Melodies of Steel 2 ($35.99 from $39.99 until 10/2)
JoJo’s Bizarre Adv.: All-Star Battle R ($24.99 from $49.99 until 10/2)
Dragon Ball Xenoverse 2 ($4.99 from $49.99 until 10/2)
Klonoa Phantasy Reverie Series ($15.99 from $39.99 until 10/2)
Taiko no Tatsujin Rhythm Festival ($24.99 from $49.99 until 10/2)
The Answer is 42 ($1.99 from $2.99 until 10/5)
Chaos Galaxy ($14.99 from $19.99 until 10/6)
Magic Exposure: Yuri Visual Novel ($3.49 from $4.99 until 10/6)
Project Nightmares Case 36 ($13.99 from $19.99 until 10/6)
Dragon Fury ($7.99 from $19.99 until 10/6)
Book Quest ($2.79 from $6.99 until 10/6)


RPG Time: The Legend of Wright ($11.99 from $29.99 until 10/6)
Blow & Fly ($1.99 from $4.99 until 10/6)
Papetura ($6.99 from $9.99 until 10/6)
Remorse: The List ($11.99 from $19.99 until 10/6)
Perseverence: Complete Edition ($9.99 from $19.99 until 10/6)
Nightmare Reaper ($23.99 from $29.99 until 10/6)
Burnhouse Lane ($14.99 from $19.99 until 10/6)
DARQ Ultimate Edition ($12.49 from $24.99 until 10/6)
Buddy Simulator 1984 ($5.99 from $9.99 until 10/6)
Into the Dark ($7.99 from $19.99 until 10/6)
Super Toy Cars Offroad ($5.99 from $19.99 until 10/10)
Islanders ($2.24 from $4.99 until 10/12)
Bramble: The Mountain King ($20.09 from $29.99 until 10/12)
Stray Cat Doors2 ($3.99 from $7.20 until 10/12)
Baseball Club ($3.99 from $9.99 until 10/12)
Ruku’s Heart Balloon ($7.69 from $10.99 until 10/12)
PHOGS! ($11.24 from $24.99 until 10/12)
The Last Hero of Nostalgia ($18.74 from $24.99 until 10/12)
The Last Hero of Nostalgia DE ($22.49 from $29.99 until 10/12)
Castle on the Coast ($2.99 from $14.99 until 10/12)
Effie ($3.99 from $19.99 until 10/12)

Sales Ending This Weekend

Alice Sisters ($2.39 from $5.99 until 9/23)
Armed 7 DX ($2.79 from $6.99 until 9/23)
Chef Life: A Restaurant Sim ($19.99 from $39.99 until 9/23)
Finding Teddy 2: DE ($3.99 from $9.99 until 9/23)
Gigantic Army ($3.59 from $8.99 until 9/23)
Guns N’ Runs ($4.79 from $11.99 until 9/23)
Guns of Mercy Rangers Edition ($3.59 from $8.99 until 9/23)
Harmony: The Fall of Reverie ($12.49 from $24.99 until 9/23)
Little Misfortune ($5.99 from $19.99 until 9/23)
RiMS Racing: EM Deluxe Edition ($11.99 from $59.99 until 9/23)
RiMS Racing: JM Deluxe Edition ($11.99 from $59.99 until 9/23)
Roguebook: Deluxe Edition ($6.99 from $34.99 until 9/23)


Satazius NEXT ($2.79 from $6.99 until 9/23)
Street Power Soccer ($2.99 from $29.99 until 9/23)
Train Life: Orient Express Edition ($15.99 from $39.99 until 9/23)
TT Isle of Man RotE 3 ($29.99 from $49.99 until 9/23)
V-Rally 4 ($4.99 from $49.99 until 9/23)
Verdict Guilty ($3.59 from $8.99 until 9/23)
Wolflame ($2.79 from $6.99 until 9/23)
WRC 8 Deluxe Edition ($5.99 from $59.99 until 9/23)
WRC Generations ($15.99 from $39.99 until 9/23)
1997 ($4.99 from $9.99 until 9/24)
Dungeon and Puzzles ($2.49 from $9.99 until 9/24)
Flutter Away ($10.39 from $12.99 until 9/24)

That’s all for today and this week, friends. We’ll be back next week with more new games, more sales, a lot of reviews, and some news. Now that my body and spirit are on the mend, I have to get started on the second half of the Tokyo Game Show experience: writing all of this stuff up. Wish me luck. I hope you all have a fantastic weekend, and as always, thanks for reading!

- Shaun Musgrave
TGS 2023: Level-5 Celebrates 25 Years With A Shift In Strategy

Back when I first started covering the Tokyo Game Show for TouchArcade, prolific RPG producer Level-5 could always be counted on for a fairly big booth with a blend of mobile and console games on offer. At recent shows, the company’s presence has been significantly smaller. The Yo-Kai Watch gravy train slowed down quite a bit, and Level-5 seemed to struggle with finding a new direction. Well, this year Level-5 was back in full force, proudly boasting about its noteworthy twenty-five years in business. But what about the company’s future? I had a look at what was on offer, and it seems as confusing as ever.

At its large, elaborate booth, Level-5’s representatives were handing out rather gorgeous booklets celebrating the company’s 25th anniversary. It goes into the past of the company and talks about its various franchises. It really is something to see it all laid out, from the humble beginnings of Dark Cloud on the PlayStation 2 to its stellar work assisting Square Enix with development on Dragon Quest 8 and Dragon Quest 9, into the boom years where it introduced the Professor Layton, Inazuma Eleven, and Ni no Kuni franchises and the absolute explosion of Yo-Kai Watch. We can see the company bet big on mobile, a bet that seems to have not paid off the way it had hoped. And then we see the potential future for the company, bringing forward a mix of familiar brands and new ones.

For mobile gamers, the short version at this point in time is that there isn’t much coming. Inazuma Eleven: Victory Road will still be coming for iOS and Android along with Nintendo Switch and PlayStation 4/5 versions, but that seems to be all Level-5 has planned. Indeed, Level-5 seems to be going back to the hardware manufacturer that brought it its greatest successes: Nintendo. Of its currently announced future titles, all of them will be coming to the Nintendo Switch. That includes Fantasy Life i: The Girl Who Steals Time, the aforementioned Inazuma Eleven, DecaPolice, Professor Layton & the New World of Steam, and Ushiro. DecaPolice will also be coming to PlayStation platforms. Some of these games were on display at the show, but if the mobile version of Inazuma Eleven was there, I couldn’t find it.

While Level-5 may be pivoting away from mobile at the moment, it’s still hard to predict where its future lies. Leaning hard into the Switch would have been a smart move a couple of years ago, but time is ticking on the console’s life span and Level-5 isn’t exactly known for keeping its schedules of late. There’s little arguing with how remarkable Level-5’s first twenty-five years have been, but despite its strong show of confidence at this year’s Tokyo Game Show, it’s difficult to say what the next twenty-five will bring.

- Shaun Musgrave
TGS 2023: ‘Final Fantasy’ & ‘Dragon Quest’ Lead the Charge for Square Enix’s Line-Up

Square Enix usually has one of the bigger, more attention-grabbing booths at the Tokyo Game Show, and this year was no different in that sense. The line-ups to play pretty much anything there were among the lengthiest of the show, and there were constant crowds gathered around all sides. What is interesting is that this year it had a slightly thinner line-up than usual, focusing on the latest games for its biggest brands. While that could have included mobile, Square Enix was mainly pushing its upcoming console releases more than anything else. But when you’ve got that kind of ammo, why not use it?

Depending on your angle of approach, you would either run smack into Infinity Strash: Dragon Quest – The Adventure of Dai or Final Fantasy VII Rebirth. The former is on the cusp of release, hitting Nintendo Switch, Playstation 4/5, Xbox Series X/S, and Steam on September 28th. We’ll likely have coverage of the game for you on either Switch or Steam once it’s out, but it’s certainly shaping up to be an enjoyable action-RPG. The latter… well, it doesn’t really fit TouchArcade’s jurisdiction, but Final Fantasy VII Rebirth looks absolutely incredible and I imagine everyone at TouchArcade Towers is looking forward to its release next February.

As for games coming to mobile, the big one is SaGa Emerald Beyond, the latest chapter in the long-running series and one that looks to be following in the footsteps of Scarlet Grace. That game will be hitting iOS, Android, Nintendo Switch, and PlayStation 4/5 in 2024. Square Enix had a spiffy new trailer for the game that debuted at the show, but we’ll have to wait a while longer before we can get our hands on the game itself. I’m really excited for this one because I thought Scarlet Grace was absolutely brilliant.

Outside of that, the only things mobile-wise that Square Enix was promoting were the on-going War of the Visions: Final Fantasy Brave Exvius, which apparently has a Final Fantasy VIII collaboration going on, and the Japan-only Elements With Emotion. Even outside of mobile, Square Enix didn’t have a ton of other things. Dragon Quest Monsters 3, Star Ocean: The Second Story R, PowerWash Simulator, and of course Final Fantasy XIV were all part of the publisher’s promotional materials and sizzle reels.

Oddly absent was much mention at all of Final Fantasy VII Ever Crisis, which recently launched on mobile. I suppose it’s in that awkward zone where there hasn’t been enough time since it came out for any major new updates, but enough time that it’s probably not worth devoting much time to promoting its initial launch. I wish it wasn’t so money-hungry, because there are a lot of things I like about it otherwise. Sadly that particular ingredient has a way of spoiling even the finest of soups. Well, that’s nothing to do with Tokyo Game Show.

The tradition of spectacle of Square Enix’s Tokyo Game Show booths certainly continued at the 2023 show, even if the publisher seemed to be relying more on a few key titles as opposed to the wide spread it has offered up in previous years. The booming theme song of Dragon Quest is a virtual constant at the Tokyo Game Show, and I’ve come to consider it part of the event’s soundtrack. Well, if you’re going to get by on only a handful of titles, there are worse things to bring to TGS than Final Fantasy and Dragon Quest.

- Mikhail Madnani

With the big 20% off discount for the Steam Deck available to celebrate Steam’s 20th anniversary, Valve had a good presence at TGS 2023 with interviews and more. Valve’s Pierre-Loup Griffais who is one of the best people to follow on Twitter if you like your Steam Deck, spoke to CNBC and also told The Verge that we shouldn’t expect a faster Steam Deck for the next couple of years which implies 2025 or beyond. Valve only wants to do one when there’s a significant enough increase to be had on that front. This is a good thing because giving developers a fixed spec for a few years more will only benefit the Steam Deck ecosystem and make things better for the next system. A few poor PC ports like Wild Hearts that barely run on Steam Deck aren’t a fault of the Deck, but of the PC ports. Watch the live interview with Pierre-Loup Griffais from CNBC below:

LIVE from the Tokyo Game Show – the power of PC gaming, in your hand. We spoke to one of the brainchilds of the Steam Deck, Valve's Pierre-Loup Griffais on the challenges, as games get bigger.@willkoulouris @Valvesoftware @Plagman2 #TGS2023 @CapcomUSA_ @Capcomasia @OnDeck pic.twitter.com/Adz34dMqf3

— CNBC's Street Signs (@StreetSignsCNBC) September 21, 2023

If you’re curious about how the Steam Deck has changed since launch, read Jared’s thoughts of it from day one here and my thoughts on it a year later here. The Steam Deck will also get quite a software upgrade soon with SteamOS 3.5 that is currently in the preview channel. If you have a Steam Deck and are looking for some new games or the best games in specific genres, head over to our Steam Deck category for reviews, news, interviews, features, and more here. I’ve already recently-covered Mortal Kombat 1, the best new indie games, Starfield, and more on the system. What would you like to see us cover on Steam Deck?

- Mikhail Madnani
‘Honkai Impact 3rd Part 2’ Revealed at TGS 2023, a New Step for the Franchise

At TGS 2023, HoYoverse had a big presence with new trailers for the usual suspects, but I didn’t expect a big announcement for Honkai Impact 3rd (Free). Before getting to that, Zenless Zone Zero is also confirmed for “consoles" in addition to PC and mobile platforms and we had a new trailer for Honkai Star Rail for the PS5 date and new update. Today’s Honkai Impact 3rd announcement is Honkai Impact 3rd Part 2 which is a major overhaul of the game planned for February 2024. This update will bring in a new story that is accessible to newcomers and old players, upgraded combat, new partners, cultures, and more. Watch the lengthy new Honkai Impact 3rd Part 2 announcement trailer below:

As shown in the video above, this overhaul and update aim to make the game more welcoming to new players and enhance the overall experience. Honkai Impact 3rd Part 2 will also take place on Mars. Ahead of this major overhaul, if you’d like to check it out, you can download Honkai Impact 3rd on the App Store for iOS here and Google Play for Android here. Check out our forum thread for Honkai Impact 3rd here. Check out the official website here. Have you been playing Honkai Impact 3rd or HoYoverse’s other games on mobile?

- Mikhail Madnani
‘Junkworld’ Is Out Now As This Week’s New Apple Arcade Release Alongside Some Big Updates for Notable Games on the Service

Epic post-apocalyptic tower-defense experience Junkworld () from Ironhide Games is out now on Apple Arcade worldwide. We’ve been covering it for a while now, and even through its soft launches before, but it has returned as an Apple Arcade exclusive. As an Apple Arcade Original game, Junkworld is available on iOS, iPadOS, tvOS, and macOS now featuring 16 towers, 16 tactics, 9 heroes, 80 stages, and more. It also has controller support on iOS and iPadOS. Check out Junkworld on Apple Arcade here. Check out the official game website here. Watch the new Junkworld Apple Arcade launch trailer below:

Alongside the new release, a few notable games have gotten updates on Apple Arcade. Gameloft’s Ballistic Baseball adds in a new ranked mode today letting you compete against other players, three new Rising Star athletes, and more. Orbital Knight’s Castle Crumble brings in the Pudding Peaks kingdom with 30 new levels, Conquest mode for the new kingdom, and more. Cut the Rope Remastered has added in a new adventure board game with new content today. Garden Tails brings in the Mushroom garden with 120 new levels following Lilac’s story. Jetpack Joyride+ and Jetpack Joyride 2 have anniversary updates today with exclusive rewards. Simon’s Cat – Story Time brings in the trophy room update today, 25 new levels coming each week, and more. Squiggle Drop has added in 20 new levels today as well. The final notable update of the week is Warped Kart Racers bringing in leaderboards, a new October episode for multiplayer featuring Halloween rewards, and a new battle mode.

junkworld apple arcade gameplay screenshot

With the updates done, check out our forum threads for Junkworld here, Ballistic Baseball here, Castle Crumble here, Jetpack Joyride 2 here, Garden Tails here, Simon’s Cat – Story Time here, Cut the Rope Remastered here, Squiggle Drop here, Warped Kart Racers here. If you haven’t read it yet, check out Shaun’s top 10 Apple Arcade games feature here. For everything Apple Arcade and more, we have a dedicated section in our forum. Head over to it here for discussion on current and upcoming games. What do you think of September 2023’s new Apple Arcade games so far?

- Mikhail Madnani
Skullgirls Mobile Version 6.0 Update Releasing Next Week With Marie, New Gameplay Trailers Released

I’ve been covering Marie’s upcoming release from Hidden Variable in Skullgirls Mobile (Free) for a while now across the announcement, gameplay videos, and release month announcement. Skullgirls Mobile version 6.0 update and Marie will both launch on September 26th as has been revealed by the official Skullgirls Mobile Twitter account today. Alongside today’s news, there have been a few more Skullgirls Mobile gameplay videos for Marie posted. You can watch them below:

If you’ve not played it yet, Skullgirls Mobile is available for free on iOS and Android right now. Skullgirls 2nd Encore is available on PC and all consoles including Xbox through its most recent release. The Steam Deck version remains my favorite out of all platforms, but I do play it on Switch and Xbox when I feel like it. I assume we will get full patch notes and balance adjustments for Skullgirls Mobile version 6.0 closer to its launch or after maintenance ends. What do you think of today’s announcement and the many new Marie character trailers we’ve had?

- Mikhail Madnani
Amanita Design Is Hosting a 20th Anniversary Sale With Its Biggest Discounts on Its Games Across iOS, Android, and Steam

Amanita Design is celebrating its 20th anniversary (wow I’m old!) with a massive discount across its catalogue on iOS, Android, and Steam for two weeks. The announcement mentions up to 85% off on the games, and it looks like the mobile games that are usually priced at around $4.99 are down to $1.99. This includes the recently-released psychedelic horror experience Happy Game ($1.99) and older titles. The full list of games and their discounted prices on iOS and Android is below:

Happy Game ($1.99) Samorost 1 (Free) (Always free but worth playing) Samorost 2 ($0.99) Chuchel ($1.99) Samorost 3 ($1.99) Botanicula ($1.99) Machinarium ($1.99)

Watch the Happy Game trailer below:

Check out all the discounts on Android here and on the Steam sale page for Amanita Design here. Check out the official Amanita Design website here. We’ve covered most of Amanita Design’s catalogue here. I’ve been a huge fan ever since I played and enjoyed their games years ago. Botanicula remains my current favorite, but every single game is worth your time. If you’ve not tried out anything by the developer yet, use this sale to rectify that. Hopefully the wait for Amanita’s next new game isn’t too long for mobile players. Are you grabbing anything from this sale?

- Shaun Musgrave
SwitchArcade Round-Up: ‘Operation Wolf Returns’, ‘Mon-Yu’, Plus Today’s Other Releases and Sales

Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 21st, 2023. I got back from the Tokyo Game Show at 8 PM, got to the office here at 9:30 PM, and it is presently 11:30 PM. I’ve done what I can today, and I hope you enjoy it. Let’s get to it!

New Releases Operation Wolf Returns: First Mission ($29.99)

I don’t know, friends. Sometimes I think Taito could be a little more careful about who it rents its IP out to. Anyway, Microids. It doesn’t have the worst possible track record, but it doesn’t have a good one either. This was originally a VR game, and it got decidedly middling scores in that incarnation. Take out the VR and you’re left with a really shoddy-looking gallery shooter that somehow manages to be as simple as the thirty-six year old game that inspired it without being nearly as fun. Would I spend thirty bucks on this? No. No, I would not. But if you want to, I will not stop you.

Osyaberi! Horijyo! Gekihori: Anna Holinski Saves The Universe, Alright?! ($16.99)

If you’ve ever played a shoot-em-up and found yourself wishing the main character would never, ever shut up, you might be in luck. This is a cute yet challenging side-scrolling shooter and it’s actually pretty good. It’s been out for a while in Japan, but this version not only translates everything but also includes the paid DLC at no additional cost. The main character does indeed talk a lot, but you can turn her off in the options if you’re tired of hearing her. I’ll have a full review of this as soon as I can manage it.

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King ($49.99)

I refuse to abridge that title, at least right here. Look at that. Glorious. At any rate, this is a dungeon crawler RPG from Experience, the folks behind things like Demon Gaze and Undernauts: Labyrinth of Yomi. This is a developer that knows its way around this genre well, so there’s a certain level of quality to be expected. There are eight different classes to choose from when building your party, and your goal is to defeat the Devil Kings and conquer the Dragon King’s Tower. There are some roguelite elements here, as the title alludes to. Our pal Mikhail wasn’t super thrilled with it, but you can read his thoughts in his review when it’s posted tomorrow.

Aireo FlightSimulator ($24.99)

This is the second Switch release from this publisher, and it follows very much in the pattern of the first. You’ll need to be online to play this one since it draws from real satellite images for its maps. It features more than ten thousand real airports you can take off from, and you can explore the whole world. Sure, it’s the “McDonalds we have at home" version of Microsoft Flight Simulator, but I know a lot of people enjoyed the previous release from Airror Studio and they’ll likely enjoy this one as well.

Evil Wizard ($19.99)

An amusing action-RPG that uses the set-up of you being an ex-final boss who has fallen on hard times and is trying to regain their former glory. It is absolutely trying way too hard to be funny, but if you give it some time to get over itself it’s not a bad little game. Not terribly original, but what is these days? I wouldn’t call it a must-have or anything but if you like the premise and are willing to be patient with the game long enough for it to get its hooks into you, I think you’ll have a decent enough time with it.

Arcade Archives Strike Gunner S.T.G. ($7.99)

This week’s Arcade Archives game is one that I’m mainly familiar with via its Super NES release. Strike Gunner S.T.G. isn’t a terribly great shoot-em-up, but for whatever reason I rented that SNES cart a lot. Anyway, this is an Athena game, originally released in arcades in 1991. In addition to the basic upgradable shot, you can also choose from one of ten different sub-weapons. It’s a really bland affair in virtually every regard, so unless you have some kind of special nostalgia for it like I do, I would advise giving it a pass.

Livestream 2: Escape from Togaezuka Happy Place ($24.99)

This follow-up takes the action to a shopping mall, where a mascot hunts the streamers as they try to find a way to escape. You control all three of them, as they are each located in a different spot and need to work together to accomplish their goals. If you enjoyed the first game, you’ll probably like this one. If you haven’t played it, you’re probably better off starting there and then swinging back around for this one.

Days of Doom ($29.99)

A tactical roguelite RPG… from Atari? Wow. Atari, out here making games again. This represents another step in the restoration of the company, in my opinion. We’ve seen some great reissues, enhanced versions of classics, smaller originals, and now something not only a bit more substantial but also kind of out of Atari’s usual wheelhouse. After an apocalypse, a small band of survivors is trying to reach the fabled Sanctuary. Use your heroes and their skills to defeat your foes both undead and living, encounter more than fifty events, collect more than seventy items, and see if you can earn some permanent upgrades to carry with you into the next run in case you fail. I’m hoping to review this one soon, but we’ll have to see how things go.

Super Adventure Hand ($12.99)

This is a 3D platformer whose main character kind of freaks me out. It’s a hand, complete with a watch. It looks too real and moves like Thing, and I do not care for how it skitters about. Anyway, more than fifty levels stand between you and your friend Arm, which was apparently stolen by the Feet? I think you’ll have to reach the ending to get any real answers to these questions. I’ll be doing a review of this one to let you know my thoughts on it, but there is a demo available if you want to give it a spin in the meantime. It’s certainly unusual, I’ll give it that.

Fragment’s Note2+ ($19.99)

Well, here’s another Fragment’s Note visual novel. The protagonist lost his family in a plane crash, and he’s still struggling with the trauma from it. His step-sister is doing her best to help him, and now another girl is on the scene who looks just like his deceased older sister. Seems like enough drama already, but then a mechanical god comes stomping in to really mess things up. The usual advice applies here. I wouldn’t jump into this without playing the other games in the series, but if you have played those and liked them then there is no reason not to grab this one as well.

Warriors of the Nile 2 ($14.99)

This is a tactical roguelite with a rather unusual theme to it. If you enjoyed Into the Breach and are looking for something vaguely similar to it, you’ll want to look into this one for sure. You’ll lead warriors who have been blessed by Egyptian gods as they battle against the invading Romans. Each character has their own skills and you’ll have to determine when and where to use them. You’ll also have to consider when to make use of the Miracles of the Gods. A surprisingly cool game. It’s easy to see why so many people have nice things to say about it on other platforms.

Evolings ($8.99)

A minimalistic turn-based roguelite with a monster-catching component, Evolings aims to cut the fat while giving you all the tasty meat of building a team of weird creatures and battling through various challenges. It certainly has a distinctive look and I’ll admit there is a certain appeal to this kind of structure. The price is right, too. Unfortunately I haven’t had a chance to play this one yet so I can’t really comment on how well it does the thing it’s doing. We’ll have to see how it plays out.

Raid on Taihoku ($10.99)

This adventure game is set in Taiwan during World War 2, when it was under control of Imperial Japan. American bombing raids leave many residents dead and the remaining ones in a struggle to pick up the pieces. The protagonist of this game, Sayako, is suffering from amnesia after being injured during a raid. She has to make her way through the burned-out city and try to survive while piecing her memories back together. There are various puzzles to solve along the way. This is a perspective we don’t hear much from in gaming. It’s the point of view of a people caught between the battles of two superpowers at war, and it’s not a pretty one. I’m not sure how well this game is able to grip the concepts it’s reaching for, but the attempt is interesting on its own.

Paperman: Adventure Delivered ($29.99)

Mindscape is putting out a 3D collectathon platformer now? Well, okay. A dragon apparently steals all the mail from the post office in order to get its claws on some golden letters, and your team of mail carriers has to get it back and deliver it properly. There are three different worlds to explore, and you can even pull in a friend for some splitscreen two-player action. There are four playable characters, each with their own skills, and you’ll need to swap between them if you want to recover every letter. It looks okay, but for thirty bucks I think it needs to be better than okay. I’ll investigate this one a bit more and let you know if I find it to be anything particularly special.

Final Exerion ($14.99)

This is apparently the start of a new line of remakes from City Connection under the “Final" branding. As you can see, this one tackles Exerion. It’s a shoot-em-up released in 1983 and is most famous for its unusual perspective. I don’t think it’s really all that well-known in the West, but that’s fine. I think this looks pretty good for what it is, but this is definitely a crowded genre on Switch and I’m not sure Final Exerion has the necessary zing to stand out for those who don’t have any particular attachment to the brand.

Earthshine ($4.99)

A visual novel about two travelers who are making their way across the desert in search of special flowers that grow only in the Fields of Oblivion. Who are these travelers? What is their relationship? Why do they seek the flowers? Find out by playing this short story. I think the visual design on this one is pretty interesting, so it might be worth the punt if you’re in the mood for an evening of entertainment.

HammerHelm ($14.99)

A dwarf has been banished from his underground home for his radical ideas about living above ground, which strikes me as punishing him with free cake or something. Anyway, he decides to start his own dwarf colony above ground for other weird dwarfs to live in, and you have to help him. It’s a bit of RPG, a bit of crafting, and a bit of a simulation game. It certainly has a following on Steam, even if its review scores aren’t as high as some games. Everyone loves dwarfs. Maybe you will too.

Bro Falls Deluxe ($12.99)

If you want to play Fall Guys but weirder and worse, here’s your game for today. It’s got an upfront price, has a bunch of IAP, but does come with all tracks unlocked, the BattlePass Season 1 Premium path unlocked, and an offline mode. Online play is still here for up to sixty players at once. Do what you will with it.

FRAG Pro Shooter (Free)

This one makes its way over from mobile, and the best way to describe it is like a cross between Overwatch and Clash Royale. You can play alone or hop online and enjoy some multiplayer for up to four players. This is a fairly well-liked game in the mobile scene, but you don’t have to take my word for it. The game is free to try out, and if you like it you can then decide if you’d prefer to be shaken down for “diamonds" or more characters. Or both!

Kind Heart Defenders ($3.99)

An unusual mix of tower defense and shoot-em-up, Kind Heart Defenders seems to do what it sets out to do for the price. I find the shooting part a bit slow and dull and I’m not a big tower defense fan, which suggests to me that I’m probably not the target audience for this one. Perhaps you will feel differently. It certainly seems to have its fans on other platforms.

Tick Tack Puppet ($4.99)

A quirky little game where you control the limbs of a puppet and try to help it complete various challenges. When you’re not moving a limb time slows down to a crawl, allowing you to pull off the fancy moves you’ll need to keep the puppet safe. If you’re after something off the beaten path that doesn’t cost too much today, you might want to consider this game.

ALTF4 ($5.99)

An absolute, unadultered, pure rage game. And you don’t have the necessary keys to do what its title suggest, so be careful if you choose to buy it and be ultra-careful if you choose to play it. It’s basically a troll game, but it seems to be well-regarded within such circles.

Pan-Dimensional Conga Combat ($9.99)

I see a new Thalamus game, I buy it. It’s just that simple. I recommend you do the same, provided you enjoy that old-school hoo-haa action like I do.

The Bin Bunch

Magic Donut Adventure: Line Match 3 Puzzle ($9.99)

Sugar Tanks ($9.99)

Retro Kart Rush ($4.99)

Samurai – Japan Warrior Fighter ($11.99)

Haunted Zombie Slaughter ($14.99)

Sales

(North American eShop, US Prices)

Sorry, I’m to make the new sales list today. We’ll catch up tomorrow. Enjoy the outgoing sales, at least.

Sales Ending Tomorrow, Friday, September 22nd

Breakneck City ($2.99 from $9.99 until 9/22)
Feeble Light ($3.49 from $4.99 until 9/22)
Gastro Force ($5.59 from $6.99 until 9/22)
John Wick Hex ($2.99 from $19.99 until 9/22)
Live by the Sword: Tactics ($2.24 from $14.99 until 9/22)
Monster Train First Class ($9.99 from $29.99 until 9/22)
Onion Assault ($3.19 from $7.99 until 9/22)
Pretty Girls Mahjong Solitaire ($2.49 from $4.99 until 9/22)
Suicide Guy: The Lost Dreams ($5.59 from $7.99 until 9/22)
Terra Flame ($15.99 from $19.99 until 9/22)
Until the Last Plane ($4.99 from $9.99 until 9/22)
X-Force Under Attack ($2.00 from $10.00 until 9/22)
Xposed Switched ($1.99 from $9.99 until 9/22)

That’s all for today, friends. I’m going to cut this short because I’m exhausted. We’ll be back tomorrow with the usual business. I hope you all have a thrilling Thursday, and as always, thanks for reading!

- Jared Nelson

It’s been a couple of months since we last checked in on Diablo Immortal and in that time the game has been doing what it’s been doing since its release in June of last year: Bringing out new seasons with new content and features. This week welcomes the Dark Rebirth update that includes “a chilling descent into the depths of Tristram Cathedral, the new Alley of Blood team-based PvP activity, 3 new Legendary Gems, adjustments to your favorite features, and much more." As always all of the nitty gritty details are available over on the Blizzard blog, but you can check out a brief overview of what’s new in Dark Rebirth in the following trailer.

Dark Rebirth also brings a new Season 18 Battle Pass dubbed “Fresh Meat" that will offer up 40 ranks to work your way through, and this new battle pass will go into effect on September 28th and last until October 26th. I’m really only just barely scratching the surface of everything included in Dark Rebirth, so be sure to check out the aforementioned blog post to get the lowdown on all the specific details. Despite the fact that I kind of churned out of Diablo Immortal not too long after its release, I’m happy to see that it has found an audience after the, er, less than stellar reception it got when it was first unveiled at BlizzCon back in 2018.

- Mikhail Madnani
‘Samba De Amigo Party-To-Go’ Apple Arcade Interview – Shun Nakamura on Reviving Amigo, Song Choices, Motion Controls on Nintendo Switch, and More

SEGA recently released Samba de Amigo: Party-To-Go () on Apple Arcade and Samba de Amigo: Party Central on Nintendo Switch worldwide as the first new entries in the series in ages. Read our review of the Apple Arcade game here and Nintendo Switch game here. Following both of those launches, I had a chance to talk to the legendary Shun Nakamura from SEGA about Samba de Amigo, reviving the series, other SEGA franchises he hopes to bring back, song choices, future plans, motion controls, his favorite coffee, what he’s playing right now, and a lot more.

TouchArcade: Firstly, a belated Happy Birthday to you.

Shun Nakamura: Thank you. I turned 51. Usually in Japan, people will work until 60, so for now, I’d like to do the best I can within the 9 years so that I have no regrets.

TA: Tell us a little bit about yourself and what you’ve been doing recently at SEGA.

SN: Yes, so recently, as you may be aware, I have been actively working to bring back Samba de Amigo to this modern era. Even at this age, regarding new hardware, I was reminded again of how new and fun it was to have it in my hands, and how fascinating it is to think of making something new. As a creator, I’ve been mainly focused on developing Samba, but other than that, my department has been busy working on a lot of titles planned to be released, such as Sonic Superstars and the Sonic Frontiers update.

TA: The Samba de Amigo series has been around for over two decades. What led to it getting a revival across Apple Arcade, Switch, and VR?

SN: A big factor is that it has been common in the industry as of late to bring back previous IPs. With that in mind, when the Nintendo Switch hardware was explained to me for the first time, I thought we may be able to develop a new Samba if there are two Joy-Con included on the Switch. At first, we tried making a different title that had a unique twist, but it ended up not making it to release. Even then, I wanted to challenge myself to try again, and so this trend in the industry was a big reason why Samba has gotten a revival. With that in mind, with the appeal of all these other platforms, such as the ease of use with Apple Arcade, and the immersive feeling of VR, I thought both were appropriate to spread the casual side of Samba, so we’ve made the decision to develop it as multiplatform title while focusing on each platform’s strengths.

TA: How did you approach resurrecting Samba de Amigo for the modern era?

SN: Bringing back older IPs can be very difficult, because if it stays the same as it was in the past, we won’t attract new users, and if we make everything new, it may not be appealing to the original game’s fans. Taking this, we took the method to keep the base of the concept the same, but modernizing it. This title has the concept, “silly and fun.” Even if the generation may have changed, the appeal of the concept itself doesn’t change. In the past, we had places like arcades where people were able to have fun around others, so I questioned where people would do that now. To me, it would be places like TikTok or social media. There is a common connection there where you would play music and have so much fun dancing while everyone watches. With that, I revived the new Samba that kept the same core “silly fun” concept of the original, and then implemented that modern TikTok culture where people can have fun with music and movement into the game.

TA: While the Switch version is getting paid DLC, Apple Arcade likely will see new content through updates. Tell us a little bit about how the songs were chosen for Samba de Amigo Party-To-Go.

SN: Yes, regarding Apple Arcade, songs will be added through updates, so please look forward to it!

We also discussed a lot on how we could modernize the music along with the game. We received a lot of feedback during the Dreamcast days that people wanted to play with songs that are not only from the Latin music genre. Back in the day, we used to only develop for the arcades in Japan, so we weren’t thinking about branching out to the overseas market at the time. This time, as we worked on modernizing the game, we chose songs that a lot of the users from around the world would be able to enjoy. Also, it was extremely difficult to choose the songs from the perspective of someone living in Japan, especially regarding current Western trends. We now had overseas staff, and a Western advisor helped choose the songs, and left it in their hands to make the final list. In addition, what us on the dev side thought was important was whether our concept would fit with that given song. Some tracks with a good rhythm may have this upbeat tempo that continues forever, but has no intonations in between, which we felt was key to having a dynamic and enjoyable experience. To that end, we chose our song candidates for the game based on if people would be able to let loose and feel the “silly fun” of Samba.

TA: How was it translating the traditional motion control gameplay to touch controllers?

SN: Even in the previous Dreamcast version, there were more users that enjoyed using the controller, so I already had a feeling that it was going to be fun even if it wasn’t with motion controls. Regarding the touch controllers, I made a title in the past called Rhythm Thief & the Emperor’s Treasure for Nintendo 3DS and I put a Samba minigame inside of it. That game was played via touch – it also worked pretty well, and players had fun with it. Touch controllers also don’t have that random “wing it” aspect that motion controls tend to have, so I thought that users would still have plenty of fun. Therefore, in this case, I had no concerns in translating it over. However, aspects such as body movements and finger movements do differ with the motion controls compared to touch, so the “fun” people find in the game can differ as well. Either way, I’d be thrilled if players could give both a try.

TA: Will Samba de Amigo on Apple Arcade get motion controller support with Joy-Cons in the future since iOS devices now support Joy-Cons?

SN: The game does support Joy-Con controllers, but the buttons on the Joy-Con are different from those found on other controllers. Therefore, those who want to use them will need to adjust the button mapping through their iPhone settings, so that works. But while with other games, it is simply a matter of changing the controls, this game puts a lot of emphasis on specific buttons and their positions in relation to what’s happening on the screen, so players will need to keep this in mind when making those adjustments.

As for motion controls, due to the complexity involved with what I just went over, we do not plan to support that at this time.

TA: A lot of classic SEGA songs from prior games aren’t included in Samba de Amigo Party-To-Go. Are there plans to bring Samba de Janeiro to the game? It felt like the theme song for the series.

SN: As I shared in a previous answer, we are planning on adding a variety of songs through future updates to the game. Various things are still currently under consideration, so I would ask to please look forward to what we have planned!

TA: Sega has a rich history of music across its own games, and also Atlus titles. Will any of those songs be added to Samba de Amigo Party-To-Go?

SN: Likewise, we have received a lot of feedback. We hope that this title reaches more people, and from there, we’d like to add even more songs.

TA: What are your thoughts on the current state of rhythm games today?

SN: In the department that I’m part of, there is a Music Team that makes a very popular arcade game in Japan called “maimai”. We were able to ask for their advice and have them involved in the development as well. In the classic rhythm games, there are video games like this, and additionally, Sega has a mobile title called “Hatsune Miku: Colorful Stage!”. We think that these games both deliver both the deepness and the variety, thus reaching more users.

I feel like there are a lot of games that are closer to that feeling of playing a live instrument, and you are just making these very predetermined or predictable moves while playing. I personally want to leave those types of games for others to make and instead create something that has the charm of something that lets players think outside of the box but still has that important appeal of a video game, like Samba.

TA: What is your favorite game that you’ve worked on across all the years?

SN: I mentioned it before, but there is a game called Rhythm Thief & the Emperor’s Treasure that I love and is a game I feel like we could have done more with. It combines music and gameplay, linking both of those elements together instead of just standard gameplay, and there’s also a storyline on top of that. There are some parts that weren’t quite there, but it’s definitely a title I love.

TA: If you could, which SEGA franchise would you bring back today that you haven’t had a chance to so far.

SN: The Sonic series, which I continue to work on, is supported by a vast amount of fans and has multiple games to its name. So, in terms of games that I’ve had a deep involvement with and do not have a sequel, one would be Billy Hatcher, and the other, again, would have to be Rhythm Thief & the Emperor’s Treasure. I have a lot of ideas I want to try out now for both games so I’m hoping I will have an opportunity, just like with Samba.

TA: What have you been playing recently?

SN: I played Pikmin 4 recently. It’s a game I’ve loved since the first game so I’m personally happy that this game reached a lot of people with this 4th installment. The GameCube had a lot of great games. Billy Hatcher’s a great game as well by the way! Haha

TA: What is your favorite kind of coffee if you have one?

SN: I just absolutely love my café lattes and I drink over 3 cups a day. It’s a great stress reliever to have when I’m overworked so I can’t imagine a world without it.

We’d like to thank Shun Nakamura and Apple for their time here.

- Mikhail Madnani
The “Clan of the Eagle” DLC Now Available in Viking Strategy Game ‘Northgard’ on Mobile

Following the last paid DLC and free updates for the game, Playdigious just released a new DLC pack for Northgard ($5.99) on mobile. Today’s new DLC is the “Clan of the Eagle" pack that is available on both iOS and Android for $2.99. This pack brings in a new war chief: Grif, new unit mechanic, new relic: Vidopnir’s Feather, and more to the game. With so much DLC already available to the game, I’m interested to see if we get a complete edition of the game on mobile for new players. Playdigious also released a new trailer for today’s Clan of the Eagle DLC pack. Watch it below:

If you’ve not gotten it yet, you can get Northgard on Google Play for Android here and on the App Store for iOS here. Check out the official website here. Playdigious also released a few developer diaries detailing how the game was adapted for mobile. You can watch them here. Head over to our forum thread here for more discussion around Northgard. Have you played Northgard on mobile yet and will you be getting today’s new DLC?

- Jared Nelson
Out Now: ‘Ghost Detective’, ‘Thunder Ray’, ‘DERE Vengeance’, ‘Retro Bowl College’, ‘Dragonheir: Silent Gods’, ‘Sky Islands’, ‘Devil’s Mansion’ and More

Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up!

 

Bottle Flip 360 (Free)

iTunes Description

Join the global Bottle Flip Challenge in Bottle Flip 360. Real-time multiplayer matches, achievements, leaderboards, realistic graphics, and physics. Throw, flip, land!

Introducing the ultimate test of skill, precision, and patience – Bottle Flip 360! Dive into a realistic 3D world where you can challenge yourself, your friends, and players globally in the bottle flipping.

Forum Thread: Bottle Flip 360 (by Gamesoul Studio)

DERE Vengeance (Free)

iTunes Description

Unleash your fears in a fourth-wall-breaking platformer that will leave you questioning allegiances… and reality itself.

SINISTER PIXEL ART WORLD
Let the hauntingly atmospheric soundtrack and meticulously designed pixel art engulf you in paranormal encounters, impossible glitches, psychological horror, and the nostalgia of classic side-scrolling games.

Forum Thread: DERE Vengeance (by AppSir/Darius Immanuel Guerrero)

Devil’s Mansion (Free)

iTunes Description

“Devil’s Mansion" is a game designed and produced by the Taiwan R&D team, which will take you into a fantasy haunted house full of relaxation and fun. Here, you will no longer be just an ordinary devil, but the “devil who doesn’t want to be a devil but opens a haunted house to make a living" who decided to open a haunted house to attract tourists!

Forum Thread: Devil’s Mansion (PinBall) (by AVECTOR TECH CO., LTD.)

DINO 3D (Free)

iTunes Description

Unleash endless offline fun with dino 3D – no wifi required! no wifi games

Get ready to embark on a thrilling prehistoric adventure like never before in DINO 3D!

This exciting video game takes the beloved classic offline game to a whole new dimension, bringing the endless runner experience into the immersive world of 3D.

Forum Thread: DINO 3D (by Benfont)

Dragonheir: Silent Gods (Free)

iTunes Description

Dragonheir: Silent Gods is an open-world high-fantasy RPG that puts you in control of over 200 heroes. In the multiversal adventure, you’ll experience strategic combat like never before, where every move counts and every decision could be the difference between victory and defeat.
With rolling dice and seasonal multiversal content, Dragonheir keeps things fresh and exciting, offering endless possibilities for adventure and exploration.

Forum Thread: Dragonheir: Silent Gods (by Nuverse Games)

Five A Side Football 2024 ($1.99)

iTunes Description

The world’s fastest, most fun five-a-side management game is back! In Five A Side Football 2024 you can take control of comedy versions of your favourite team or cast your mind back to a time before the Premier League and take on a retro challenge. Whether you’re chasing the league trophy with a team of superstars, attempting to turn a mid-table squad into champions, or saving a struggling bunch from relegation; the fate of your team and your job is in your hands!

Forum Thread: Five A Side Football 2024 (by Swipe Studios)

Flip It (Free)

iTunes Description

Flip it is the most challenging block puzzle out there. It’s not only important how you arrange the pieces, you also need to make sure that you’re arranging them in right order, because sometimes a piece can get blocked by the other piece.

Try to solve all 50 levels. And if you somehow manage to solve them, try solving them faster in speedrun mode. Compete on leaderboards!

Forum Thread: Flip It (by Nikola Jovanovic)

Ghost Detective (Free)

iTunes Description

You’re a detective who’s been killed on the job. Now as a ghost, your mission is clear: Find hidden objects and solve puzzles to catch your own murderer.

Experience a new hidden object murder mystery crime game set in haunted New Orleans — where life’s never boring and dying can get downright complicated.

Forum Thread: Ghost Detective (by Wooga)

Jumper’s Quest (Free)

iTunes Description

Jump into a world full of unique obstacles that will test you both mentally and physically. Your quick thinking and reflexes will be put to the test as you decipher puzzles and navigate through each level with finesse.

Encounter a diverse array of enemies, each with their own unique challenges that you must conquer. Intuitive one-touch controls empower you to effortlessly jump through the levels in record time.

Forum Thread: Jumper’s Quest (by Halfbrick)

Retro Bowl College (Free)

iTunes Description

The official spin-off of the smash hit RETRO BOWL takes you back to the old-school. If you thought managing a Pro Team was a challenge – you’ve seen nothing yet!

Make a name for yourself as a winning Head Coach for one of 250 College teams. Manage tight budgets and encourage your hotheaded young players to keep their eye on the ball when they’re surrounded by the temptations and distractions of College life. Can you tell the difference between the next Pro Football superstar and the party animal who doesn’t know when to quit? Can you foster their talents and help them make the Draft? Can you turn your school into the greatest Football College of all time?

Forum Thread: Retro Bowl College (by New Star Games)

Sky Islands (Free)

iTunes Description

Switch between 2D and 3D! Sky Islands is a charming platformer game where you embark on a captivating journey through a fantastic sky realm. Inspired by the beloved FEZ game, prepare to shift between the 2D and 3D dimensions to collect hidden stars and clear all the levels.

Forum Thread: Sky Islands (by Neutronized)

Starship Danger! (Free)

iTunes Description

Enjoy Endless Cosmic Challenge in “Starship Danger!"
“Starship Danger!" offers a straightforward and captivating space adventure. Take control of your starship and face a continuous loop of cosmic trials. Your mission: Survive as long as you can against asteroids, space debris, and enemy ships.

Forum Thread: Starship Danger! (by Sean Gilbert)

Thunder Ray ($8.99)

iTunes Description

Step into the ring and experience the adrenaline-pumping action of our retro arcade boxing game, but with a modern twist! Get ready to throw jabs, hooks, and uppercuts as you face off against a roster of colorful and eccentric opponents. The game features meticulously crafted HD animations, bringing each character to life with stunning detail and fluid movements.

Forum Thread: Thunder Ray (by Purple Tree Studios)

Tyrant’s Blessing ($4.99)

iTunes Description

The Tyrant landed in Tyberia bearing promises of a paradise, without war, without suffering… and without death. All Tyberians had to do in order to enter his paradise was to simply die at the hands of his Dead Army. The war was over before it even began, with thousands perishing in the Tyrant’s wake, only to be brought into his fold as undying thralls, bound by magic. The few living warriors left are scattered across the remnants of their homeland, tirelessly looking for a way to turn the tables on the tyrannical Tyrant. Lead a great Uprising, defeat the Dead Army, and drive the monstrous overlord back into the depths of the sea from whence he came.

Forum Thread: Tyrant’s Blessing (by Mercury Game Studio)

Venice Bridges ($4.99)

iTunes Description

Venice is under attack by malicious Plague Doctors and you have been chosen to come to its rescue.

Plunge into the world of Venice Bridges, a 3D puzzle adventure game where the beauty of Venice meets hardship and destruction.

Save Venice by luring the Plague Doctors and their squad to their demise, and solve puzzles to restore Venice to its glory.

Forum Thread: Venice Bridges (by naïve studios AB)

Who Let The Chickens Out? (Free)

iTunes Description

Welcome to “Who Let the Chickens Out?" a fun and challenging game that puts a unique spin on solving a feathery neighbor problem! Embark on a hilarious adventure where you’ll use your skills and precision to deal with pesky chickens. It’s time to turn those annoying cluckers into delicious chicken leg pieces!

Forum Thread: Who Let The Chickens Out? (by Vikas Pawar)

- Mikhail Madnani

Last month, NetEase Games revealed a new free to play open world RPG tentatively titled Project Mugen for mobile, PC, and consoles. I’ve liked the setting and aesthetic since its first trailer, and today’s new video has the Game Designer and Technical Director of Project Mugen introducing exploration, the city, and more of what is possible in the game. I really love how the city looks during the night as shown in the new video. Pre-registrations are still available, but no release date has been announced for Project Mugen as of this writing. I imagine we will see more in the future as TGS 2023 just began today where NetEase also announced a few console and PC projects. Watch the Project Mugen “Disclosure of Production Information" video below:

If you’d like to check it out, you can pre-register for Project Mugen on the official website here. No release window has been revealed, but you can check out the official Project Mugen website here, Twitter account here, and YouTube channel here for more information. If you’ve also been following HoYoverse’s titles, Project Mugen joins Zenless Zone Zero as another urban RPG set for mobile and more platforms that I’m looking forward to playing. What do you think of Project Mugen so far from its initial gameplay trailer and today’s new presentation?

- Shaun Musgrave
SwitchArcade Round-Up: Reviews Featuring ‘Gloomhaven’ & ‘AK-xolotl’, Plus Today’s Releases and Sales

Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 20th, 2023. In today’s article, I cover the couple of new releases of the day, plus the lists of new and expiring sales. Otherwise, I’ve handed it over to our pal Mikhail for some news and a couple of full-sized reviews covering recent releases Gloomhaven and AK-xolotl. I’m gearing up for the Tokyo Game Show tomorrow, so that’s pretty much the lot for today. Enjoy!

News Song of Nunu Gets Release Date, Bandle Tale: A League of Legends Story Revealed

Following the recently-released new trailer for Song of Nunu: A League of Legends Story, Riot Forge has announced that it will launch on Nintendo Switch and PC platforms from November 1st with pre-orders now live. As with prior Riot Forge games, this one will have a digital release and a physical collector’s edition. The former is priced at $29.99 while the latter is $99.99. Song of Nunu: A League of Legends Story is a story-driven adventure game set in the League of Legends universe developed by Tequila Works. It features Nunu and Willump trying to uncover the secrets in Freljord.

In addition to the Song of Nunu: A League of Legends Story release date, Riot Forge announced Bandle Tale: A League of Legends Story in development from Lazy Bear Games. Bandle Tale: A League of Legends Story is set in Bandle City. More details will be revealed later, but you can watch the full reveal trailer above. I’m looking forward to playing both games even though I don’t actually play League of Legends. Riot Forge has been really great so far.

Reviews & Mini-Views Gloomhaven ($39.99 / $49.99)

A friend of mine who is into many board games kept telling me about how I’d love Gloomhaven. I looked into it, and was interested when I watched some gameplay from the Steam version. I know that wasn’t what my friend was hoping to come out of his recommendation for the actual baord game, but just like Wingspan, if I ended up liking the digital version a lot, I would consider the physical board game. Gloomhaven‘s digital version through Twin Sails Interactive has now launched on all consoles, and I’ve been playing it on both PS5 and Nintendo Switch for review.

Gloomhaven is challenging, and it makes no attempt to hide that. Once you get through the tutorial (I highly recommend not skipping this) to understand the interface with a controller, and game flow, and get used to the challenge. As a dungeon crawler focused experience, the classes, your decisions during movement and combat, gear, and more matter a lot. I shouldn’t be, but I was surprised at how much depth Gloomhaven has. I also ended up liking the aesthetic quite a bit as I played more.

I’m not going to waste time explaining the mechanics of Gloomhaven here, but I was surprised by how much I got into it despite the less than ideal transition to a controller. This really would’ve benefited from touchscreen support. Interface issues aside, Gloomhaven is packed with a ton of quality and challenging content. Right from the get go, you’re given a lot of tools to work with, and honestly I feel like a fool for thinking the price tag might be too much when it was up for pre-order on console. Once it gets patched up a bit and sees any more DLC arrive, it really deserves a physical console release.

I’ve not played Gloomhaven on PC yet, but having now played it over the last week or so on both PS5 and Nintendo Switch, there are some big technical differences between both versions, but given how complex and demanding the game is based on the PS5 version, I think the Switch port is fine, but a bit disappointing in one area. On PS5, you can choose between 4K 30fps and 1440p 60fps in the display options before starting a game. On Switch, there is no such option. The Switch version targets 30fps and a much lower resolution with visual cutbacks as expected, but the real annoyance is the long load times compared to the PS5 version. Both platforms have similar control issues, and you will need to get used to the controls on both. I hope the controller interface can be improved over time. It is serviceable, but sometimes feels annoying. Check out the comparison image below showing the PS5 version (1440p) on the left against the Switch version (docked) on the right.

One highlight of this new release is cross platform play. I could join a game on my PS5 through my Switch almost instantly after beginning a campaign save on PS5 and opening the multiplayer. Typing the invite code on Switch got me into the same campaign after a bit of loading. I wish there was cross progression, but I understand why games like this don’t offer it. I had access to the Gloomhaven – Jaws of the Lion DLC as well, but didn’t have enough time to test it out properly for this review. I’ll likely cover it in a separate review since it is included in the Gold Edition or sold as DLC for the lower-priced edition.

With games like this, I know the launch is likely going to be the start of support, and I’d love to see touchscreen controls added into it at some point. I wouldn’t use those on my Switch Lite, but would definitely prefer touch to simulate a mouse on my OLED model over Joy-Cons.

Right now, I like Gloomhaven‘s digital console release a lot despite the few issues, but would not recommend it on Switch if you have access to another platform. It isn’t terrible on Switch, but the cutbacks to visuals, longer load times, and interface issues are exacerbated in the Switch release. Maybe some of this can be improved with patches, but right now it isn’t good enough to be the sole way you experience Gloomhaven. This is a fine additive release to an existing version of Gloomhaven you play so you have an option to also play it on the go until we get an iPad version. -Mikhail Madnani

SwitchArcade Score: 3.5/5

AK-xolotl ($18.99)

AK-xolotl is a game I didn’t even know about until recently, and I’ve been blown away by many aspects of it in my time playing it on Steam Deck. I spent a good amount of time with the PC version while waiting for Nintendo Switch review code, and was hoping the port would be good. I was curious to see how it controls on Switch as well, and whether it was a good version of the top-down roguelike shooter with its cutesy aesthetic.

After spending about half an hour with the game after getting it on Steam, it felt like AK-xolotl was a nice mix of Nuclear Throne and Enter the Gungeon. Both of those games have huge fan bases and excel in their own ways, but I never found myself hooked to them like I was in other games like Spelunky, Rogue Legacy, or Risk of Rain. AK-xolotl does something with its gameplay loop that had me booting it up quite often over the last week outside of the dedicated sessions I played it for.

In its current state, I love AK-xolotl’s gunplay, movement, boss design, and aesthetic, but I feel like the balance and unlock pace could be improved. The latter in particular is far too slow initially. It feels a bit like an early access game thanks to its issues right now. Speaking of early access, the developers promised that the launch “is just the beginning" in a Steam news post. Post-launch, the game will get new rooms, bosses, limited-time Axolotls, new biomes, and more. With all that announced and the current state of the game, the asking price isn’t bad, but it might be worth waiting a bit before jumping in given the crowded release period.

AK-xolotl has a very catchy soundtrack and punchy sound effects. Given the cutesy aesthetic and pixel art, the audio direction almost feels jarring, but it all comes together well. One aspect I want to highlight is the accessibility for aiming. You can toggle different aim assist levels which is great for a game like this. I also immediately disabled screen shake as I do in every game.

Having played AK-xolotl on both Switch and Steam Deck, the former has some judder issues with its lower frame rate target, but it isn’t too bad. I enjoyed my time with it on the Switch in handheld, and the colors pop on the OLED screen. It definitely shines on the Steam Deck right now, but I hope future patches can improve the Switch performance.

AK-xolotl blends aspects of Nuclear Throne and Enter the Gungeon together with its own charm to be something that has a lot of potential, but it feels a bit lacking in its current state when it comes to balance. It is a lot of fun despite that, but I think it will be a lot better once some of its updates hit. -Mikhail Madnani

SwitchArcade Score: 4/5

New Releases Amanda the Adventurer ($8.99)

A short horror adventure that revolves around a lost children’s animation called Amanda the Adventurer. You’re checking out the attic of your aunt’s house and come across some VHS tapes with a show you’ve never heard of before. Watching it, you’re surprised when the characters start talking to you. It seems odd at first, but things escalate from there. This one has had some buzz on other platforms, and you’ll find out how we feel about it here on Switch when either me (the coward) or our pal Mikhail (the brave) review it soon.

Rayland 2 ($4.99)

The original game wasn’t very original itself, being just another one of those games where you’re using mirrors to reflect beams of light until they hit a desired target. This sequel isn’t changing things any, just offering up fifty more puzzles to solve. I kind of enjoy these puzzles, and I’m sure others do too. Might be worth a fiver if you’re in that particular boat.

Sales

(North American eShop, US Prices)

If you’re into Star Wars or Power Rangers, today’s a good one for you. I’ll also direct fans of platforming to both Polyroll and Panic Porcupine, two decent Sonic-inspired affairs that are quite fun. Over in the outbox, the main thing that I’ll mention is Horizon Chase Turbo. It’s affordable and a blast to play, and unlike the Switch port of its sequel, it runs well. Seriously, no idea what happened with Horizon Chase 2. Dreadful port. Anyway, check those lists.

Select New Games on Sale

Stones Keeper ($10.59 from $19.99 until 9/26)
Star Wars Episode 1 Racer ($7.49 from $14.99 until 9/27)
Star Wars The Force Unleashed ($9.99 from $19.99 until 9/27)
Star Wars Jedi Outcast ($4.99 from $9.99 until 9/27)
Star Wars Jedi Academy ($9.99 from $19.99 until 9/27)
Star Wars Republic Commando ($7.49 from $14.99 until 9/27)
Star Wars KotOR ($7.49 from $14.99 until 9/27)
Star Wars KotOR II ($7.49 from $14.99 until 9/27)
Star Wars Heritage Pack 2023 ($31.99 from $79.99 until 9/27)
Stubbs the Zombie ($4.99 from $19.99 until 9/27)
Power Rangers: Battle for the Grid ($9.99 from $19.99 until 9/30)
Power Rangers: BftG Super Edition ($24.99 from $49.99 until 9/30)
WW2: Bunker Simulator ($11.24 from $14.99 until 10/9)
Polyroll ($2.49 from $4.99 until 10/9)
Panic Porcupine ($3.99 from $7.99 until 10/9)
Ancient Islands ($4.99 from $12.49 until 10/9)

Sales Ending Tomorrow, Thursday, September 21st

A Tale For Anna ($6.59 from $10.99 until 9/21)
Astalon: Tears of the Earth ($9.99 from $19.99 until 9/21)
Chronicles of Albian TMC ($3.59 from $11.99 until 9/21)
Clutter 12: It’s About Time ($4.49 from $14.99 until 9/21)
Crypt of the NecroDancer ($3.99 from $19.99 until 9/21)
Escape Game Fort Boyard ($5.99 from $19.99 until 9/21)
Faircroft’s Antiques: Mountaineer’s Legacy ($1.99 from $9.99 until 9/21)
Finding America: The Heartland ($2.99 from $9.99 until 9/21)
First Time in Paris ($1.99 from $9.99 until 9/21)
First Time in Rome ($3.59 from $11.99 until 9/21)
GUNGUNGUN ($1.99 from $4.99 until 9/21)
Horizon Chase Turbo ($3.99 from $19.99 until 9/21)
I Love Finding Birds ($8.99 from $14.99 until 9/21)
I Love Finding More Pups ($1.99 from $9.99 until 9/21)
Kargast ($3.99 from $9.99 until 9/21)


Match Ventures ($3.59 from $11.99 until 9/21)
Mercenaries Saga Chronicles ($7.49 from $14.99 until 9/21)
Miles & Kilo ($1.99 from $7.99 until 9/21)
Montgomery Fox & TCotDN ($4.49 from $14.99 until 9/21)
Montgomery Fox & TCotMB ($4.49 from $14.99 until 9/21)
Montgomery Fox & TRoVD ($4.49 from $14.99 until 9/21)
Mortal Shell: Complete ($2.99 from $29.99 until 9/21)
Octo Curse ($5.99 from $9.99 until 9/21)
Oddworld Soulstorm ($24.99 from $49.99 until 9/21)
Package Inc ($2.49 from $4.99 until 9/21)
Puzzle Vacations: Ireland ($3.59 from $11.99 until 9/21)
Shadows of Adam ($7.49 from $14.99 until 9/21)
The Lost and the Wicked ($5.99 from $9.99 until 9/21)
Vengeful Heart ($1.99 from $9.99 until 9/21)
Vision Soft Reset ($5.99 from $9.99 until 9/21)
Volley Pals ($4.21 from $6.49 until 9/21)

That’s all for today, friends. As I’ve mentioned many times, I’ll be at the Tokyo Game Show tomorrow gathering info and such for all of you. I’m going to try to have an article of some kind SwitchArcade-wise, but the schedule has twenty-two games on it already so I’m not sure I’ll be able to pull my usual. I’ll do my best, at least. I hope you all have a wonderful Wednesday, and as always, thanks for reading!

- Shaun Musgrave
‘Thunder Ray’ Review – The Kid’s Got Moxie, But Can He Go The Distance?

Let me make something clear before we even get started with this review, friends. I personally consider Punch-Out!! to be somewhere in the top ten NES games of all-time. Maybe top five, if you catch me on the right day. On paper, it should have been a relatively easy thing to replicate. In practice, the boxing ring of gaming history is filled with felled would-be contenders. Thunder Ray ($8.99) is the latest to try its luck at putting up a fight against the champ. No one should expect an indie to take down a top-tier Nintendo release, but if it can even pull a few rounds it would be doing better than most. Let’s weigh in on this one and see how our challenger measures up!

Thunder Ray comes from us by way of Purple Tree Studio, and if nothing else I will say that they’ve made a game that looks and sounds brilliant. It’s stylish, distinctive, and the designs for your opponents are fantastic. As well they should be, as this game borrows its theme (intentionally or not) from a would-be Punch-Out!! sequel that ended up making its way out on the NES under the title Power Punch II. It saw an expy of Mike Tyson named Mark Tyler taking on alien opponents across the galaxy after finding the competition on Earth insufficient. Thunder Ray uses an almost identical concept, and let’s give it some points for clearing the first admittedly low bar: it’s far better than Power Punch II.

The basic set-up of Thunder Ray will be familiar to Punch-Out!! fans, especially those who played the original arcade games or Super Punch-Out!! on the Super NES. You’ve got your boxer in the foreground, back to the camera and facing his opponent. Said opponent looms large in front of him and us, allowing them to be extremely expressive. That serves two purposes. First, it gives each opponent a lot of personality. You can see their facial expressions and body language change easily, and each of the eight opponents is different from the others in these regards. Second, it makes it easier to spot their tells. As in Punch-Out!!, it’s generally better to play reactively rather than proactively. Each fighter has their own patterns, and if you can learn how to avoid or block their attacks, you’ll be in a great position to reply in kind with your fists.

Since these opponents are (mostly) aliens, they’re not afraid to cheat in some creative ways. It’s humorous and makes every fight different, while also adding some character to the opposing fighters. In a bit of a change from the source of its inspiration, you’re not really aiming for knock-outs or to try to wear them down over the course of multiple rounds. These fights all go to three knock-downs. If you get knocked down three times, you’re done. If you can get them down three times, that’s your win. You can’t be saved by the bell here, so fight carefully. When you land your final blow, your opponents will often explode into a disgusting gory mess, so don’t play this one in front of the tots.

You’ve got a few moves of your own. Your normal punches come in four types, with high and low punches for your left and right arms. You can also charge up for some stronger punches, and if your meter is full you can attempt a ridiculously powerful super attack. As you play through the game this attack will be upgraded, allowing you to fill up more meters for more misery. Apart from your strikes, you can dodge in either direction, duck under attacks, and block. You’ll have to learn the attacks of each opponent to know which way to respond to their various attacks. On the easiest difficulty there’s a lot of room for error, but the medium and hard difficulties aren’t very forgiving.

So how does this all work on mobile? Regrettably, virtual buttons. Four directional buttons laid out in a frankly asinine way that makes it really hard to hit the direction you want, and four punch buttons that are more sensibly arranged. When your super attack is ready to go, an extra button will appear. I found the game really hard to play this way, and changing to the other control type in the options didn’t help at all. If the directional buttons were just laid out in a normal way, it would have been a lot better. Those who have external controllers will find a better experience that way, which makes sense given this game was originally designed to be played on a controller.

But let’s suppose you have that controller, or perhaps you get along with the virtual directional buttons better than I did. How is Thunder Ray in that case? Here’s the thing about Punch-Out!!: it’s more of a rhythm game than a boxing game. Give it a think, and you’ll probably see what I mean. And in a rhythm game, response time is everything. It’s why Punch-Out!! is one of the benchmarks for latency, and why you don’t see ol’ Parappa and Lammy show up as classic rereleases too often. A little lag can destroy a rhythm game. Those stellar graphics I was praising Thunder Ray for earlier? They include some really dynamite animations for both Ray and his opponents. They look great. But they are so animated that they take a while to come out, and you can’t interrupt them until they’re finished.

This leads to a lot of situations where you can see what the opponent is going to do but Ray hasn’t finished the punch you just asked him to throw, so you have to eat the hit. It’s very frustrating, and it forces you to try to anticipate what your foe might do even before they throw out any tells. You simply can’t trust Ray to take the offensive, and you also can’t put faith in longer combos. Again, you can get away with a lot on the lowest Rookie difficulty. If you want to have the least frustrating time with Thunder Ray, that’s where you’ll want to play. But you’re not playing the real game that way, and you’ll be done with it in a flash. Eventually you have to move up the difficulty if you want to keep getting some fun out of this, and that’s where the lag from being unable to cancel animations lets you down.

I don’t mind that Thunder Ray is somewhat light on content. With how much goes into these fighters, there’s a reasonable amount here for an indie studio. But with that being the case, it’s vital that what is here is polished to a shine. I think in terms of presentation, it’s fair to say Thunder Ray manages that. But it feels like the gameplay had to settle for being second place on the priority list when it should have been first. When the animations aren’t getting in the way, this is a fun game to play. The punches have great weight to them, the opponents are interesting to look at and satisfying to learn, and the way the different difficulty levels ratchet things up is good.

Unfortunately, the animations get in the way often. You have to learn to work around them. You also have to learn to work around the touch controls if you’re not using an external device like the Backbone One. Frankly, that’s too many things to have to work around in a game like this. I think the developer could address both of these issues, of course. If we had a better layout for the virtual directional pad or the option to place the buttons as we prefer, that would be great. If we were able to interrupt animations, that would be even better. Thunder Ray could be excellent with a few fixes. At that point, only its brevity would be contentious, and I think it could weather that.

I can only review the game in front of me, though. And that game is one that gets a lot of things right and a few things wrong. The things it gets wrong happen to be some of the most important things for a game like this, however, and that spells bad news for Thunder Ray. There’s some fun to be had with this game, but a lot of frustration comes with it. Not that spicy frustration that comes from Mike laying you out for the hundredth time, either. No, it’s the frustration of playing a game that gets so close to being a contender instead of a bum. Here’s hoping some updates can turn this one around so it can become a comeback kid in the future.

Hideki Kamiya Is Leaving PlatinumGames

"I will continue to create in my Hideki Kamiya way".

PlatinumGames has announced that Hideki Kamiya, its co-founder and vice-president, is leaving the company.

The announcement on X confirmed that Kamiya's departure date will be October 12th, 2023. Hideki Kamiya has been a significant figure within PlatinumGames since its formation in 2007, directing major releases such as Bayonetta, The Wonderful 101, and Sol Cresta, while acting in supporting roles for other internal projects.

Read the full article on nintendolife.com

Guide: Best Nintendo Switch Racing Games

Feel the requirement for rapidity!

Updated with the fantastic NSO free download F-Zero 99. Enjoy!

While the Nintendo Switch lacks the raw processing grunt of the Xbox One and PS4, petrol heads have been increasingly well served on the hybrid console, with a steadily growing catalogue of fantastic racers that offer plenty of arcade thrills and spills — and you can do it on the move. Give it a try on your next Uber ride; it's so much more immersive!

To help you keep on top of all those releases, we've rounded up the best racing games on Switch – in no particular order – to help you avoid going off-road (unless that's what you're after, of course). The following racers showcase different facets of the genre and are all worth a look if you need a racing fix on your Switch.

Read the full article on nintendolife.com

Mailbox: Missing Zelda Ports, Nerd Rage, 16-Bit Blowback - Nintendo Life Letters

Issue #4 - September 2023.

Welcome back to the Nintendo Life Mailbox. You hear that? That's the sound of 2024 creeping up on you as we plough into the last week of September.

Yes, we're back (slightly later than planned — hey, last week turned into a busy one!) with another selection of your correspondence for our monthly letters page feature.

Read the full article on nintendolife.com

Hollow Knight: Silksong Fans Spot New Behind-The-Scenes Updates

Some assets have been changed.

We're running out of months in 2023 and there's still no sign of Hollow Knight: Silksong arriving on the Nintendo Switch any time soon.

With this in mind, fans have been searching for any sign of a possible upcoming release, and it seems the game's web and store assets have been updated and changed this week. As highlighted by SteamDB (via 'Wario64' on social media), these are the first significant backend updates to the game page on Steam since earlier this year.

Read the full article on nintendolife.com

Poll: Box Art Brawl - Duel: Kirby & The Amazing Mirror

Deep breath.

It's time to witness a clash of the covers as we dive into another edition of Box Art Brawl.

Before we hop into the ring with this week's competition, however, let's quickly recap what happened last time. It was a match-up against two different pieces of cover art for the GBA's Mario vs. Donkey Kong — which had been playing on our mind ever since the remaster was announced for Switch — and boy, was it a one-sided affair. The North American/European box art walked away with a staggering 86% of the vote, leaving the colourful Japanese edition with the remaining 16%.

Read the full article on nintendolife.com

Sonic Superstars' New Multiplayer Battle Mode Detailed By SEGA

Online and local play included.

Sonic Superstars arrives on the Switch next month and ahead of launch Sega has shared some brand new details about the game's multiplayer 'Battle Mode' feature. This mode will allow up to eight players online, or four players locally to go head-to-head in a variety of challenges.

Read the full article on nintendolife.com

Metal Gear Solid: Master Collection Vol. 1 Resolution & Frame Rate Chart Released

Here's how the Switch version compares.

Hideo Kojima's legendary series Metal Gear Solid returns as a collection release this October on all platforms including the Nintendo Switch, and as part of this Konami has now shared a table on the official game page detailing the resolution and frame rate per platform.

Read the full article on nintendolife.com

Anime Beat 'Em Up Phantom Breaker: Battle Grounds Ultimate Announced For Switch

This remaster of the spin-off series returns next year.

Publisher and developer Rocket Panda Games has announced it will be bringing its anime side-scrolling beat 'em up Phantom Breaker: Battle Grounds Ultimate to the Nintendo Switch in 2024.

This game is a complete remaster of the original title, rebuilt "from the ground up" on Unreal Engine 5. Players can expect enhanced visuals, improved gameplay mechanics and exciting new features. This title will also support 8-player cross-platform online play.

Read the full article on nintendolife.com

Apollo Justice: Ace Attorney Trilogy Physical Switch Release Confirmed

Launching the same date as the eShop version.

Earlier this week, Capcom confirmed the Apollo Justice: Ace Attorney Trilogy would be launching on the Nintendo Switch early next year on 25th January 2024.

Now, in an update, it's been confirmed a physical release is coming to Japan and other Asia regions on the same date. The good news is that you can pre-order it from websites like Playasia and it will include language support for "English, Japanese, French, German, Korean + Traditional & Simplified Chinese".

Read the full article on nintendolife.com

Guide: Best Nintendo Switch Party Games

Maximum fun, minimum fuss.

Updated with Vampire Survivors and Trombone Champ. Enjoy!

So, you're having a party, possibly on a rooftop, dancing to the music and all that jazz, but suddenly there's a lull. Fear not because we've got just the thing to get the party started again! Nintendo Switch has a whole host of crowd-pleasing co-op and competitive party games, whether you're hosting a birthday party for a bunch of kids, throwing a casual soirée for a few select dinner guests or you've got all the furniture in the garage. Regardless of the function, you're sure to find games here for all occasions.

Read the full article on nintendolife.com

Talking Point: What Are You Playing This Weekend? (September 23rd)

Spending time with Samus.

It's the weekend! That means it's time to sit back, relax, and enjoy some games.

Before we do so, however, let's take a look back at what's been going on this week. One of the biggest stories was actually in relation to the massive leak suffered by Xbox in which Phil Spencer expressed a rather blunt desire to acquire Nintendo. Good luck with that, Phil.

Read the full article on nintendolife.com

Round Up: The Reviews Are In For Pokémon Scarlet & Violet - The Teal Mask

Tell us your own thoughts.

The first DLC part of Pokémon Scarlet & Violet - The Hidden Treasure of Area Zero arrived on the Nintendo Switch last week and there have now been multiple reviews shared online, so we've put together a roundup.

Here on Nintendo Life, we said The Teal Mask was a fun diversion for Scarlet & Violet players even if there are shortcomings:

Read the full article on nintendolife.com

Switch Fighter DNF Duel Season Pass Roadmap Revealed

Update: The third season pass character is Battle Mage.

Update #2 :

The third Season Pass character Battle Mage has now been revealed. This fighter is set to join the roster this December. Below is a brief teaser:

Read the full article on nintendolife.com

PSA: Zelda: Tears Of The Kingdom News Channel Giving Out Free In-Game Items

Get an Octo Balloon, Rocket & Traveler's Shield.

Nintendo is offering a new in-game item drop for The Legend of Zelda: Tears of the Kingdom. To claim these items, you'll need to head on over to the Switch news channel.

This latest one allows you to redeem an Octo Balloon, Rocket & Traveler's Shield which you can fuse together and then go high in the sky.

Read the full article on nintendolife.com

Unity Reveals New Pricing Model For Runtime Fee Policy

"Thank you for giving us hard feedback".

It only took just over a week for Unity to make changes to its brand new Runtime Fee policy, but that's exactly what it has done.

Announcing the changes in an open letter published today on the Unity Blog (shared on social media), the revamped model includes some pretty sweeping changes from the initial policy. Unity Create lead Marc Whitten started the letter off with an apology, acknowledging that "We should have spoken with more of you and we should have incorporated more of your feedback" before making last week's announcement.

Read the full article on nintendolife.com

Soapbox: FOMO Nearly Ruined Zelda: Tears Of The Kingdom For Me

Too much background noise?

Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they've been chewing over. Today, Ollie looks back on how Tears of the Kingdom's launch hype on social media may have affected his own enjoyment of the game...

On May 12th, 2023, I, like countless other Switch owners, booted up The Legend of Zelda: Tears of the Kingdom almost as soon as I was physically able and dove headfirst — quite literally, it seemed — back into the world of Hyrule.

Read the full article on nintendolife.com

Random: Masahiro Sakurai Showcases His Rare Gaming Collectibles

Autographs, engravings, and more.

Being one of the most recognisable and influential figures in gaming, it should come as no surprise that Masahiro Sakurai has managed to accumulate a number of extremely rare collectibles over the years.

In his latest YouTube 'Grab Bag' video, the legendary game designer has taken a bit of a different approach to his usual content, opting to showcase some of the most rare antiques in his collection; items that simply would never become available to the general public thanks to their unique features.

Read the full article on nintendolife.com

Super Mario Bros. Wonder Overview Trailer Is A Wonderful Recap Of Game's New Features

Less than a month to go!

Nintendo has just released a brand new overview trailer for Super Mario Bros. Wonder, which does exactly what it says it's going to do — go over the game's features.

Now, if you were around for the Super Mario Bros. Wonder Direct at the beginning of the month, you might be getting a bit of déjà vu here, and that's because this trailer is pretty much a distilled version of what we got then. There are a few new locations and levels on show, but this is a digested version of what the Direct gave us.

Read the full article on nintendolife.com

Random: Modder Makes Switch OLED Run Cooler As A Dedicated Home Console

Chill out, man.

We have taken a look at the YouTube channel Macho Nacho Productions a few times on Nintendo Life (remember the world's smallest GameCube and the 'thicc boi SP'?), but we were particularly interested in the channel's latest video, which saw a Switch OLED get converted into a dedicated home console, and run a lot cooler in the process.

In the video (above), Tito from Macho Nacho showcased the TVii Switch Re-Shell Mod (working title), created by a modder called Set. This build converts a standard Switch into a dedicated home console, removing the chance for handheld play, but letting the system run much cooler in the process. The casing even works on Switch consoles without a working display — making handheld play impossible from the get-go.

Read the full article on nintendolife.com

Wartales Crashes Reported By Players, But A Patch Is Coming Says Dev Team

"Thank you for bearing with us".

Open-world tactical RPG Wartales will be getting a patch on Switch "next week (at the latest)!" to fix a number of bugs and issues with the game, developer and publisher Shiro Unlimited announced.

The game was announced and released on Switch during last week's Nintendo Direct, and while many were initially delighted with the reveal, many have reported major technical issues with the game, including frequent crashes, the inability to pick up or throw out items, and framerate stuttering.

Read the full article on nintendolife.com

- Rich Dickinson, Xbox Wire Editor
- Joshua
Xbox Insider Release Notes – Alpha (2310.230920-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles.

We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!

Xbox Insider Release Notes System Update Details: OS version released: XB_FLT_2310ZN\25398.2424.230920-2200 Available: 2 p.m. PT – September 22, 2023 Mandatory: 3 a.m. PT – September 23, 2023 Fixes Implemented

Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:

System

Various updates to properly reflect local languages across the console. Note: Users participating in Preview may see “odd” text across the console, for more information go here. Known Issues

We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

Audio

We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. Note: If you experience issues with audio, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible: When did the issue start? Did you lose audio just in the game/app or system audio as well? Does changing the audio format resolve the issue? If yes, what was the format before and after? Does rebooting resolve the issue? What does your setup include? Equipment, layout, etc. And any additional information you can provide to reproduce the problem.

Keyboard Button Mapping for Xbox Controllers

In the Xbox Accessories app, the “Learn More” button is currently not functional. If you change your keyboard language settings while the Xbox Accessories app is open, the change will be reflected after quitting the app or rebooting your console.

Manage Queue

We are aware recently installed titles may wrap to a second row unexpectedly, and we are working on a fix.

Networking

We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able. Workaround: Wait a minute for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center by holding the Xbox button > Restart console > Restart.

Upload your Captures to OneDrive

If you are backing up a very large collection of captures (1000+) to OneDrive, it may take a while. Please allow for a few days for everything to appear.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2310.230920-2200) appeared first on Xbox Wire.

- Joshua
Xbox Insider Release Notes – Alpha Skip-Ahead (2408.230920-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview coming to the Alpha Skip-Ahead ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles.

We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!

Xbox Insider Release Notes System Update Details: OS version released: RS_XBOX_DEV_FLIGHT\25957.1001.230920-2000 Available: 2 p.m. PT – September 22, 2023 Mandatory: 3 a.m. PT – September 23, 2023 Fixes Implemented

Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:

My Games & Apps

Fixed an issue where some installed titles could display as not installed when viewing the Manage page.

System

Various updates to properly reflect local languages across the console. Note: Users participating in Preview may see “odd” text across the console, for more information go here. Known Issues

We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

Audio

We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. Note: If you experience issues with audio, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible: When did the issue start? Did you lose audio just in the game/app or system audio as well? Does changing the audio format resolve the issue? If yes, what was the format before and after? Does rebooting resolve the issue? What does your setup include? Equipment, layout, etc. And any additional information you can provide to reproduce the problem.

Keyboard Button Mapping for Xbox Controllers

If you change your keyboard language settings while the Xbox Accessories app is open, the change will be reflected after quitting the app or rebooting your console.

Manage Queue

We are aware recently installed titles may wrap to a second row unexpectedly, and we are working on a fix.

Networking

We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able. Workaround: Wait a minute for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center by holding the Xbox button > Restart console > Restart.

Upload your Captures to OneDrive

If you are backing up a very large collection of captures (1000+) to OneDrive, it may take a while. Please allow for a few days for everything to appear.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha Skip-Ahead (2408.230920-2000) appeared first on Xbox Wire.

- Joe Skrebels, Xbox Wire Editor-in-Chief
EA Sports FC 24’s New PlayStyles+ Are Your Players’ Personal Superpowers
EA Sports FC 24 Hero EA Sports FC 24’s New PlayStyles+ Are Your Players’ Personal Superpowers Joe Skrebels, Xbox Wire Editor-in-Chief Published September 22, 2023

Son Heung-min is doing what he does best. He’s received the ball on the left flank, skinned the defending full-back, deftly touched the ball to the right as he reaches the box and – as he has so many times before – aims to send a curling ball arcing into the far corner of the goal from long range. And then a little golden diamond pops up above his head.

This is the moment I first come across EA Sports FC 24’s new feature, PlayStyles+. A moment later, I’ve scored the beautiful goal I was attempting to recreate, I’m 1-0 up, I’m irritating my neighbor with the noise I’m making – and it’s thanks to Sonny’s PlayStyle+ in Finesse Shots.

Think of PlayStyles+ as special abilities – each one aiming to represent the world’s best players’ own personal athletic genius. PlayStyles come in two forms: PlayStyles (without the +) are an evolution of the series’ previous Traits, innate abilities that each player possesses. But PlayStyles+ are rarer, offering extra abilities beyond that of the regular professional’s scope.

Found in among your players’ line-up of stats, PlayStyles are an attempt to not just rate your squad by stats alone, but in what each squad member can do beyond their base abilities. PlayStyles+ elevate the very best players beyond a counterpart who might otherwise share a similar numerical rating.

A PlayStyle+ can apply anywhere on the pitch – players can have them for various facets of goalkeeping, ball control, physicality, defending, passing, or shooting – and can be deeply relevant to how you choose to use that player, or how to set up your team.

“Think of PlayStyles+ as special abilities – each one aiming to represent the world’s best players’ own personal athletic genius.”

Taking Son as an example again, his PlayStyle+ with Finesse Shots – which means they’re taken faster, with more curl, and extremely high accuracy – means that I now aim to use that kind of shot more than any other.

Moving over to Bayern Munich, I quickly discover that wing-back Alphonso Davies comes equipped with the Quick Step PlayStyle+, meaning his initial burst of speed from an explosive sprint is freakishly fast – so I quickly begin routing my counter-attacks through him to make use of that immense speed. With Man City, I suddenly see new signing Josko Gvardiol arc out a leg almost impossibly to stop a shot, in a way I’ve never seen before – all thanks to his Block PlayStyle+ – and know that I’ll be taking control of him the next time a marauding attacker approaches.

EA FC 24 Image

In a lovely touch, each time you activate PlayStyles+, an icon appears above the player’s head – and there’s an unexpected joy in seeing that appear for the first time, a scramble for the Team Management menu to check it out, and a desire to see it again. As much as I admire the system for what it adds to FC 24’s simulation make-up, what I’m loving about it is that old fashioned, deeply video game-y feeling of unlocking a new spell, or stumbling on a fighting game special move you didn’t know about. Each time I see a new one, I’m delighted all over again.

EA Sports FC 24 launches on Xbox Series X|S and Xbox One on September 29 – but you can play it in Early Access today by playing the Ultimate Edition, with an EA Play trial, or with EA Play Pro.

EA SPORTS FC™ 24 Ultimate Edition Xbox One & Xbox Series X|S Xbox Live EA SPORTS FC™ 24 Ultimate Edition Xbox One & Xbox Series X|S

Electronic Arts

☆☆☆☆☆ 32 ★★★★★ $99.99 $89.99 Get it now Pre-Order* EA SPORTS FC™ 24 Ultimate Edition before 29 Sept to receive: – Up to 7 Days Early Access, start playing on 22 Sept – 4600 FC Points – Access to a Nike Campaign in Ultimate Team™ from 22 Sept to 29 Sept – Nike Ultimate Team™ Campaign Loan Player Item (24 matches) – Nike x EA SPORTS FC™ Ultimate Team™ Kit – Untradeable Team of the Week 1 Ultimate Team™ Player Item – 1 Month Xbox Game Pass Ultimate (new members only)✝︎ – Plus all Standard Edition incentives Play by 1 Nov to earn Founder Status*. EA SPORTS FC™ 24 includes Xbox One & Xbox Series X|S games. EA SPORTS FC™ 24 is a new era for The World’s Game: 19,000+ fully licensed players, 700+ teams, and 30+ leagues playing together in the most authentic football experience ever created. Feel closer to the game with three cutting-edge technologies powering unparalleled realism in every match: HyperMotionV**, PlayStyles optimised by Opta, and an enhanced Frostbite™ Engine. HyperMotionV captures the game as it’s truly played, using volumetric data from 180+ pro men’s and women’s matches to ensure movement in-game accurately reflects real-world action on the pitch. PlayStyles dimensionalise athletes, interpreting data from Opta and other sources into signature abilities which heighten the realism and individuality of each player. The enhanced Frostbite™ Engine delivers The World’s Game in lifelike detail, bringing a new level of immersion to each match. Develop club legends and improve your players with the brand new Ultimate Team™ Evolutions, and welcome women’s footballers to the pitch alongside men as you craft your dream XI. Write your own story in Manager and Player Career, and join friends on the pitch with cross-play*** in Clubs and VOLTA FOOTBALL™. EA SPORTS FC™ 24 is the next chapter in a more innovative future of football. This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items. FC Points not available in Belgium. *Conditions and restrictions apply. See https://www.ea.com/games/ea-sports-fc/fc-24/game-offer-and-disclaimers for details. **HyperMotionV technology only available on Xbox Series X|S. ***Cross-play enabled in certain modes on same-generation platforms. Cross-play not available on Nintendo Switch™ version. See ea.com/games/ea-sports-fc/fc-24/news/fc24crossplayupdate for details. ✝︎Xbox Game Pass Ultimate Codes will be delivered via Xbox system message after full payment is received. Redeem at microsoft.com/redeem by January 1st, 2024. Valid for new Xbox Game Pass members only. Valid payment method required. Unless you cancel, you will be charged the then-current regular membership rate when the promotional period ends. Limit: 1 per person/account. Subject to the Microsoft Services Agreement, Game Pass terms and system requirements at: xbox.com/subscriptionterms. Available in all Game Pass Ultimate regions except Russia see xbox.com/regions. Conditions & restrictions apply. See ea.com/legal for details. © 2023 Electronic Arts Inc. Electronic Arts, EA, EA SPORTS, the EA SPORTS logo, EA SPORTS FC, the EA SPORTS FC logo, Frostbite, the Frostbite logo, Ultimate Team, and VOLTA FOOTBALL are trademarks of Electronic Arts Inc.

The post EA Sports FC 24’s New PlayStyles+ Are Your Players’ Personal Superpowers appeared first on Xbox Wire.

- Mike Nelson, Xbox Wire Editor
Next Week on Xbox: New Games for September 25 to 29

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!

Horror Tale 2: Samantha Xbox Live Horror Tale 2: Samantha

EpiXR Games

☆☆☆☆☆ ★★★★★ $6.99 Pre-order

Horror Tale 2: Samantha – September 25

Start a scary adventure and be the first to solve all the mysteries of this horror game. Who is the kidnapper, and why is he doing it? Where are the children disappearing to, and how to save them? You can solve all the puzzles and find out the answers…if you don’t get scared!

Cyberpunk 2077: Phantom Liberty & Quadra Vigilante Pre-Order Bonus Cyberpunk 2077: Phantom Liberty & Quadra Vigilante Pre-Order Bonus

CD PROJEKT RED

☆☆☆☆☆ 14 ★★★★★ $29.99 Pre-order

Cyberpunk 2077: Phantom Liberty – September 26
Optimized for Xbox Series X|S

Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there’s only one person who can save her — you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.

El Paso, Elsewhere Xbox Live El Paso, Elsewhere

Strange Scaffold

☆☆☆☆☆ ★★★★★ Get it now

El Paso, Elsewhere – September 26
Optimized for Xbox Series X|S / Smart Delivery

A supernatural neo-noir third-person shooter. Hunt werewolves, fallen angels, and other creatures in a vivid slow motion love letter to action classics. Fight your way through a reality-shifting motel, floor by bloody floor, and save the victims of Dracula, lord of the vampires.

Harvest Moon: The Winds of Anthos Xbox Live Harvest Moon: The Winds of Anthos

Natsume Inc.

☆☆☆☆☆ ★★★★★ $49.99 Pre-order

Harvest Moon: The Winds of Anthos – September 26
Optimized for Xbox Series X|S / Smart Delivery

Explore the Amazing World of Anthos! Farm all around Anthos using Doc’s new and improved Expando-Farm. Easily move from place to place and farm everywhere from snowy mountains to beautiful beaches!

Paleo Pines Xbox Live Paleo Pines

Modus Games

☆☆☆☆☆ ★★★★★ $29.99 $25.49 Pre-order

Paleo Pines – September 26
Optimized for Xbox Series X|S / Smart Delivery

Welcome to Paleo Pines, a charming island known for its friendly dinosaurs, quirky townsfolk, and mysterious past. Set out with your dino companion, Lucky, to uncover the island’s secrets and discover new dinos. Together you’ll grow crops, assist local villagers, befriend adorable dinosaurs, and unearth the island’s lost history to build your cozy dino sanctuary.

Terraformers Xbox Live Terraformers

Klabater

☆☆☆☆☆ ★★★★★ Get it now

Terraformers – September 26
Optimized for Xbox Series X|S / Smart Delivery

Terraformers is an expansive turn-based colony builder and resource management game with roguelike elements. Explore the Red Planet, develop spectacular cities, spread life and terraform the planet with ambitious projects.

Train Sim World® 4: Standard Edition Xbox Live Train Sim World® 4: Standard Edition

Dovetail Games

☆☆☆☆☆ ★★★★★ $49.99 $39.99 Pre-order

Train Sim World 4 – September 26

Experience immense velocity and express unrivalled creativity with Train Sim World 4! Learn the basics of operating a range of traction in the Training Center, before taking to the rails of the real world on the East Coast Main Line with the LNER Azuma, Antelope Valley Line with the Metrolink F125 and S-Bahn Vorarlberg with the ÖBB 4024.

Truck Driver: The American Dream Xbox Live Truck Driver: The American Dream

SOEDESCO

☆☆☆☆☆ ★★★★★ $59.99 Pre-order

Truck Driver: The American Dream – September 26
Optimized for Xbox Series X|S

Get your life back on track by stepping into your father’s shoes to become a famous and well-respected truck driver. However, this new path doesn’t come without its hardships, as the road to becoming a successful truck driver might be a hard and lonely one.

Betomis (Xbox) Xbox Live Betomis (Xbox)

Eastasiasoft Limited

☆☆☆☆☆ ★★★★★ Get it now

Betomis – September 27
Optimized for Xbox Series X|S / Smart Delivery

Enter the tricky pixel art dungeons of Betomis, where you’ll need to carefully observe and explore your surroundings to escape! Betomis is a retro 2D action platformer where each chamber of the sprawling dungeon is a single screen of environmental puzzling.

The Crackpet Show: Happy Tree Friends Edition Xbox Live The Crackpet Show: Happy Tree Friends Edition

Ravenage Games

☆☆☆☆☆ ★★★★★ $19.99 Pre-order

The Crackpet Show: Happy Tree Friends Edition – September 27
Optimized for Xbox Series X|S / Smart Delivery

Happy Tree Friends are back! Embrace the legendary cruelty and humor of the iconic cartoon as you play your favorite characters in The Crackpet Show: Happy Tree Friends Edition! Get ready to unleash chaos, earn fame, and have a blast!

Lord of the Click: Interstellar Wars Xbox Live Lord of the Click: Interstellar Wars

ChiliDog Interactive

☆☆☆☆☆ ★★★★★ $4.99 Pre-order

Lord of the Click: Interstellar Wars – September 27

Lord of the Click: Interstellar Wars takes the endless conflict of good, evil and arthritis to a whole new cosmic level! Fight aliens and mutants, colonize new planets, reach for the stars, and all this under the measured and lulling creak of your joints.

Tested on Humans: Escape Room Xbox Live Tested on Humans: Escape Room

mc2games

☆☆☆☆☆ ★★★★★ $9.99 $7.99 Pre-order

Tested on Humans: Escape Room – September 27
Optimized for Xbox Series X|S / Smart Delivery

An escape room in a dark setting that will test your skills. Solve puzzles, decode secret codes, find hidden objects, and investigate the different rooms of the research center while you discover the events that led you there.

Abomi Nation Xbox Live Xbox Play Anywhere Abomi Nation

DANGEN ENTERTAINMENT

☆☆☆☆☆ ★★★★★ $19.99 Pre-order

Abomi Nation – September 28
Xbox Play Anywhere

A roguelike monster-taming RPG where every playthrough will create a new version of Abomi Nation and provide a unique world with different Abomis for you to find. Explore your universe, watch your Abomis bond, and battle it out as your adventure unfolds in a way totally unique to you.

Afterdream Xbox Live Afterdream

Feardemic

☆☆☆☆☆ ★★★★★ Get it now

Afterdream – September 28

Get lost in a lucid dream, bending the lines between reality and fiction. Navigate the obscure residence populated by ghosts and collect items to solve puzzles as you move further through its intriguing story.

Chipmonk! Xbox Live Chipmonk!

QUByte Interactive

☆☆☆☆☆ ★★★★★ Get it now

Chipmonk! – September 28

A retro-inspired beat ’em up starring chipmunk warriors. The gluttonous gray squirrel has stolen all the land’s food stores, threatening the forest’s inhabitants with starvation. Embark on a perilous journey as a chipmunk martial arts master — Grey, Cheeks, or Red — as you battle a multitude of foes in a heroic attempt to recover the stolen food.

CyberTD Xbox Live Xbox Play Anywhere CyberTD

Clockwork Origins

☆☆☆☆☆ ★★★★★ $19.99 Pre-order

CyberTD – September 28
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Mutant viruses have invaded cyberspace and are threatening to destroy it. It’s up to you to take on these waves of viruses and defend the core in a way that prevents any of them from reaching it. But there’s no need to fret — you’ll have countless upgrades and a split-personality killer drone to (more or less) help you out!

Everhood: Eternity Edition Xbox Live Everhood: Eternity Edition

BlitWorks Games

☆☆☆☆☆ ★★★★★ Get it now

Everhood: Eternity Edition – September 28
Optimized for Xbox Series X|S / Smart Delivery

Welcome to an inexpressible world filled with a deep story, humor, amusing musical battles and strange, delightful encounters. This is the best console version of the adventure RPG indie hit, including 16 exclusive new musical battles composed by some of the most renowned artists in the indie scene and designed by members of the community.

Infinity Strash: DRAGON QUEST The Adventure of Dai Xbox Live Infinity Strash: DRAGON QUEST The Adventure of Dai

SQUARE ENIX

☆☆☆☆☆ ★★★★★ $59.99 Pre-order

Infinity Strash: Dragon Quest The Adventure of Dai – September 28

With a new crisis facing the world, Dai makes a promise to his mentor, encounters new friends, and slowly learns about his own inescapable fate… This is the beginning of Dai’s adventure, and his quest to become a true hero! The legendary “Dragon Quest The Adventure of Dai” manga and anime arrives as an exhilarating action RPG. Re-live the events of the anime in Infinity Strash as you take charge of Dai and the Disciples of Avan in their battle against the Dark Army!

Forgive Me Father Xbox Live Forgive Me Father

Fulqrum Publishing

☆☆☆☆☆ ★★★★★ Get it now

Forgive Me Father – September 28

Forgive Me Father is a dark, old-school horror FPS set in a comic book style world inspired by the novels of H.P. Lovecraft. As the only sane person in a world consumed by madness, can you last long enough to find answers and relief?

Pizza Possum Xbox Live Pizza Possum

Raw Fury

☆☆☆☆☆ ★★★★★ Get it now

Pizza Possum – September 28

Life is good when you are a possum. You can eat all you want, and there is no one who can stop you. Well, except for all the guard dogs patrolling the village you’re in. So, what are you waiting for? Time to eat! Engage in adorable arcade-style hide-and-seek action and wreak havoc as an irresistible possum.

SHARK! SHARK! Xbox Live Xbox Play Anywhere SHARK! SHARK!

BBG Entertainment GmbH

☆☆☆☆☆ ★★★★★ Get it now

Shark! Shark! – September 28
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Inspired by the legendary Shark! Shark! game released for the Intellivision home console in 1982, this reimagined version for up to four players offers you a modern gameplay, fantastic graphics, great sounds, lots of levels and many underwater characters.

Wildmender Xbox Live Wildmender

Kwalee

☆☆☆☆☆ ★★★★★ $24.99 Pre-order

Wildmender – September 28
Optimized for Xbox Series X|S

Explore the vast desert, alone or with friends. Collect plants and bring them back to your garden to thrive. Craft new tools and use them to shape the earth, and channel water to your plants. Delve into the mysteries of a fallen civilization and discover their magic. Befriend animals, spirits, and seek out the gods to help you defend the land from the vicious wraiths who seek to corrupt it. It’s up to you to save the world, one seed at a time.

Cocoon Xbox Live Cocoon

Annapurna Interactive

☆☆☆☆☆ ★★★★★ Get it now

Cocoon – September 29
Game Pass / Optimized for Xbox Series X|S / Smart Delivery

Available on day one with Game Pass! From Jeppe Carlsen, the lead gameplay designer of Limbo and Inside – Cocoon takes you on an adventure across worlds within worlds. Master world-leaping mechanics to unravel a cosmic mystery. Playable on Cloud, Console and PC.

EA SPORTS FC™ 24 Standard Edition Xbox One & Xbox Series X|S Xbox Live EA SPORTS FC™ 24 Standard Edition Xbox One & Xbox Series X|S

Electronic Arts

☆☆☆☆☆ 58 ★★★★★ $69.99 $62.99 Pre-order

EA Sports FC 24 (Standard Edition) – September 29
Optimized for Xbox Series X|S

EA Sports FC 24 is a new era for The World’s Game: 19,000+ fully licensed players, 700+ teams, and 30+ leagues playing together in the most authentic football experience ever created. Feel closer to the game with three cutting-edge technologies powering unparalleled realism in every match and the enhanced Frostbite Engine delivers lifelike detail, bringing a new level of immersion to each match. Xbox Game Pass Ultimate and EA Play members can enjoy a 10% discount on all things EA FC 24 and play a 10-hour free trial starting September 22.

Deflector Xbox Live Deflector

©RedDeerGames

☆☆☆☆☆ ★★★★★ Get it now

Deflector – September 29

Deflector is a hack-n-slasher where you will experience dynamic gameplay with an unlimited and unique combo system. Test your reflex and don’t let your guard down because enemies will have no mercy. Jump into the future, select your loadout, and save the world!

Indoor Kickball Xbox Live Indoor Kickball

Snow Day Software

☆☆☆☆☆ ★★★★★ $14.99 Pre-order

Indoor Kickball – September 29

A fast-paced, 1v1 game of kickball played where your parents wouldn’t let you. Destroy the living room, kitchen, bedroom, basement, and many other rooms of the house with a chaotic game of kickball.

Love Kuesuto Xbox Live Love Kuesuto

Ratalaika Games S.L.

☆☆☆☆☆ ★★★★★ Get it now

Love Kuesuto – September 29
Optimized for Xbox Series X|S / Smart Delivery

Take on the role of an old man whose life is flashing before his eyes. As you awaken, the goddess Aphrodite guides you through four game boards full of romantic trauma and relationship dilemmas. Be careful with your choices because God and The Devil are watching.

Rise of the Triad: Ludicrous Edition Xbox Live Rise of the Triad: Ludicrous Edition

New Blood Interactive, Apogee Entertainment, Nightdive Studios

☆☆☆☆☆ ★★★★★ $19.99 $15.99 Pre-order Xbox One X Enhanced

Rise of the Triad Ludicrous Edition – September 29
Xbox One X Enhanced

Rise of the Triad: Ludicrous Edition, the definitive release of the cult classic FPS by original developer and publisher Apogee Entertainment, the maniacal minds at New Blood Interactive, and the gaming treasure hunters at Nightdive Studios.

Royal Roads 2 Xbox Live Royal Roads 2

8floor ltd

☆☆☆☆☆ ★★★★★ Get it now

Royal Roads 2 – September 29

Embark on an incredible journey through different countries in a world filled with ancient monuments and mysterious artifacts. Many various tasks, 50 game levels, intriguing plot, and a magical world await.

Super Box Delivery: Beyond the Horizon Xbox Live Super Box Delivery: Beyond the Horizon

Revulo Games

☆☆☆☆☆ ★★★★★ Get it now

Super Box Delivery: Beyond the Horizon – September 29

Get ready to hop into the driver’s seat and embark on an epic journey like no other in Super Box Delivery: Beyond the Horizon! Enter a vibrant cartoon world full of whimsical cars and charming customizations.         

PAW Patrol World Xbox Live Xbox Play Anywhere PAW Patrol World

Outright Games Ltd.

☆☆☆☆☆ ★★★★★ $39.99 Pre-order

PAW Patrol World – September 29
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Explore the world of PAW Patrol like never before, in a 3D action adventure where anything is PAWsible. Play as your favorite pups, drive their vehicles and save the day by taking on fun rescues and missions. It’s the ultimate PAW Patrol playtime!

The post Next Week on Xbox: New Games for September 25 to 29 appeared first on Xbox Wire.

- Joe Skrebels, Xbox Wire Editor-in-Chief
Sea of Thieves Season Ten Brings Cooperation, Competitive Voyages, and Safer Seas
SummaryPlayer-created Guilds are arriving in Sea of Thieves at the launch of Season Ten this October.Further headline features will be released monthly as part of Season Ten throughout the rest of the year.Sea of Thieves is available free for all players with Xbox Game Pass and can be played across Xbox Series X|S, Xbox One, Windows 10/11 and Steam.

Sea of Thieves players are getting their first look at the much-anticipated Season Ten this week, with a new video showcasing Rare’s plans for this ambitious ‘Super Season’. With Season Ten due for release on October 19, this content breakdown offers an early opportunity to find out what new features you can expect to be enjoying later this year and when each update is scheduled to arrive!

Shared Progression

Unlike former Seasons, the content for Season Ten will be released in instalments over several months. First up is the introduction of a new way to play and share progress with your friends: Guilds. Launching alongside the new Season on October 19, this progression system is designed to help players form meaningful bonds beyond their immediate crew and unlock a series of rewards along the way.

Once a Guild has been formed by a Captain pledging an owned ship, up to 24 players can team up to work towards shared goals. Members of a Guild will be able to sail on other players’ pledged ships, complete with all their chosen cosmetics, and progress their Ship Milestones even when the vessel’s owner is offline. By doing so, they’ll help to contribute to the shared Guild Reputation and unlock brand new cosmetics for all their Guildmates to enjoy.

With customizable names, branding, and mottos, Guilds can be personalized to reflect their members and bring everyone together under the same banner. Through the new system, pirates will be able to more fully express themselves and their play styles, and create a much broader network of friends than has previously been possible with the standard four-person crew system.

Competitive Questing

The second major Season Ten update is also intended to bring players together, though in a slightly less collaborative manner! A new type of world event is set to arrive in November, as strange ghostly notes start appearing pinned to ships’ masts with directions for locating and retrieving a valuable new artefact known as the Skull of Siren Song.

There’s a catch, though: this unique Voyage is offered to all players sailing the seas simultaneously. All crews who accept it will share the same treasure maps, pointing them to the same chest and key necessary to claim the Skull. Being the first to reach a dig spot will leave you in possession of one of the two components, but it’s useless without the other half and as soon as you dig it up, it’ll emit a beacon for all other crews to see and give chase. Claim both chest and key for yourself, however, and you’ll be rewarded with this powerful ancient artefact.

Challenging as it might be, unlocking the chest and getting the Skull is only the first part of the battle. Once aboard, the Skull will place a curse on your ship to reduce its sailing speed, giving those enemy crews time to catch up and try to claim the prize for themselves. If you want to the be the one handing it in and walking away with the gold – and the glory – then you and your crew will need to man those cannons and battle your way back to land!

A New Way to Play

Just as we hope that the Skull of Siren Song will encourage competitive play, we recognize that for some players, a quieter, more independent experience can be preferable. That’s why, in December, Season Ten’s third major feature will introduce an entirely new game mode that grants players the ability to sail the Sea of Thieves alone or with a crew of friends, within their own private game session.

Safer Seas is intended to offer a gentler introduction to Sea of Thieves for new players, as well as providing a quieter map for existing players looking to pursue their own solo adventures. If you’re hoping to get some peaceful fishing done, or complete a few Tall Tales without interference, Safer Seas is the perfect choice. All applicable Commendations can be progressed in this game mode, so there’s a lot to work towards without needing to keep an eye on the horizon for enemy players.

At the same time, the reduced risks of Safer Seas mean that the rewards you can earn will be correspondingly decreased from the main game mode, which will become known as High Seas. Trading Companies will offer less gold and reputation for treasures handed in (although Seasonal Renown will be granted as normal), and the rank 40 cap means that Pirate Legend status cannot be attained while in Safer Seas, nor can Voyages on behalf of the Athena’s Fortune Trading Company be undertaken. Some other challenging and PvP-focused aspects of the game will also be out of reach, such as The Reaper’s Bones, the Emissary system and Faction battles.

While High Seas will remain the primary and most aspirational way to play Sea of Thieves, Safer Seas offers a complimentary way to explore and learn more about the pirate life in a more predictable environment. Our hope is that this broadens Sea of Thieves’ appeal and encourages ever more players to find their sea legs, before graduating to the High Seas and proving themselves as Pirate Legends!

Find Out More

For more information on the upcoming changes arriving in Season Ten, check out the full preview video on YouTube and keep an eye on Sea of Thieves social channels for future news. Season Ten begins on October 19 and will be free to all Sea of Thieves players who have bought the game on Xbox Series X|S, Xbox One, Windows 10/11 PC or via Steam, or have access to it with Xbox Game Pass.

New to Sea of Thieves? Find out about the latest free content updates on our What’s New page, get familiar with Who’s Who or pick up some gameplay tips from our Pirate Academy, which provides invaluable information on topics ranging from sailing to swordplay as you prepare for your maiden voyage. Learn more about Sea of Thieves here, or join the ongoing adventure at www.seaofthieves.com where you can embark on an epic journey with one of gaming’s most welcoming communities!

Sea of Thieves 2023 Edition Xbox Live Xbox Play Anywhere Sea of Thieves 2023 Edition

Microsoft Studios

☆☆☆☆☆ 942 ★★★★★ $39.99 $31.99 Get it now Xbox One X Enhanced PC Game Pass Xbox Game Pass 2023 Edition Out Now Celebrate five years since Sea of Thieves' launch with this special edition of the game, which includes a copy of Sea of Thieves itself with all permanent content added since launch, plus a 10,000 gold bonus and a selection of Hunter cosmetics. The Hunter Cutlass, Pistol, Compass, Hat, Jacket and Sails will ensure you cut a formidable figure as you set sail for adventure! About the Game Sea of Thieves offers the essential pirate experience, from sailing and fighting to exploring and looting – everything you need to live the pirate life and become a legend in your own right. With no set roles, you have complete freedom to approach the world, and other players, however you choose. Whether you’re voyaging as a group or sailing solo, you’re bound to encounter other crews in this shared world adventure – but will they be friends or foes, and how will you respond? A Vast Open World Explore a vast open world filled with unspoiled islands and underwater kingdoms. Take on quests to hunt for lost loot, forge a reputation with the Trading Companies and battle foes from Phantoms and Ocean Crawlers to Megalodons and the mighty Kraken. Try your hand at fishing, make maps to your own buried treasure or choose from hundreds of other optional goals and side-quests! Sea of Thieves: A Pirate’s Life Play the Tall Tales to experience Sea of Thieves’ unique narrative-driven campaigns, and join forces with Captain Jack Sparrow in Sea of Thieves: A Pirate’s Life, an acclaimed original story that brings Disney’s Pirates of the Caribbean sailing into Sea of Thieves. These immersive and cinematic quests provide around 30 hours of the ultimate pirate adventure. A Game That’s Always Growing With each Season bringing in new game features every three months alongside regular in-game Events and new narrative Adventures, Sea of Thieves is a service-based game that’s still growing and evolving. Check back regularly to see what free content has been newly added, and see how far you can climb through each Season’s 100 levels of Renown to earn special rewards. Become Legend On your journey to become a Pirate Legend you’ll amass loot, build a reputation and define a unique personal style with your hard-earned rewards. Adventurer. Explorer. Conqueror. What will your legend be?

The post Sea of Thieves Season Ten Brings Cooperation, Competitive Voyages, and Safer Seas appeared first on Xbox Wire.

- Jon
The Xbox Mastercard Is Available Today! A New Way to Earn More Value for Gaming

Summary 

The Xbox Mastercard will be available beginning today, in waves, exclusively to Xbox Insiders in the continental United States, Alaska, and Hawaii. To become an Xbox Insider, visit Xbox Insider Program. The Xbox Mastercard allows cardmembers to earn card points with everyday purchases and redeem those points on games and add-ons at xbox.com. Terms and Conditions apply.

_______________________________ 

Earlier this month, we announced the no annual fee Xbox Mastercard in partnership with Barclays. Beginning today, we are thrilled to share that Xbox Insiders 18 years and older who reside in the continental United States, Alaska, and Hawaii can start applying for the Xbox Mastercard. With the Xbox Mastercard credit card, players can earn card points with everyday purchases to redeem on games and add-ons at xbox.com.

How to apply

The Xbox Mastercard will be made available to Xbox Insiders on a rolling basis throughout this fall. Look for the Xbox Mastercard Preview in the Xbox Insider Hub app on your Xbox or Windows PC.

To get started on an Xbox console: 

Open the Xbox Insider Hub. Navigate to Previews. Select Xbox Mastercard Preview. Select Join.

How to join Xbox Insiders

If you would like to join the Xbox Insider Program, you can get started by downloading the Xbox Insider Hub app on your Xbox or Windows PC. For more information, visit the Xbox Insider Program. 

With the Xbox Mastercard, players can earn card points for every $1 spent on purchases including:

Xbox & Microsoft – Earn 5X card points on eligible products at the Microsoft Store.

Streaming Services – Earn 3X card points on eligible streaming services, such as Netflix® and Disney+®.

Dining Delivery Services – Earn 3X card points on eligible dining delivery services, such as Grubhub® and DoorDash®.

Everyday purchases – Earn 1X card points on all other everyday purchases.

You can read more about the Xbox Mastercard’s additional benefits, such as a bonus of 5,000 card points (a $50 value) after your first purchase, and more here.

For more information on earning and redeeming card points or card benefits, visit our Terms and Conditions.

We look forward to hearing feedback and we’ll continue to find new ways to deliver value to the Xbox community!

The post The Xbox Mastercard Is Available Today! A New Way to Earn More Value for Gaming appeared first on Xbox Wire.

- Danielle Partis
What’s New from Capcom on Xbox? Tokyo Game Show 2023 Roundup Report

Exciting looks at eagerly anticipated Xbox games from Capcom took center stage at Tokyo Game Show 2023. Check out a rundown of the highlights below!

Dragon’s Dogma 2 Swoops in with New Gameplay Details

Dragon’s Dogma 2 Director Hideaki Itsuno shared new gameplay details for the highly anticipated action-RPG, with an emphasis on combat and the dense new world players will immerse themselves in.

The vocations you choose determine the playstyle of you and your AI-controlled Pawns. Director Itsuno shared a look at the four starting vocations that you can choose from at the start of the game, as well as two additional vocations. 

Cut down enemies and protect your party as a Fighter. This vocation focuses on melee combat, utilizing a one-handed sword and shield for an equal balance of offense and defense. It’s a great all-around vocation and fits well with most party compositions.

Rain down arrows from a distance using a bow and arrow as the Archer. This vocation is best suited to take down enemies above you, such as the many harpies that roam the skies. Take advantage of different arrows in your arsenal like exploding or blighting arrows to best your foes.

Strike swiftly with dual daggers as a Thief. Taking advantage of this vocation’s agility and choosing your openings is key. Stay aware of the enemy’s attack and use the Thief’s Swift Step ability to quickly dash away from enemies after an attack.

Cast powerful attack, healing, and support magick as a Mage. Summon powerful spells from above or cast an enchantment to strengthen your allies to get the edge in battle. More advanced magick will have longer incantations, so you’ll need to stay safe when casting powerful magick. 

The Mystic Spearhand vocation wields the double-edged Duospear combined with unique magick attacks. Twirl your spear to hit multiple foes and use your magick to throw items or block an enemy’s movement. This new vocation is a great all-rounder that can adapt to any situation.

The fan favorite Magick Archer, delivers magick arrows that can devastate opponents and heal and support allies. One powerful and risky skill allows you to sacrifice your health to unleash a powerful attack over a wide area. No risk, no reward!

Choose the vocations of your party to best suit your needs and triumph over the many foes that await. You’ll be able to change your vocation at a Vocation Guild, so feel free to experiment! The full game will feature more unique vocations, so we hope you look forward to seeing them.

Director Itsuno also introduced some of the details that will be part of your journey in this world. Two nations reside in this world: Vermund, the kingdom of humanity, and Battahl, the land of the beastren. Vermund is a land ruled by the Arisen for generations, full of lush green meadows and rolling hills. Batthal is an area full of rugged canyons and the new beastren race calls home.

Why not ride an oxcart instead of hoofing it on foot? Hop onboard and take a quick rest to make it to your destination quickly. You can be attacked during your travels though, so stay ready!

Pitch black nights are another key series element returning in Dragon’s Dogma 2. Some highly dangerous monsters only appear during nighttime. Being cautious and prepared when traveling at night is key to survival, but waiting until morning is a sound strategy. Head to a campsite and use a camping kit to rest until the next morning and recover your health. 

Environments can also play a key role in combat. For instance, breaking a dam to unleash a rush of water onto your enemies can completely change an encounter. Facing enemies like the Cyclops in canyon areas with the right combination of vocations in your party could topple over to create a makeshift bridge. Plenty of emergent gameplay situations like this await in your adventures ahead. 

All of this is just a small slice of what you can expect in Dragon’s Dogma 2, and we can’t wait to share more in the future!

The Wargames Evolve in Exoprimal’s Next Update

Thanks to every Exofighter who joined the wargames on Xbox and Windows! Exoprimal’s dinosaur action continues to evolve with Title Update 2, coming to Xbox Series X|S, Xbox One, and Windows on October 18!

Ocean Platform is a new map coming to the wargames! Full of narrow scaffolding and with an emphasis on verticality, this offshore oil plant will challenge you to use your exosuit’s skills and rigs efficiently to navigate across the map while holding off dinosaur swarms.

Also included in Title Update 2 is Escape, a new final mission where you’ll team up with the opposing squad in an intense ten-player cooperative mission. Work together to secure and defend points on the map as quickly as possible to improve your odds of survival, then make a final rush to escape while fighting off overwhelming hordes of dinosaurs and neosaurs – dinos that have been altered in strange ways on their trip through time – to either escape as a team, or to be flagged for mortal sunset.

Title Update 2 will add two new rigs – suit attachments that can be swapped out at any time during gameplay – to the mix: the Drone rig and the Edge Strike rig. The Drone rig flies forward when deployed, leaving a lingering explosion and blinding any dinosaurs that come into contact. The Edge Strike rig fires a blade and teleports you to its location, before unleashing a quick slash.

Plus, it’s time to take Exoprimal to the streets! Street Fighter 6 collaboration content is also arriving on Bikitoa Island as part of Title Update 2. Ryu, Guile, and the newly revealed Chun-Li exosuit skins, charms, stamps, emotes, and decals make the leap from the streets to the wargames. 

Season 2 of Exoprimal also launches on October 18, bringing a new Survival Pass with plenty of new earnable rewards. Be sure to jump in and complete the Season 1 Survival Pass while you can! We’ll also have an upcoming series of holiday events where you can earn special exosuit skins. There’s even more on the way with Title Update 3 in January 2024, which will introduce a collaboration with the Monster Hunter series, so Exofighters should remain on their toes and be ready for future dimensional integration.

Court is Back in Session with the Ace Attorney Series

Hold it! Whether you’re brand new to the Ace Attorney series or are looking to get back into all the thrilling courtroom drama, we’ve got you covered. 

Recently revealed at Tokyo Game Show 2023, Phoenix Wright: Ace Attorney Trilogy is coming to Game Pass on September 26! Experience the early days of Phoenix Wright’s career in the series’ first three mainline entries full of nail-biting narratives, quirky characters, and unpredictable courtroom battles. It’s a perfect entry point for greenhorn attorneys to dive into the series for the first time.

Continue the story with Apollo Justice: Ace Attorney Trilogy releasing separately on January 25, 2024. Packed with three titles that track the rookie lawyer’s journey to bring an end to the dark age of the law, Apollo Justice’s legal journey has been relitigated for modern screens with updated visuals and presentation! Apollo Justice: Ace Attorney Trilogy can be enjoyed as its own complete storyline, while those who have played Phoenix Wright: Ace Attorney Trilogy as well will have the extra fun of recognizing certain characters and callbacks to the first trilogy, as well, allowing attorneys of all stripes to experience one or both sagas on Xbox.

Apollo Justice: Ace Attorney Trilogy also has some welcome additions that are sure to please the court. An episode select feature that allows you to choose any episode from any of the included three games right from the start, DLC costumes and bonus episodes from Phoenix Wright: Ace Attorney – Dual Destinies and Phoenix Wright: Ace Attorney − Spirit of Justice are included, an animation studio where you can replay each character’s unique animations, and a Museum including an Orchestra Hall and Art Library will provide you with plenty to listen to and look at when you’re not busy with sorting out the Court Record!  So get your Chords of Steel ready – here comes Justice!

We hope the updates above have you excited for everything Capcom’s got coming to Xbox. Don’t forget that in addition to Exoprimal and Phoenix Wright: Ace Attorney, you can also play Monster Hunter Rise now on Xbox Game Pass. Looking ahead, our exciting new title Kunitsu-Gami: Path of the Goddess is also coming to Game Pass.

Thanks again for reading, and we look forward to sharing more news in the future!

The post What’s New from Capcom on Xbox? Tokyo Game Show 2023 Roundup Report appeared first on Xbox Wire.

- Rich Dickinson, Xbox Wire Editor
Free Play Days – Farming Simulator 22, State of Decay 2: Juggernaut Edition, and Tekken 7

Experience the joys and challenges of modern agriculture, survive the zombie apocalypse with your friends, or unleash your fighting skills with Free Play Days! Farming Simulator 22, State of Decay 2: Juggernaut Edition and Tekken 7 are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday September 21 at 12:01 a.m. PDT until Sunday, September 24 at 11:59 p.m. PDT.

Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire.

How to Start Playing

Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.

Keep the Fun Going

Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts and percentages may vary by title and region.

Farming Simulator 22 Xbox Live Farming Simulator 22

GIANTS Software GmbH

☆☆☆☆☆ 352 ★★★★★ $49.99 $39.99 Get it now Xbox Game Pass

Enjoy a huge variety of farming operations focusing on agriculture, animal husbandry and forestry in three diverse American and European environments. Now with the exciting addition of seasonal cycles and production chains! Operate more than 400 authentic machines and experience the relaxed farming fun. Join cooperative farming with your friends, or even challenge them in competitive game modes! Benefit from a discount of up to 20% for a limited time and let the good times grow.

State of Decay 2: Juggernaut Edition Xbox Live Xbox Play Anywhere State of Decay 2: Juggernaut Edition

Xbox Game Studios

☆☆☆☆☆ 1253 ★★★★★ $29.99 $8.99 Get it now Xbox One X Enhanced PC Game Pass Xbox Game Pass

State of Decay 2 is an open-world survival-fantasy game set just after the zombie apocalypse. Your small community of survivors seeks to rebuild a corner of civilization, and you get to make all the decisions about how that happens: who to recruit to your team, where to settle your community, how to upgrade your base, how to complete missions, and much more. And make sure to keep an eye out for Curveballs, our brand new in-game events that create exciting changes to missions, your home base, and the wider world.

TEKKEN 7 Xbox Live TEKKEN 7

BANDAI NAMCO Entertainment Inc.

☆☆☆☆☆ 314 ★★★★★ $49.99 $9.99 Get it now

The best fights are personal in Tekken 7! With over 30 characters, you’ll be sure to find the fighter to suit your style. All the attitude, showmanship, and competitiveness of the arcades are resurrected for this supreme gaming experience. Play Tekken 7 during Free Play Days and be sure to also check out Tekken 8, the upcoming title in the Tekken Franchise!

Don’t miss out on this exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. 

The post Free Play Days – Farming Simulator 22, State of Decay 2: Juggernaut Edition, and Tekken 7 appeared first on Xbox Wire.

- Danielle Partis
Hotel Barcelona Interview: Swery and Suda’s Collaboration Is a Horror Action Game with a Time Looping Twist

During the Xbox Digital Broadcast at Tokyo Game Show 2023, White Owls’ iconic Swery (Deadly Premonition, D4: Dark Dreams Dont Die), and Goichi Suda of Grasshopper Manufacture (Lollipop Chainsaw, Shadows of the Damned), announced details of the upcoming Hotel Barcelona, a brainchild of the two creators.

The title and genre of this game were already out in public, unexpectedly announced at an event four years ago – but the fact that two popular game creators with a huge following were planning to work together attracted the most attention. My personal fantasy was of a dual-personality agent protagonist wielding a beam katana, and my expectations for the game only grew.

In the last four years, we’ve heard very little more, and as those years passed by without any announcement, I almost gave up and wondered if the game really was in development.

The fact that we got not only got confirmation of Hotel Barcelona’s development through this year’s Xbox Digital Broadcast, but a gameplay reveal and an appearance from the two creators has brought back the feeling of anticipation and hype; we had to hear more about it. Xbox Wire immediately contacted Swery to hear more about the long awaited game.

To lay out the groundwork, can you tell us how the project for Hotel Barcelona launched?

Swery: It all started when I was a guest at a talk event hosted by Suda-san called “Travis Monday Nitro 2”, which was held in Shibuya, Tokyo in October 2019. At the event, we talked about creating a game like this together. At that time, we also announced the title: Hotel Barcelona. It initially was merely a vocal agreement between the two of us, where we just said “Let’s collaborate!” without much thought put into it. We weren’t sure if we were really going to commit or not.

But shortly after that, I got together with Suda-san again, now at an event in Canada at the end of October 2019. There, Suda-san gave me his firm commitment, mentioning he’d like to “pursue that opportunity seriously”. We worked out the plan and details in one fell swoop over dinner, together in Canada.

Was the framework of the game created then?

Swery: We had already announced back at the event that we wanted to make a horror themed, side-scrolling action game with the title Hotel Barcelona, so we started discussing ideas while keeping that in mind. We came up with the idea of taking in concepts and creating the atmosphere you would find in horror movies, while the protagonist would delightfully defeat serial killers from across the United States. And all of that would happen in a place called Hotel Barcelona. The general framework was decided on right during that time, and I worked with Suda-san to put it all together into a proposal.

As far as I can tell from the trailer, there seems to be an abundance of weapons.

Swery: The melee items, such as an enlarged surgical knife, are your main weapon, and the long-range items, such as a shotgun or Molotov cocktail, are your subweapon. You will go on missions equipped with each of these weapon types. Weapons are basically obtained from treasure chests that drop during missions. There are, of course, differences in appearance and performance.

Hotel Barcelona, the place where all the action takes place, is an integrated leisure complex, featuring facilities such as a casino and camping ground around the hotel to create a single, living world with seven smaller worlds inside.

Due to the fact that Suda-san and I are making the game, the worlds each have some twisted tricks, and each of them has a serial killer boss. The objective of the game is to somehow defeat the boss, and clear the seven worlds.

You mentioned that the boss characters are inspired by movie characters, but do you have a character in mind for each boss?

Swery: The bosses are not a tribute to any single character. They’re more like an embodiment of a subgenre of horror films. For example, there are many subgenres of horror, such as slasher movies, zombie horror, summer camps, babysitters, and so on. We came up with the idea of our bosses through the tropes that each subgenre has built up over their time.

Tell us more about the Slasher Phantom, which seems to be one of the game’s main pillars.

Swery: The Slasher Phantom was of my personal ideas to incorporate into future action games. This was brought into Hotel Barcelona because I thought it would be a great match.

Simply put, the player’s past character will move as it did in the last run automatically, while still retaining all hitboxes. Something close to this would be the ghost feature in racing games, but with hit detection; it will feel like you are fighting with your past self. You can hold up to three Slasher Phantoms, which will help your adventure in each level.

You might then think, “If I have three Slasher Phantoms with me all the time, all the levels will be a piece of cake”. I assure you it is not that easy.

Each of the seven worlds consists of several areas to be cleared, and the boss appears in the last area. When you clear an area, you can choose a power-up, which may restore your health or increase your attack power. However, if you get hit and are sent back to the beginning of the area, you may find it appealing to chose a different route than the previous one, say to increase your attack power. When you do so and choose a different route, the Slasher Phantoms will reset completely.

As you get used to the game, you will gradually be able to beat the bosses without the assistance of Slasher Phantoms. We are making adjustments with the goal that you will find yourself getting better at the game itself, as the player gains experience.

Concept art for Hotel Barcelona

─Where did the idea for the Slasher Phantom come from?

Swery: While there are many death loop games that make you start over from the beginning when you are hit and downed, I have always wanted to make an action game that would embed the looping into its “action” aspect well. My thinking was to focus on carrying the action itself into the next loop, not the items and EXP. The result was an idea of looping the actions of your past play alongside the current player character.

From what I’ve seen during tests, the less good you are at action games, the more the player will value the Slasher Phantom. I had the impression that these players were really struggling in situations where they had to decide between recovering health and keeping their Slasher Phantoms.

Hotel Barcelona is being developed by the team that worked on The Missing: J.J. Macfield and the Island of Memories, and at the start of development, I told them that Hotel Barcelona was a side-scrolling, battle action game, and didn’t discuss anything about the Slasher Phantom system. Since the team had experience developing side-scrolling games but not combat-focused action games, my first goal was to make sure we had a good feel for the game. When it began taking shape, I then asked the team to add the Slasher Phantom system in.

I found the visuals to be very intriguing. What were some particular points you took great care with?

Swery: We started with the difficult task of incorporating the best of both worlds, which would mean figuring out what makes both our games iconic from a visual perspective. First of all, as a common characteristic, we identified that we both like to create games with animated expressions. So, at first, we tried to use the art style of D4: Dark Dreams Don’t Die with the inclusion of shaders that created abstraction. However, the characters were too small to be expressed well through this art style, so we decided to use ray tracing and added glistening effects, but this time, the frame rates became unstable. In the end, we mixed the colors and atmosphere of Japanese animation along with the expression of shadows in a typical ’80s Hollywood horror movie to create what we have now. We make an effort to keep the frame rate at a steady 60FPS, especially because it was an action game, and also at the same time, had to develop an art style that people had never seen before.

Speaking of animations, that transition when entering the boss fight looked very interesting.

Swery: We asked animation artist Saho Nanjo (who has recently created music videos for popular anime and artists) to create them. Cool hand-drawn animations will be played when each boss appears, so please look forward to them as well.

You’ve mentioned that Hotel Barcelona’s launch is in 2024, but when do you envision it becoming available?

Swery: The framework of the game is ready and the amount of content is also comfortably ready. 2024 is definitely the year, but the true game-making process begins here… Speaking of action games, it all comes down the balance of the gameplay. It really depends on how long it takes to get that right.

Lastly, please give a few words to the users who are looking forward to Hotel Barcelona.

Swery: First of all, thank you all for your interest in Hotel Barcelona. This game is a collaboration between two creators, myself and Goichi Suda. Although it may look like something out of the ordinary, we have created a challenging and rewarding action game together. The game is being developed by White Owls with the team who created The Missing, and we are proud to present it to you. Please look forward to playing it.

The post Hotel Barcelona Interview: Swery and Suda’s Collaboration Is a Horror Action Game with a Time Looping Twist appeared first on Xbox Wire.

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- Kristen Zitani (she/her)
Share of the Week: Baldur’s Gate 3 – Companions

Last week, we asked you share which companions make your heart sing in Baldur’s Gate 3 using #PSshare #PSBlog. Here are this week’s highlights: 

BosrelsHotTakes shares Shadowheart with a glowing weapon at night

i3ecci_ shares Lae’zel wearing clown makeup

4mllr shares a portrait of Karlach smiling

blackcatvp shares Astarion giving some side-eye

x___stardust_gaming___x shares a player’s hero character petting Scratch the dog

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

THEME:  Moonlight

SUBMIT BY: 11:59 PM PT on September 27, 2023

Next week, we’re basking in the moonlight. Share moonlight moments from the game of your choice using #PSshare #PSBlog for a chance to be featured.

- Megan Lam
My Hero Ultra Rumble launches September 28, new characters revealed

Get ready to rumble. The time has come again for the students of U.A. High School to push their Quirks to the limit and show off what they’re made of – now including heroes in training Eijiro Kirishima, Momo Yaoyorozu, and Ibara Shiozaki. Go Plus Ultra! with these characters and more in My Hero Ultra Rumble, coming free to play on September 28.

Play Video My Hero Ultra Rumble launches September 28, new characters revealed

With our release just around the corner with this free-to-play battle royale coming to PS4, we’re excited to give the PlayStation community a deep dive into the newly-announced characters. These three heroes in training have incredible Quirks and playstyles, so check them out below to see how they will change the battlefield alongside your squad.

Eijiro Kirishima, hero name Red Riot, is skilled in both offense and defense through his body-hardening Quirk, and he is most ready to take out all his opponents at close range. His Special Action activates his Quirk by increasing his defense and preventing him from flinching from his opponents’ attacks. If charging into the fray and creating space for your team to help them perform their roles is your preferred playstyle, Red Riot may be the hero for you.

Momo Yaoyorozu, hero name Creati, can create anything out of thin air except for living things. True to her hero name, Momo can create weapons and items and support your allies by whipping up the right equipment for the right moment.

Her Quirk Skills can create blunt weapons she can attack her enemies with, shields to protect herself and her allies, or even a cannon that shoots explosive rounds. Her Special Action Skill, Yaoyorozu’s Lucky Bag, allows her to create a bag that holds a random item, which may synergize well with her support role if you obtain a Recovery Item. If you’re the type of player who enjoys monitoring the battlefield, and having an array of abilities to prepare for any situation you may find yourself in, be sure to keep an eye out for Momo.

Finally, Ibara Shiozaki, hero name Vine, is another support role member who can manipulate her vine-line hair at will and use tricky attacks to ensnare and restrict her opponents’ movements while staying safely at range. Her binding Quirk skill immobilizes enemies, so her teammates can unload their attacks on their helpless opponent, and she can also revive her downed allies using her Special Action.

Want to lock down your enemies and revive your allies? Check out Ibara Shiozaki when she launches alongside My Hero Ultra Rumble on September 28.

Exclusive first look at new costumes

We’re also excited to show you how to freshen up the fashion for your favorite characters. Get a chance to unlock casual costumes for Midoriya Izuku and Bakugo Katsuki.

To give you some additional insight into the creation of these costumes, here’s what the producer, Aoba Miyazaki, has shared about the development process:

“When creating costumes, we try to minimize the number of fluttering objects (such as the fluttering of cloth) so that they do not interfere with the character model during the battle.  However, we have made exceptions and challenged ourselves to implement costumes with coats and capes that we feel are essential to the character. If you see a costume with dynamic movement of the cloth during a battle, we hope you will feel our commitment to the design.

We have prepared five types of costume designs to enhance the characters in the game. The coloring variations are designed to stand out from the regular My Hero costumes even from a distance, so please look forward to color variations as well.”

Hero/Villain Style Heat Combat Fancy Dangerous

How to get these costumes

Looking forward to collecting all of the costumes and going Plus Ultra style?

Players can get these outfits from Roll pulls by using Roll Tickets or Hero Crystals (in-game currency). Both can be obtained by completing in-game missions, rewards for logging in, or in-game purchases. Once you’ve got enough Roll Tickets or Hero Crystals, try your luck at unlocking the costumes.

These costumes will also have a higher chance of dropping when first released. So, if you have that one character you love, keep an eye out for new releases, as they will be your best shot at picking them up.

Be sure to start playing My Hero Ultra Rumble when the game launches on September 28 for more chances to get all the outfits and demolish your opponents with your favorite Quirks and characters.

- Gillen McAllister (he/him)
Final Fantasy VII Rebirth hands-on report – playable Sephiroth, Chocobo exploration, Junon and more

Yes, you’ll be able to play as Sephiroth. As part of a new gameplay trailer earlier this year, Final Fantasy VII Rebirth confirmed a key scene from the original would feature in this, the second entry in a three-game project of the seminal PS1 classic. In 1997, that moment – a younger, revenge-driven Tifa facing off against Sephiroth – formed part of an extended playable flashback. Back then, the SOLDIER legend was but an NPC in your party. In last week’s State of Play, a new trailer revealed not only would that flashback be present in Final Fantasy VII Rebirth in some capacity, but an accompanying interview confirmed the One-Winged Angel will be DualSense ready. And now, thanks to a new hands-on with a preview build of the game, we know what playing as Sephiroth will feel like.

That build is actually a two-part demo. The first half is a combat-heavy but story-driven section charts Cloud and Sephiroth’s mission to the mountainous Nibelheim and is around 20 minutes in length. The second part – Cloud and company’s post-Midgar adventure taking them across a sweeping valley sat in the shadow of Junon – is of similar length, if you head straight to the marked destination on the HUD. Play time could be and is extended due to the area’s expansive world and side activities that beckon: Chocobo chicks to follow, Chocobo farms visit to customize your newly-acquired mount, beasts to thrash with one eye on optional objectives. (It’s also an area rendered in such stunning detail, that I lose time just panning the in-game camera around to admire my surroundings.)

The demo as a whole is curated for attendees at this week’s Tokyo Game Show. As such additional tutorials are built-in to explain mechanics and new additions, to refresh or familiarize players depending on whether they’re returning from Final Fantasy VII Remake or not. We managed to get an early look ahead of the showfloor opening, and here’s what we discovered.

The mountain of Nibelheim was rich in collectable, equipable Materia, the demo egging me on to change my setup frequently to test the new types. Examples included Magnify Materia, increasing the number of enemies struck by an attack-type Materia if Magnify was slotted in alongside them. Fun yet potentially powerful was the  ‘Spare Change’ Materia, with my attack strength based on how much Gil I’d cast (toss?) at an enemy. 

Kickass Angel: The Nibelheim flashback pairs Sephiroth with a younger Cloud, the latter’s inexperience serving as a window for players to receive world-building exposition from both his comrade and Tifa (pre-Avalanche and accompanying the visiting Shinra military as a local guide). In the original game, the Masamune wielder played NPC in your party, commanding instant respect with his four-digit long stack of HP and ability to one-shot most enemies with a single swipe of his sword. In Final Fantasy VII Rebirth, you’ve the choice to direct or control him. That aspect of the battle system will be similar to Final Fantasy VII Remake players (use DualSense triggers to issue commands to allies, D-Pad left or right to switch character). He’s no longer a one-strike man, but still boasts some spectacular takedown skills that constantly catches the eye (fun note: while his and Cloud’s HP stats are comparable in FFVII Rebirth, Sephiroth’s HP is still in the four digit range). Alongside some stylish and unique Abilities he’s able to deploy during fights, he can also team up with Cloud to execute one of FFVII Rebirth’s flashy new features: Synergy moves (more in those in a moment). Sadly this demo sequence is all-too brief, but the embellished combat and story moments from the original leaves me in a similar awe of Sephiroth as it did back in the day.

The Nibelheim portion of the demo had me slowly ascend the mountainside, with narrow paths and cliff face climbs. Panning the camera as I explored revealed glowing Materia, suggesting optional routes I hadn’t spotted. Rest Stops allowed recovery of HP and MP. At one point a dangerous build up of Mako gas blanketed the lobby area of an elevator, triggering a lockdown, forcing me to cleanse the area with a nearby purifier unit before the lift reactivated.

Synergy Skills and Abilities: These let two characters in your active party join forces for a powerful attack during combat. They’ve been developed with each member’s fight style and strengths in mind, meaning there’s unique Synergies for every pairing – another reason to continually mix up your active party while exploring. Some Synergies are AOE, others directional. You’ll discover which ones can be deployed immediately, which need a wind up before unleashing. All require you to weigh up and measure enemy (and sometimes friendly) placements correctly to ensure these strikes land. Synergies come in two flavors: Skills and Abilities, each getting a subsection of the command menu (slow time to a crawl with a press of X to enter Tactical Mode and cycle through combat options to strategize your party’s next moves).  

Your entire group – even those not actively in your party – mount up on Chocobos and follow your lead as you explore. Yes, that includes Red XIII. And yes, it looks as wonderfully absurd as you’d imagine.

Junon: As mentioned, the second section of the demo granted (almost) free exploration of a rugged stretch of land between the Mythril Mine and Junon. Certain sections were closed off for the demo, but still there lay a generous section of terrain for me to guide my Chocobo-riding party around. This area in particular really reinforced the game’s visual splendor, Square Enix making its rendering of the towering Junon and the surrounding landscape wallpaper-worthy. Similar to the first luscious in-game pans of Midgar in Final Fantasy VII Remake, I’m dazzled by what was once best presented in cutting edge CG cutscenes in the 90s is now outstripped by an in-game model. That includes Under Junon, a township built under the feet of Junon and which I have fond memories visiting the first time, and who’s next-gen expansion retains the original’s vibe but better captures the contrasting scale of it and the colossus towering above.

The Open Wilds of Junon hide many secrets, some of which can be sniffed out by your Chocobo, others requiring you to aid Chocobo chicks. Help a chick reactivate a Chocobo stop and you’ll earn a Golden Plume, which can be cashed in at a nearby Chocobo farm to unlock cosmetics for your bird mount.

A stowaway ninja, a dolphin and a boss fight: Under Junon is designed as the end destination of the second demo, but the demo’s climax plays out in an epic battle by the shoreline nearby. The serpentine monster from the original returns as the area’s boss battle, though the reason for its attack is a little different this time round. In Final Fantasy VII Rebirth it’s the introduction (and rescue) of Yuffie Kisaragi (who players last encountered in Final Fantasy VII Remake EPISODE INTERmission) as she sails landward that sets up the reimagined clash between seaborn threat and Avalanche’s finest.

The demo concludes with a cutscene that’s so audacious yet so consciously tongue-in-cheek that it earns my second big laugh of the session, a section of which you can watch below (although a dolphin-assisted Cloud attack still places second to the sight of Red XIII riding a Chocobo for my favorite moment of the hands-on).

The two-part demo is a captivating slice of what we can expect come February 29. With new embellishments to the combat system, the visual splendor of a reimagined world beyond Midgar already on display thanks to the power of PS5 and particularly juicy moments teased in this second act of the game’s story, Final Fantasy VII Rebirth is looking very promising indeed.

- Isabelle Tomatis
(For Southeast Asia) PlayStation 5 Console – EA Sports FC 24 Bundle coming September 29

Football season is in full swing and we are pleased to announce the new PS5 Console – EA Sports FC 24 Bundle. Perfect for all fans of The World’s Game, the bundle will be available beginning Friday, September 29 – the day the new game releases – and will open for pre-orders beginning Monday, September 25. The PlayStation 5 Console – EA Sports FC 24 Bundle will be available at a suggested retail price (SRP) of SGD 799 / MYR 2,499 / IDR 9,699,000 / THB 18,690 / VND 15,990,000.

EA Sports FC 24 is a new era for The World’s Game—the best players from the biggest clubs, leagues, and competitions around the globe playing together in the most authentic football experience ever created.

PlayStation 5 Console – EA Sports FC 24 Bundle

Play EA Sports FC 24 with PS5 console innovations including:

Fast Loading: The ultra-high speed SSD maximizes your play sessions with near-instant load times for installed PS5 games. Haptic Feedback: Responsive vibrations react to your in-game actions so you feel every tackle, kick and goal hitting the back of the net. 3D Audio: Experience what it feels like to play football on the biggest stages as 3D audio brings the stadium crowds to life. HyperMotionV: HyperMotionV captures the game as it’s truly played, using volumetric data from more than 180 professional men’s and women’s football matches to ensure player movements in-game accurately reflect real-world action on the pitch. View and download image Download the image close Close Download this image

Bundle includes a PlayStation 5 console and DualSense wireless controller, a voucher for EA Sports FC 24 (full game) and a voucher for downloadable digital content voucher for EA Sports FC 24 Ultimate Team, which includes 1 Rare Gold Players Pack* and 3 untradeable loan Icon Players for 5 Ultimate Team matches.

 An account for PlayStation Network and internet connection are both required to redeem vouchers. Full terms apply – see www.playstation.com/legal

*Pack contains 12 items, all players, all gold, all rare including one 83+ OVR rare player guaranteed. More info on pack probabilities can be found at http://www.ea.com/games/ea-sports-fc/news/fc-pack-probabilities

- PlayStation Community Manager
(For Southeast Asia) Like a Dragon: Infinite Wealth is Releasing on January 26, 2024!

SEGA is pleased to announce that Like a Dragon: Infinite Wealth will be releasing on January 26, 2024. Pre-order for the PlayStation® Store will start at a later date.

Like a Dragon: Infinite Wealth is a dramatic RPG that depicts the series’ most compelling tale to date. Two beloved characters take the spotlight as dual protagonists in this adventure—Ichiban Kasuga, who has hit rock bottom once again, and Kazuma Kiryu, who faces one final battle as he enters his twilight years.

Experience one-of-a-kind combat with dynamic, fast-paced RPG battles where the battlefield becomes your weapon, and anything goes. With a plethora of new jobs, more in-depth customization, and plenty of ways to develop your characters, build the strongest party possible. 

Meet new characters brought to life by a highly acclaimed cast!

■ The Main Cast Has Also Been Revealed!

Shinichi Tsutsumi, Ken Yasuda, Ryo Narita, Satoru Iguchi, Kiichi Nakai, and Hiroki Hasegawa will be part of the principal cast for Like a Dragon: Infinite Wealth. Look forward to captivating performances from these talented actors!

Character Profiles


Jo SawashiroPortrayed by: Shinichi Tsutsum


Yu NanbaPortrayed by: Ken Yasuda

Eiji MitamuraPortrayed by: Ryo Narita

Eric TomizawaPortrayed by: Satoru Iguchi

Masumi ArakawaPortrayed by: Kiichi Nakai

Masataka EbinaPortrayed by: Hiroki Hasegawa
■ The First International Setting in the Series – Hawaii!

Explore Yokohama’s IsezakiIjincho and the series’ first overseas region, Hawaii!  Encounter new faces, create new bonds, and enjoy minigames in these immense and vibrant environments.

Product Information:

TitleLike a Dragon: Infinite ∞ WealthRelease DateScheduled to 26/01 2024(Fri)PlatformPlayStation®5 / PlayStation®4 LanguageSubtitle: English / Voice: JapaneseWebsitehttps://ryu-ga-gotoku.com/eight/asia_en/CopyrightⒸSEGA
- Sachie Kobari
Star Ocean The Second Story R Hands-on report: A classic RPG reborn

Star Ocean The Second Story R brings classic RPG action to PlayStation 5 and PlayStation 4 on November 2. This is a complete remake of the RPG Star Ocean the Second Story (SO2), which was released on the original PlayStation in 1998, critically acclaimed for its Dual Protagonist system, 3D combat, deep skill systems, Private Actions, multiple endings, and much more.

In this remake, the game’s visuals and playability have been further refined while retaining the excitement and charm of the original release, complete with beloved 2D pixel character sprites roaming through the stunning fields and dungeons in full 3D. The exhilarating real-time action combat system is designed to be easy for anyone to pick up and is enhanced by additional new features.

I had a chance to play the PS5 version of the game ahead of Tokyo Game Show 2023. 

An epic remake of the beloved RPG after 25 years

For the hands-on preview, we were able to experience the exploration and combat in the Lasgus Mountains and Hoffman Ruins. I was most interested in how the 2D pixel characters and the 3D environment/dungeons were fused together. 

Before playing, I imagined it would feel strange to see 2D pixel characters roaming around in a high-res 3D environment, rendered using the latest graphics technology. However, I was surprised that it felt much more natural than I expected. The lighting on the characters changes according to the situation and environment, such as the difference between brightly lit and darker areas, so the characters do not appear out of place.

For those who played the original PS version of SO2 or the PSP version of Star Ocean Second Evolution, the familiar pixel characters may bring back memories and nostalgia. We could only experience the Lasgus Mountains and the Hoffman Ruins this time, but we are excited to explore the lively towns and lush green fields in the full version of the game.

The new break and assault action features delivery exhilarating and flashy combat 

The basic controls for combat were: Circle button for normal attack; X button for backstep; Triangle button to bring up the battle menu; Square button to change orders; L1/R1 shoulder buttons to activate techniques; L2 trigger + left analog stick to switch targets; R2 trigger + left analog stick to switch controlling characters; and the d-pad for the new Assault Action feature.

In this game, battles begin when players encounter enemies in the overworld or dungeons. The controls are fairly simple, with the player launching a series of normal attacks by mashing the circle button and activating special moves or Symbologies by pressing the L1 and R1 buttons. Allies you’re not currently controlling will automatically move based on your strategy.

Most of these elements are familiar to those who have played the original SO2. Still, Star Ocean The Second Story R has evolved to feature more strategic and dynamic battles with a variety of brand-new additions.

If you perform a well-timed backstep with the X button when the enemy attacks, a flashy lightning bolt effect will occur. You will then automatically evade the attack and, move behind the enemy and be given the opportunity to deliver a hit. If you succeed, your MP will be restored, making it easier to use your skills. When it’s the enemy’s turn to strike, there are warning signs, like their body beginning to glow red. If you don’t miss those, this maneuver is relatively easy to pull off.

In addition, enemies now have a Shield Value, and when this gauge Breaks with an attack, the enemies stop in their tracks. While the enemies are temporarily incapacitated, the amount of damage dealt increases, providing you with an opportunity to strike at once and deal massive damage. Each character possesses various skills, and Claude, the main protagonist in the demo, uses the Head Splitter skill, which is effective at breaking enemy shields. Throughout the game, the main tactic will be to use character skills to trigger the Break feature. When the leader of an enemy group breaks, other enemies will break in a chain. It is thrilling to see the word “Break” appear across the screen one after another, combined with flashy effects.

Another key combat element is the new Assault Action feature. Although only four battle members can participate in a battle, Assault Action also brings in other allies to attack. In the lower-left corner of the screen, an Assault Gauge corresponds to the non-active characters, which increases as time passes. When the gauge becomes full, pressing the corresponding directional key activates the Assault Action. This will be useful in a variety of situations, such as when you are striking an enemy whose shield has been broken, or when you are in a pinch when your character has been incapacitated, and you need help. The Assault Gauge fills up faster than you might expect, so you want to take advantage of it as much as possible.

The already delightful combat of the original SO2 is enhanced with new mechanics and strategic components in this remake. However, if you are not careful, one of your characters could be targeted and killed instantly. Paying attention to your party members’ health, distance from enemies, and standing position is always a good idea. The explosive combat and simple controls are major elements that define this game. 

The effects and animations of the various skills have also been revamped, making them even more spectacular. The new slick effects are sure to liven up the battles even more. It is also nice to know that animations for Symbology skills, like Shadow Flare, are now skippable with the Options button. 

I cannot wait to set off on an adventure in the ocean of stars, and take my time to enjoy the stunning, exhilarating, and fast-paced battles that are accessible for all levels of players. Star Ocean The Second Story R hits PS5 and PS4 on November 2.

- Adam Michel
(For Southeast Asia) PlayStation Plus Game Catalog for September: NieR Replicant ver.1.22474487139…, 13 Sentinels: Aegis Rim, Sid Meier’s Civilization VI

A new month means a fresh selection of games joining the PlayStation Game Catalog. All the titles will be playable from Tuesday, September 19. Let’s dive in.

PlayStation Plus Extra and Deluxe | Game Catalog* View and download image Download the image close Close Download this image NieR Replicant ver.1.22474487139… | PS4

Fight back against dreadful enemies with a visceral, uniquely customizable blend of swordplay and powerful magic in this enthralling action RPG, a one-of-a-kind prequel to the critically-acclaimed masterpiece NieR: Automata. In a distant, apocalyptic future, humanity is on the brink of extinction, threatened by strange beasts and a deadly black scrawl disease. Follow a brother’s quest to save his sister Yonah – his only blood relative – who has fallen ill to the Black Scrawl. Uncover the truth behind the world of NieR as you journey alongside an unlikely group of allies through a ruined world, plagued by sickness and monstrous horrors.

View and download image Download the image close Close Download this image 13 Sentinels: Aegis Rim | PS4

Vanillaware, the storytellers behind Odin Sphere and Dragon’s Crown, craft a sci-fi mystery epic spanning thirteen intertwining stories in 13 Sentinels: Aegis Rim. Uncover the truth and delve into a 2D side scrolling adventure featuring gorgeous art and environments. Then, battle the kaiju in fast-paced, top-down combat. Customize the Sentinels with an arsenal of mechsuit weaponry, and fight to defend humanity.

View and download image Download the image close Close Download this image Sid Meier’s Civilization VI | PS4

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Explore a new land, research technology, conquer your enemies, and go head-to-head with history’s most renowned leaders as you attempt to build the greatest civilization the world has ever known.

View and download image Download the image close Close Download this image Star Ocean The Divine Force | PS4, PS5

Square Enix and Tri-Ace present an action-packed science-fiction RPG, packing in a lavish, story-driven space opera, innovative traversal mechanics, and fast-paced combat. While it’s the sixth entry into the franchise, it works as a standalone adventure, with the entire narrative from start to finish contained within the game. Pick from two main characters at the game’s start and recruit various allies, all with their own distinct personalities and combat styles. All are playable, and you can switch between them seamlessly, both in and out of combat.

View and download image Download the image close Close Download this image Sniper Ghost Warrior Contracts 2 | PS4, PS5

Take on the role of Raven, Contract Sniper Assassin, as he embarks on a new series of contracts in a lawless region in a dramatic single-player campaign. Tasked with a seemingly impossible task, your mission is to topple an insidious criminal syndicate and bring them to justice. Experience high-pressure tactical combat, deep inside enemy territory. Equipped with all-new equipment, each highly replayable contract can be completed in a variety of ways. Replay the mission with a different approach to complete all objectives, ready to spend your earnings on improved gadgets and weaponry.

View and download image Download the image close Close Download this image Odin Sphere Leifthrasir | PS4

Experience the world of Erion as it hurtles towards the end of days as warring kingdoms clash for control in this 2D action RPG. Take control of the magnificently hand-rendered characters in the enchanted realm of Erion, filled with mythical beasts and gargantuan monsters. Five character plots intertwine with each chapter centering on a unique protagonist and their struggles. Choose Refined Mode to play the game with more scenes, new monsters, and an updated battle system. Or, revisit Classic Mode to experience the 2007 version of the game with updated graphics.

View and download image Download the image close Close Download this image Unpacking | PS4, PS5

Unpacking is a zen game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking. Over the course of eight house moves, you are given a chance to experience a sense of intimacy with a character you never see and a story you’re never told.

View and download image Download the image close Close Download this image Planet Coaster: Console Edition | PS4, PS5

Surprise and delight crowds as you build the coaster park of your dreams and manage a truly living world with unparalleled attention to detail. Whatever your skill level, bring your ideas to life. Take advantage of Blueprints to quickly place over 700 pre-made objects, including coasters, facilities and scenery; build from the ground up with detailed piece-by-piece construction; or transform the ground itself with terrain-altering tools. Looking for inspiration? Discover the Frontier Workshop and harness the world’s best designs in your expanding empire. Download coasters, scenery, buildings, and entire parks, or grow a following by uploading your own creations.

View and download image Download the image close Close Download this image This War of Mine: Final Cut | PS5

In This War Of Mine, you do not play as an elite soldier, rather as a group of civilians trying to survive in a besieged city; struggling with a lack of food, medicine and constant danger from snipers and hostile scavengers. During the day you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge for items that will help you stay alive.

View and download image Download the image close Close Download this image Contra: Rogue Corps | PS4

The  action-packed series returns with epic battles, customisable gear, gigantic bosses and explosive multiplayer action. Play locally or online for up to four players, picking from 4 outrageous characters, each with their own weird style and colorful attitude and build over 100 weapons and augment your character with bionic body parts earned in-mission.

View and download image Download the image close Close Download this image Tails Noir | PS4, PS5

Tails Noir is a post-noir narrative adventure. Become raccoon private eye Howard Lotor and explore dystopian Vancouver inhabited by animals as you uncover a deeply personal story of change and transformation. Make meaningful connections with a diverse cast of characters in pursuit of truth, shape and express your identity through dialogue choices and explore and experience both downtrodden and flourishing districts of a strange, yet familiar version of Vancouver.

View and download image Download the image close Close Download this image Call of the Sea | PS4, PS5

Immerse yourself in a story-driven adventure full of emotion, suspense and surreal surprises. It is 1934, in the far reaches of the South Pacific. Norah has crossed the ocean following the trail of her missing husband’s expedition and finds herself on a lush island paradise – a nameless, forgotten place, dotted with the remnants of a lost civilization, fantastic sights… and occult mysteries. Investigate the clues left by a previous voyage, piece together what happened, and solve a variety of clever puzzles.

View and download image Download the image close Close Download this image West of Dead | PS4

Step into the boots of the dead man William Mason (voiced by Ron Perlman) and descend into the grim and gritty world of Purgatory in this fast-paced cover shooter which combines the fluidity of twin-stick controls and tactical cover usage. Put your skills to the test – Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.

View and download image Download the image close Close Download this image Star Ocean: Integrity and Faithlessness | PS4

The epic sci-fi RPG saga makes its triumphant return with this fifth instalment in the series. The Pangalactic Federation is nearing the fulfilment of its mission to bring peace and order to the galaxy.However, the embers of conflict begin to stir once again, six thousand light years from Earth on the planet of Faykreed, as a mysterious young girl is found amongst the wreckage of a downed spacecraft.

PlayStation Deluxe | Classics Star Ocean First Departure R | PS4

From 16-bit RPG, to PSP remake, and now a PS4 HD remaster – find out how the illustrious sci-fi RPG series began in this enhanced reimagining of the very first title. .

Dragon’s Crown Pro | PS4

Regardless if magic or steel is your fancy, this 2D action RPG offers a variety of ranged and close combat options for this classic, side scrolling, beat ‘em up. Band together, or journey solo, as one of six playable classes and explore a winding dungeon with new adventures at every turn.

- Isabelle Tomatis
PlayStation 5 Console – EA Sports FC 24 Bundle coming September 29

Football season is in full swing and we are pleased to announce the new PS5 Console – EA Sports FC 24 Bundle. Perfect for all fans of The World’s Game, the bundle will be available beginning Friday, September 29 – the day the new game releases – and will open for pre-orders beginning Monday, September 25. 

EA Sports FC 24 is a new era for The World’s Game—the best players from the biggest clubs, leagues, and competitions around the globe playing together in the most authentic football experience ever created.

PlayStation 5 Console – EA Sports FC 24 Bundle

Play EA Sports FC 24 with PS5 console innovations including:

Fast Loading: The ultra-high speed SSD maximizes your play sessions with near-instant load times for installed PS5 games. Haptic Feedback: Responsive vibrations react to your in-game actions so you feel every tackle, kick and goal hitting the back of the net. 3D Audio: Experience what it feels like to play football on the biggest stages as 3D audio brings the stadium crowds to life. HyperMotionV: HyperMotionV captures the game as it’s truly played, using volumetric data from more than 180 professional men’s and women’s football matches to ensure player movements in-game accurately reflect real-world action on the pitch. View and download image Download the image close Close Download this image

Bundle includes a PlayStation 5 console and DualSense wireless controller, a voucher for EA Sports FC 24 (full game) and a voucher for downloadable digital content for EA Sports FC 24 Ultimate Team*, which includes 1 Rare Gold Players Pack** and 3 untradeable loan Icon Players for 5 Ultimate Team matches.

The PS5 Console – EA Sports FC 24 bundle will be available directly from PlayStation at direct.playstation.com and other participating retailers for players in the U.K., France, Germany, Belgium, Luxembourg, Netherlands, Italy, Spain, Austria and Portugal. The PS5 Console – EA Sports FC 24 bundle will also be available from participating retailers in countries across Europe, Middle East, Africa, Asia-Pacific and Latin America regions. Please check your local retailers for availability.

Preorder from September 25

Starting Monday, September 25, players in the U.K., France, Germany, Belgium, Luxembourg, Netherlands, Italy, Spain, Austria and Portugal will be able to preorder the PS5 EA Sports FC 24 Bundles directly from PlayStation at direct.playstation.com, as well as from participating retailers. Preorders will also be available from participating retailers in other countries on the same day.

DualSense Wireless Controller –  EA Sports FC 24 Bundle

Already have a PS5 console but not an extra DualSense wireless controller to play with a friend? We’ve got you covered with a new DualSense wireless controller EA Sports FC 24 bundle.

Bundle includes one DualSense wireless controller, EA Sports FC 24 full game voucher and a voucher for downloadable digital content voucher for EA Sports FC 24 Ultimate Team*, which includes 1 Rare Gold Players Pack** and 3 untradeable loan Icon Players for 5 Ultimate Team matches.

The DualSense Wireless Controller – EA Sports FC 24 bundle will be available from October 18 directly from PlayStation at direct.playstation.com, and at participating retailers in Europe and Latin America.

An account for PlayStation Network and internet connection are both required to redeem vouchers. Full terms apply – see www.playstation.com/legal

*Digital content voucher and FC Points not available in Belgium. See https://www.ea.com/games/ea-sports-fc/fc-24/game-offer-and-disclaimers  for details.
**Pack contains 12 items, all players, all gold, all rare including one 83+ OVR rare player guaranteed. More info on pack probabilities can be found at http://www.ea.com/games/ea-sports-fc/news/fc-pack-probabilities

- Tim Turi (he/him)
How Marvel’s Spider-Man 2 taps into the power of PS5

Unlocking new powers is something the developers of Marvel’s Spider-Man 2 have in common with their web-slinging protagonists. Insomniac Games is unleashing the power of PlayStation 5 in the upcoming sequel with two playable Super Heroes wielding new abilities, a gallery of menacing Super Villains, a city nearly doubled in size, and a host of other immersive enhancements.

I recently had a chance to play through several hours of Marvel’s Spider-Man 2 and was on the lookout for examples of the PS5’s power at work. Let’s swing into a few exciting examples:

Haptics and cinematic immersion

The preview opens with Peter in his new BlackSuit facing off against Kraven amidst church rafters. A massive bell tolls, sending impactful, reverberating ripples through the DualSense controller haptics. The resonant haptic sensation sells the bell’s disruptive effect on the twitching Black Suit. Cutscenes with the massive stampeding Lizard are also accented by intense haptic pulses, emulating the nerve-jangling might of the mutating Super Villain.

Particle colliding with adaptive triggers

One moment early in the preview tasks Peter with helping Harry Osborn align a particle collider’s beam emitters. A brief minigame appears when Spider-Man webs the emitters. I enjoyed carefully pressing the adaptive triggers with asymmetrical levels of pressure and watching on-screen prompts to correctly lock them into place. It’s a satisfying, novel example of the triggers’ accuracy and tactile feedback.

Web Wings and SSD unlock speedy Spidey flight

Web Wings give players a new option to soar over the city. The power of PS5 allows Marvel’s New York City to load in faster than previous titles. This translates to speedier movement through the city, including boosting along wind tunnel routes at impressive speeds using the new Web Wings. Spidey’s tried-and-true web-swinging is also faster and feels as joyful as ever. Weaving together the traditional web-swinging with the new Web Wings gliding created  an empowering and buttery smooth way to traverse the city.

Iconic characters with deep emotion

Facial performances unite with enhanced character model detail to deliver new levels of expression. For example, a heart-to-heart between Miles and Rio wordlessly showcases the concern and love his mother holds for him – it’s all in the eyes. Realistic levels of ocular detail heighten expression, like visible capillaries, moistened eyelids, minute eye movements, and nuanced lighting. Emotionally intense scenes benefit from the upgraded facial enhancements as well. Just take one look at Kraven’s expressive face as he battles against Spidey, his eyes wide and piercing as his face contorts in intense cunning…

Quickly swapping between Peter and Miles

Players have two Spideys at their fingertips in Marvel’s Spider-Man 2, and swapping between them is a snap. The game zooms far above to a bird’s eye view of Marvel’s New York City when switching between the two Heroes, then zooms back in on the newly selected Spider-Man elsewhere in the city. It’s a seamless and muscular demonstration of the PS5’s ultra-fast SSD.

Rippling musculature

Speaking of, Insomniac is upping the realism of their character models with simulated musculature. This subtle enhancement makes character movement look more natural to the eye, similar to the improvements in facial capture. For example, you’ll see arm muscles bulge or stretch beneath the Super Heroes’ skin-tight suits or the jaw muscles of Lizard flex convincingly when bellowing a roar.

Double the city

Spider-Man’s turf extends beyond Manhattan to include Brooklyn and Queens in Marvel’s Spider-Man 2. In previous Marvel’s Spider-Man games, these areas weren’t accessible and were simply low-poly representations of the wider city. The sequel’s doubled map size is possible in part due to the PS5, as is the game’s ability to render the sprawling metropolis at a greater distance. Standing atop a Manhattan skyscraper you can clearly see the shapes and colors of Brooklyn’s traversable skyline. 

Spectacular Ray Tracing

Both Performance and Fidelity modes feature Ray Tracing in Marvel’s Spider-Man 2 thanks to the title launching exclusively on PS5. The effect is immediately apparent when swinging or gliding across the water. One beautiful moment involved traversing over the East River with the setting sun casting a warm glow over the water, including the reflection of the Brooklyn skyline and a splash of hazy red from one of its large neon signs.

Bustling city life

Spider-Man is nothing without a city to protect, and Marvel’s New York is livelier than ever. New York pedestrians are represented by a more diverse array of body types, and enter and exit buildings. They drive down streets in vehicles that display the subtle, authentic bobbing motion of automotive suspension systems. In past Marvel’s Spider-Man titles, players could peep into building windows for a glimpse at decorated interiors – Marvel’s Spider-Man 2 heightens the detail with actual occupants. These small details help build a rich city backdrop that feels alive.

Listen up with 3D audio

Insomniac’s audio team implements 3D audio in Marvel’s Spider-Man 2 with impressive attention to detail. The immersive effects are omnipresent, but two specific sequences stood out to me. A massive bell tolls during a sequence where a Black Suit-clad Peter squares off with Kraven in a church. The resonant frequency of the bell hits with a convincing punch. Another other moment is more gameplay focused, with the player crawling after Lizard through New York’s sewers. The claustrophobic sequence is heightened by a 360-degree range of sounds, including creaky pipes, crumbling rubble, and the occasional skittering of Lizard himself.

These are just a few colorful examples of how Insomniac’s stunner of a sequel is shaping up to take full advantage of PS5. Discover the full scope for yourself when Marvel’s Spider-Man 2 hits PS5 on October 20.

More on Marvel’s Spider-Man 2 

Marvel’s Spider-Man 2: New Story Trailer 

First Look: PS5 Console – Marvel’s Spider-Man 2 Limited Edition Bundle

Marvel’s Spider-Man 2 arrives only on PS5 October 20, Collector’s & Digital Deluxe Editions detailed

Marvel’s Spider-Man 2 gameplay revealed

Marvel’s Spider-Man 2 prequel comic announced for Free Comic Book Day

Marvel’s Spider-Man 2 and Marvel’s Wolverine revealed

- Justin Corrie
Official PlayStation Podcast Episode 468: Gaming Gigablast
Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here

Howdy! This week the team talks about Baldur’s Gate 3, Lies of P, and gets into a recap of news from this week’s State of Play.

Stuff We Talked About Mortal Kombat 1 – PS5 Lies of P – PS5, PS4 VR Skater – PS VR2 You Suck at Parking – PS5, PS4 Baldur’s Gate 3 – PS5 State of Play recap (begins at 20:04) The Cast View and download image Download the image close Close Download this image

Sid Shuman – Senior Director of Content Communications, SIE

View and download image Download the image close Close Download this image

Brett Elston – Manager, Content Communications, SIE

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

- iGame
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Remnant 2 Ending
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Remnant 2 PS5 Livestream Co-op - Part 2
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Remnant 2 PS5 Livestream Co-op - Part 1
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Road To Remnant 2 PS5 Livestream Co-op
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The Legend Of Zelda Tears Of The Kingdom Live Stream - Part 7 - The End
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The Legend Of Zelda Tears Of The Kingdom Live Stream - Part 6
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The Legend Of Zelda Tears Of The Kingdom Live Stream - Part 5
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The Legend Of Zelda Tears Of The Kingdom Live Stream - Part 4
- Nicole Petrosino

Earlier this year, we shared our vision for generative artificial intelligence (AI) on Roblox and the intuitive new tools that will enable every user to become a creator. As these tools evolve rapidly across the industry, I wanted to provide some updates on the progress we’ve made, the road that’s still ahead to democratize generative AI creation, and why we think generative AI is a critical element for where Roblox is going. 

Advances in generative AI and large language models (LLMs) present an incredible opportunity to unlock the future of immersive experiences by enabling easier, faster creation while maintaining safety and without requiring massive compute resources. Further, advances in AI models that are multimodal, meaning they are trained with multiple types of content—such as images, code, text, 3D models, and audio—open the door for new advances in creation tools. These same models are beginning to also produce multimodal outputs, such as a model that can create a text output, as well as some visuals that complement the text. We see these AI breakthroughs as an enormous opportunity to simultaneously increase efficiency for more experienced creators and to enable even more people to bring great ideas to life on Roblox. At this year’s Roblox Developers Conference (RDC), we announced several new tools that will bring generative AI into Roblox Studio and beyond to help anyone on Roblox scale faster, iterate more quickly, and augment their skills to create even better content. 

Roblox Assistant

Roblox has always provided creators with the tools, services, and support they need to build immersive 3D experiences. At the same time, we’ve seen our creators begin to use third-party generative and conversational AI to help them create. While they are useful to help reduce the creator’s workload, these off-the-shelf versions were not designed for end-to-end Roblox workflows or trained on Roblox code, slang, and lingo. That means creators face significant additional work to use these versions to create content for Roblox. We have been working on ways to bring the value of these tools into Roblox Studio, and at RDC we shared an early example of Assistant.

Assistant is our conversational AI that enables creators of all skill levels to spend significantly less time on the mundane, repetitive tasks involved in creating and more time on high-value activities, like narrative, game-play, and experience design. Roblox is uniquely positioned to build this conversational AI model for immersive 3D worlds, thanks to our access to a large set of public 3D models to train on, our ability to integrate a model with our platform APIs, and our growing suite of innovative AI solutions. Creators will be able to use natural language text prompts to create scenes, edit 3D models, and apply interactive behaviors to objects. Assistant will support the three phases of creation: learning, coding, and building:

Learning: Whether a creator is brand-new to developing on Roblox or a seasoned veteran, Roblox Assistant will help answer questions across a wide range of surfaces using natural language.  Coding: Assistant will expand on our recent Code Assist tool. For example, developers could ask Assistant to improve their code, explain a section of code, or help debug and suggest fixes for code that isn’t working properly. Building: Assistant will help creators rapidly prototype new ideas. For example, a new creator could generate entire scenes and try out different versions simply by typing a prompt like “Add some streetlights along this road” or “Make a forest with different kinds of trees. Now add some bushes and flowers.”

Working with Assistant will be collaborative, interactive, and iterative, enabling creators to provide feedback and have Assistant work to provide the right solution. It will be like having an expert creator as a partner that you can bounce ideas off of and try out ideas until you get it right.

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To make Assistant the best partner it can be, we made another announcement at RDC: We invited developers to opt in to contribute their anonymized Luau script data. This script data will help make our AI tools, like Code Assist and Assistant, significantly better at suggesting and creating more efficient code, giving back to the Roblox developers who use them. Further, if developers opt to share beyond Roblox, their script data will be added to a data set made available to third parties to train their AI chat tools to be better at suggesting Luau code, giving back to Luau developers everywhere.

To be clear, through comprehensive user research and transparent conversations with top developers, we’ve designed this to be opt-in and will help ensure that all participants understand and consent to what the program entails. As a thank you to those who choose to participate in sharing script data with Roblox, we will grant access to the more powerful versions of Assistant and Code Assist that are powered by this community-trained model. Those who haven’t opted-in will continue to have access to our existing version of Assistant and Code Assist.

Easier Avatar Creation 

Ultimately, we want each of our 65.5 million daily users to have an avatar that truly represents them and expresses who they are. We recently released the ability for our UGC Program members to create and sell both avatar bodies and standalone heads. Today, that process requires access to Studio or our UGC Program, a fairly high level of skill, and multiple days of work to enable facial expression, body movement, 3D rigging, etc. This makes avatars time-consuming to create and has, to date, limited the number of options available. We want to go even further.

To enable everyone on Roblox to have a personalized, expressive avatar, we need to make avatars very easy to generate and customize. At RDC, we announced a new tool we’re releasing in 2024 that will enable easy creation of a custom avatar from an image or from several images. With this tool, any creator with access to Studio or our UGC program will be able to upload an image, have an avatar created for them, and then modify it as they like. Longer term, we intend to also make this available directly within experiences on Roblox.

To make this possible, we are training AI models on Roblox’s avatar schema and a set of Roblox-owned 3D avatar models. One approach leverages research for generating 3D stylized avatars from 2D images. We are also looking at using pre-trained text-to-image diffusion models to augment limited 3D training data with 2D generative techniques, and using a generative adversarial network (GAN)-based 3D generation network for training. Finally, we are working on using ControlNet to layer in predefined poses to guide the resulting multi-view images of the avatars. 

This process produces a 3D mesh for the avatar. Next, we leverage 3D semantic segmentation research, trained on 3D avatar poses, to take that 3D mesh and adjust it to add appropriate facial features, caging, rigging, and textures, in essence, making the static 3D mesh into a Roblox avatar. Finally, a mesh-editing tool allows users to morph and adjust the model to make it look more like the version they are imagining. And all of this happens fast—within minutes—generating a new avatar that can be imported into Roblox and used in an experience.

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Moderating Voice Communication

AI for us isn’t just about creation, it’s also a much more efficient system for ensuring a diverse, safe, and civil community, at scale. As we begin to roll out new voice features, including voice chat and Roblox Connect, the new calling as your avatar feature, and APIs announced at RDC, we face a new challenge—moderating spoken language in real time. The current industry standard for this is a process known as Automatic Speech Recognition (ASR), which essentially takes an audio file, transcribes it to convert it into text, then analyzes the text to look for inappropriate language, keywords, etc. 

This works well for companies using it at a smaller scale, but as we explored using this same ASR process to moderate voice communication, we quickly realized that it’s difficult and inefficient at our scale. This approach also loses incredibly valuable information that’s encoded in a speaker’s volume and tone of voice, as well as the broader context of the conversation. Of the millions of minutes of conversation we’d have to transcribe every day, across different languages, only a very small percentage would even possibly sound like something inappropriate. And as we continue to scale, that system would require more and more compute power to keep up. So we took a closer look at how we could do this more efficiently, by building a pipeline that goes directly from the live audio to labeling content to indicate whether it violates our policies or not.

Ultimately, we were able to build an in-house custom voice-detection system by using ASR to classify our in-house voice data sets, then use that classified voice data to train the system. More specifically, to train this new system, we begin with audio and create a transcript. We then run the transcript through our Roblox text filter system to classify the audio. This text filter system is great at detecting policy-violating language on Roblox since we’ve been optimizing this same filter system for years on Roblox-specific slang, abbreviations, and lingo. At the end of these layers of training, we have a model that’s capable of detecting policy violations directly from audio in real time.

While this system does have the ability to detect specific keywords such as profanity, policy violations are rarely just one word. One word can often seem problematic in one context and just fine in a different context. Essentially, these types of violations involve what you’re saying, how you’re saying it, and the context in which the statements are made.

To get better at understanding context, we leverage the native power of a transformer-based architecture, which is very good at sequence summarization. It can take a sequence of data, like an audio stream, and summarize it for you. This architecture enables us to preserve a longer audio sequence so we can detect not only words but also context and intonations. Once all of these elements come together, we have a final system where the input is audio and the output is a classification—violates policy or doesn’t. This system can detect keywords and policy-violating phrases, but also tone, sentiment, and other context that’s important to determine intent. This new system, which detects policy-violating speech directly from audio, is significantly more compute efficient than a traditional ASR system, which will make it much easier to scale as we continue to reimagine how people come together.

We also needed a new way to warn those on our voice communication tools of the potential consequences of this type of language. With this innovative detection system at our disposal, we are now experimenting with ways to affect online behavior to maintain a safe environment. We know people sometimes violate our policies unintentionally and we want to understand if an occasional reminder might help prevent further offenses. To help with this, we are experimenting with real-time user feedback through notifications. If the system detects that you’ve said something that violates our policies some number of times, we’ll display a pop-up notification on your screen informing you that your language violates our policies and directs you to our policies for more information.

Voice stream notifications are just one element of the moderation system, however. We also look at behavioral patterns on the platform, as well as complaints from others on Roblox, to drive our overall moderation decisions. The aggregate of these signals could result in stronger consequences, including having access to audio features revoked, or for more serious infractions, being banned from the platform entirely. Keeping our community safe and civil is critical as these advances in multimodal AI models, generative AI, and LLMs come together to enable incredible new tools and capabilities for creators. 

We believe that providing creators with these tools will both lower the barrier to entry for less experienced creators and free more experienced creators from the more tedious tasks of this process. This will allow them to spend more time on the inventive aspects of fine-tuning and ideating. Our goal with all of this is to enable everyone, everywhere to bring their ideas to life and to vastly increase the diversity of avatars, items, and experiences available on Roblox. We are also sharing information and tools to help protect new creations

We’re already imagining amazing possibilities: Say someone is able to create an avatar doppelganger directly from a photo, they could then customize their avatar to make them taller or render them in anime style. Or they could build an experience by asking Assistant to add cars, buildings, and scenery, set lighting or wind conditions, or change the terrain. From there, they could iterate to refine things just by typing back and forth with Assistant. We know the reality of what people create with these tools, as they become available, will go well beyond what we can even imagine.

The post Revolutionizing Creation on Roblox with Generative AI appeared first on Roblox Blog.

- Nicole Petrosino
RDC 2023: Where Roblox is going next

Our ninth annual Roblox Developers Conference (RDC) kicked off today at the Fort Mason Center in San Francisco. Every year, this event brings the most innovative creators from across our global community together to connect with one another and learn about our newest features and products. This year, we shared how we plan to achieve our vision of reimagining how people come together.

As of the quarter ending June 2023, 65.5 million users spend an average of 2.3 hours every day on Roblox. As the platform has grown, the community is more excited than ever about connecting, building, and communicating. The innovations we shared at RDC fall under the four principles we’ve established to help us realize our vision. We’ll talk through each of these principles below:  

1: Evolving our Platform for 3D Immersive Communication and Connection 

Roblox is a global immersive platform for connection and communication. We are making it easier to create personalized and expressive avatars as we evol